Initiate dialogue with a spell

Post » Mon Feb 04, 2013 9:24 am

New modder here, working on my first project, which I hope will be fairly simple to implement. I have created a dialogue tree that I want to activate whenever a certain spell called "Bardic Persuasion" (Type: Lesser Power, Casting: Fire and Forget, Equip: Voice, Delivery: Target Actor) is used, with the condition that it only affects Hostile Actors. I made a quest under the Combat class for this containing all the infos and responses I need. The idea is that each response selected in the dialogue produces a different effect on the target Hostile Actor.

I get lost, however, in the Spell Effects menu. I want the effect of the spell to be the activation of this particular dialogue topic ("BardicPersuasionView"), but the effects I am able to choose from are limited. Is there a way to add a custom spell effect script? Or should the script be attached somehow to the dialogue?

If anyone can point me in the right direction, I'd be very appreciative~
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Ron
 
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