This thread is silly, comparing the useless defense spells to the weak destruction spells? Dragon Hide is so useless it's a joke. 6 seconds to cast for 30 seconds of use? 30 seconds!? This means you have to cast out of combat (far enough away you can't be seen by archers) and then you have to run to the fight with the little time you have left. All alteration spells are borderline useless in Skyrim.
I agree that 30 seconds is too short. But if you invest in stability and dual casting, Dragonhide is 98 seconds which is long enough for most battles. If you anticipate a longer battle, you can use a Fortify Alteration potion and get Dragonhide for 200 seconds. I think dragonhide is great. You just need to learn how to use it and invest properly to use it.
Alteration is not useless. It's a quite powerful tree. It has paralysis spell. That justifies investing in alteration all by itself. Plus it has 30% worth of magic resistance. Plus 30% atronach perk.
Why bother with rune spells? They're an awesome idea, but they're weaker then fireball, and cost more magika. continuous spells don't get stun casting, and are also weak. Magic doesn't scale with your level, so a warrior picks of a shiny new blade and kicks ass with it, wile you get a new spell and can't use it effectivly untill you get the reduction perks.
Runes are fantastic. They are fun to use, and great for hunting and trolling. And they are amazing for leveling up destruction quickly. It's much faster than using fireballs. I have cleared several dungeons with just runes. Once you get the Rune Master perks, you can use runes just like a weaker version of fireball, except with better magicka efficiency. A lot of people get frustrated because you can place just one rune at a time. You can continuously cast them next to your victim until they are dead. Very high rate of fire is achievable.
Why use any element but fire? Everything and its undead grandma resits frost or is weak to flame! Dwemer Sphears, spiders and centurians, trolls, Nords, Ice Wriaths, Sprigans, Frost Spiders, Drugr, Falmer, etc, etc... The list goes on for quite a bit, and I've barley scratched the fire loving surface.
True. I use fire 95% of time. It's pretty nice. I use ice for fire element dragons, and shock against mages in some situations. I feel bad ass and very accomplished if I recognize a dunmer and use ice spikes to kill him.
We have traps, sniper spells, close range spells, area deniel spells, AOE spells, and yet they are all useless because the new ones completly replace the old. All you'll ever use is the AOE and single target, long range spells. So much many brilliant spells going to waste, such a shame. There really needs to be perks that make low level spells much stronger, and high level spells slightly stronger, this would make all spells have use.
I find whole range of spells quite useful throughout the game. I think they are great. I still use concentration spells in late game time to time. I learned how awesome rune spells are just a few days ago, when I forced myself to use it and learn how to use it effectively. Only spells I haven't figured out how to use are the wall spells.
Runes should deal massive damage for their cost and limitations, not be some strange higher cost, weaker, short rangeversion of the AOE spells.
Continuous spells should deal higher DPS then the long range spells, at the cost of their range and lack of stun.
Master des spells should all have half the casting time. What good is a weak fire AOE that you have to hug your target to pull off and stand there looking them in the face for weeks before attacking?
The AOE and long range spells are fine in their function as they are.
Great thing about concentration spells is that they are free. You can use it when you run out of magicka in the middle of the battle while your magicka recharges.
All melee and range attacks have criticals, something spells do not.
All melee and range attacks receive stealth bonus damage, spells do not.
So before you even begin to compair that sword that has 200 damage, remeber those 2 things.
Interesting you mention criticals and stealth bonuses.I think stealth style works quite well with destruction. Magicka regenerates super fast when you are out of battle or when you are hidden. So in stealth situation magicka cost does not matter. Incinerate is great for these situations.You can quickly dump lots of magicka to deal great deal of damage quickly and hopefully killing your target. If not, retreat and hide to quickly regenerate magicka.
With fireball, you you can damage and kill your opponent at extreme range. As long as you can see them, you can kill them. Effective range for fireball is longer than most archers can achieve. When it's far enough, the enemy never figures out where you are even in broad daylight.
I need sleep, my writing is getting slopy.
Good morning.