» Sun Jun 24, 2012 7:16 am
Meaning we'd perhaps see there in the next TES? : one-handed axes skill, one-handed blade skill, dagger skill, one-handed blunt skill, two-handed blunt skill, claymore skill, battleaxe skill, spear skill, halberd skill, flail skill, daedric armor skill, iron armor skill, dragon armor skill, elven armor skill, orcish armor skill, what-ever-armor skill, unarmored skill, half armored skill, fire magic skill, frost magic skill, schock magic skill, drain magic skill, damaging poisons skill, beneficial potions skill, attribute-changing poisons, attribute-changing potions, jumping up skill, jumping forward skill, jumping over things skill, running skill, walking skill, swiming skill, lock-pick skill, smash locks open skill, talk to dudes skill, sell-items skill, buy-items skill, summon (10 different skills), (in addition to 30 different skills of different magic stuff), sneaking in heavy gear-skill, sneaking in light gear-skill, sneaking in very light gear-skill, sneaking in medium gear-skill, reading books skill, picking flowers skill, short bow skill, long bow skill, regular bow skill, special bow skill, throwing darts skill, throwing non-darts skill, throwing you main weapon skill, enchant blades-skill, enchant blunt-skill, enchant-axe skill, enchant cholthes-skill, enchant armor skill, sleep-well-skill etc etc etc etc..?
Then no, I think they should choose the approach they have currently, one-handed skill with perks that choose what type of things you want to specialize in. Thank you.