My buddy from WoW recently bought the game when it was on sale (very briefly) and here is how his game went.
He almost quit at the opening sequence. He could not find out how to make his "class" so he was stuck as an orc warrior. The world is empty and he couldn't find much to fight. He killed a chicken but the townsfolk didn't take kindly to that. Didn't know how to hotkey things, didn't know how to use his special orc power and couldn't figure out whether he had items equipped or not. LOATHED the UI. The lever to open the gate only fired darts at him, at this point he quit. I wonder how he will deal with the dragon claw door.
So my take on this:
1. The game isn't as dumbed down as people complain it is. My friend is by no means stupid but ADHD lol.
2. Bethesda failed to put in a intuitive control system for the PC. At this point I'm surprised they didn't change AWSD to something nonsensical.
3. Morrowind and Oblivion, although tougher at times, were far more simple at discovering how to play the game without a manual. You don't have to pop up messages to show people what button does what but games need to be designed assuming we don't want to read your stinking manual.
4. Stop with the god awful opening sequences. There will be at least 2 very popular mods to at least mod that cart ride out like the removal of the terrible opening dungeon of Oblvion, annoying 'lets play house' of Fallout 3 and hearing that stupid breton yet again in Morrowind. I couldn't stand daggerfall but at least you get to play as soon as you hit play. For some [censored] reason you took out the option to modify your character right before you are let lose on the world.
Most of his happenings are just funny and aren't meant to be anolyzed but the UI problems and the assumption that we want to read your manual is due to downright laziness I guess on everyone's part. However we are the customers, who just want to play. Not fight your UI and search the internet to find out how your game works.
I almost peed myself after reading this cause I was laughing so hard. Thank you. truely made my day.
Your friend is just use to WOW's interface, thats the whole problem here, WOW jumps you straight into the game, there is classes in the game only skills. If you start up a new game expecting it to be just like another game, then go play that
one instead. I don't load up knights of the old republic and expect to find anything UI related to Skyrim, one is an MMO and the other is an RPG. I honestly didn't find very much different in UI between oblivion and skyrim except the favorite's list
which I still dont entirely like and would rather have hotkeys from previous games.
But as for dumbed down, it most certainly has for any of us who played Arena and Daggerfall it has most certainly taken a huge leap towards people with slightly shorter attention spans. Almost every quest in Arena had a sense of
accomplishement with it because you had to leave the huge city where you got it, venture out into the massive wilderness and ride around looking at your map for landmarks untill you found the dungeon, just finding the dungeon
took longer then any quest in Skyrim took to finish it. Then going inside you did not have regenerating mana or health, enemies were static you could run into a skeletal champion all decked out in plate armor that was level 30 while
you were still a level 7 apprentice conjurer and if you did manage to find a way to kill it "opening a door summoning things into a room and closing the door, then holding it closed for several hours while your pathetic summoned monsters
slowly slowly chip away at its health) the excitment and personal achievement of having done it was immense because the challenge was so much greater then in today's games. Today you pick up a quest they say go kill this crazy giant man
eating bear. you get there and its a normal bear, same level as you cause its based on your level and you run up and kill it. hurraayy (yawn) go back and claim your reward.
Its less thrilling, too easy, too many way points, not enough exploring, the worlds are smaller, quests are easier, I could go on and on but it generally follows the old story of how your grandpa had to walk to school 4 miles in 3 feet of snow
while you get to ride in a warm car to and from. Those of us that remember the days of Arena and Daggerfall, we remember the joy of accomplishing things in those games as dear warm-hearted memories, something the newer games don't
have. They have been making games in general easier for people like your friend who do not like drastic change or challenges, unfortunatlly the game industry believes they are the majority of income in the gaming industry so they cater
more towards them then us old school TES fans who did enjoy spending an hour or two riding around in the wilderness asking WTH is that Dungeon!?!.....