Instances or Open World?

Post » Wed Aug 31, 2011 8:34 pm

So I've been playing Dragon nest and Vindictus recently and was surprised at their world and dungeon set up, dragon nest was much better with their open town hubs and the smooth dungeon experience, But after a month of play it's fairly boring. About as boring as dead server times in other larger open world mmo's..

So my question to the community and dev's are what do they think of these systems in GENERAL. not as a form for P13.

Thanks.
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Isaiah Burdeau
 
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Post » Thu Sep 01, 2011 3:49 am

I hope its mostly open but instances make a lot of sense considering the alleged size of Fallout Online. Image
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Gen Daley
 
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Post » Wed Aug 31, 2011 11:01 pm

I'd like it to be open world. I've played CO for too long that I'm sick of the locations being in "instances." Image
"Salvation comes to those who give it to themselves. Freedom goes to those who fight for it. Liberty goes to the conquerors who shatter the hopes and dreams of the enemy." - The HKY09
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City Swagga
 
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Post » Wed Aug 31, 2011 12:18 pm

i hppe for open world
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Mackenzie
 
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Post » Wed Aug 31, 2011 7:43 pm

Open world and by the sound of this it sure sound like that:
It was revealed that for the in-game, gamesas had mapped out approximately 65,500 square miles (170,000 km2) of terrain which had textures, with objects and characters implemented into it.
Image
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Laura-Jayne Lee
 
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Post » Thu Sep 01, 2011 2:08 am

hopefully they fill the world that spreads the population instead of having the "end content" in one corner of the world and thereby leaving large parts of the world empty when people rush past them.
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Gracie Dugdale
 
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Post » Wed Aug 31, 2011 4:06 pm


instance doesnt make ANY sense at all in any mmo. Instance is an absolute anti-mmo feature.

Now should there be loadings? sure it doesnt matter. As long as there isnt a limit to the number of players per "map".

I would also add that given the engine they are using, instances would not be necessary or even helpful.

I can assure you from trying the other game running on that engine before all the fixes they made to it, that it was able to run 100 players at the same time without lag. There was however fps lag but that was client based not engine based.
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Setal Vara
 
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