Invest Perk Points into combat skills or smithing?

Post » Tue Jun 05, 2012 6:08 pm

Hi! I am currently thinking of which skill tree to invest in and I have a question: I don't want my character to be a melee god, he should be decent but not that strong since its not his main profession. It is his main combat style since I don't like destruction and archery but I would like to invest my points in illusion, restoration and conjuration instead.

So Im asking myself what is the better way to go: Investing perk points in armor and one-handed (which would be about 10-15 probably), or instead invest into smithing to be able to improve my weapons and armor instead? I heard that you can craft some very powerful equipment with a decent smithing skill. I would have to invest 9 perk points in it to be able to craft and improve all kinds of weapons but its still less than I would invest in armor and weapon skill. Also, I would be able to use all kinds of weapons and armor and not be limited to one-handed or two-handed, and heavy or light armor.

Is this viable?
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Tue Jun 05, 2012 11:24 pm

You need to specialize in either 1-handed or 2-handed and then pick light or heavy in smithing. You won't be able to master all four of those with perks until you've hit the high levels, and at that point it really won't matter so much.

Personally, I'd opt for 1-handed and heavy smithing.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue Jun 05, 2012 5:26 pm

I mean that I dont invest perk points into any combat skill and instead only smithing, so I can improve all weapons and armors. This way, I wouldn't have to waste perk points into one-handed etc. At least thats what I thought.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue Jun 05, 2012 4:34 pm

You only need 2 perks in smithing for good equipment. One for Steel Smithing early game to start the tree, you can upgrade your early weapons well and Arcane Smithing so you can upgrade enchanted items.

By the time you get 100 smithing your enchanted weapons will be pretty powerful and you really wont need perked smithing.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Tue Jun 05, 2012 2:42 pm

You only need 2 perks in smithing for good equipment. One for Steel Smithing early game to start the tree, you can upgrade your early weapons well and Arcane Smithing so you can upgrade enchanted items.

By the time you get 100 smithing your enchanted weapons will be pretty powerful and you really wont need perked smithing.

But I would have to invest into one-handed and armor, so I could just invest into smithing instead. This was my thought. Also, better items also look better like glass swords or daedric armor etc.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Tue Jun 05, 2012 2:44 pm

I think anything would be viable, i haven't used a potion or follower in 110+ hours and my smithing maxed out first so my other skills were lacking and i had no trouble with anything.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Tue Jun 05, 2012 7:55 am

Hi! I am currently thinking of which skill tree to invest in and I have a question: I don't want my character to be a melee god, he should be decent but not that strong since its not his main profession. It is his main combat style since I don't like destruction and archery but I would like to invest my points in illusion, restoration and conjuration instead.

So Im asking myself what is the better way to go: Investing perk points in armor and one-handed (which would be about 10-15 probably), or instead invest into smithing to be able to improve my weapons and armor instead? I heard that you can craft some very powerful equipment with a decent smithing skill. I would have to invest 9 perk points in it to be able to craft and improve all kinds of weapons but its still less than I would invest in armor and weapon skill. Also, I would be able to use all kinds of weapons and armor and not be limited to one-handed or two-handed, and heavy or light armor.

Is this viable?
I would only use 1h or 2h, heavy or light armor. Using all 4 would be to broad, you would miss out on the useful perks. Such as 1h dual wielding speed increase, or heavy armor reflect damage. You can always try the other style on a different playstyle.

But if you are set on doing this, I suppose it can be done, I'd go for the heavy armor route (in terms of smithing perks), then get the dragon scale armor at the end. So you have the best heavy and best light armor, glass armor is very similar in terms of base defense to dragonscale, it's just less perks using dragonscale via daedric.

You could probably hit the armor cap with either armor, without any perks. You will need alchemy and enchant too though, or the restoration glitch. Both ruin the game for me to be honest, but it might appeal to a 'jack of all trades' character.

What I like to do, is ignore all the smithing perks except steel and the arcane perk. So I can't craft stupidly powerful armor/weapons, but I can improve the armor/weapons I find. I can always craft daedric weapons/armor using the atronach forge (you need to max conjuration), which is more difficult as the materials are rarer, and I can't improve them to the extent available with the smithing perk.
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Tue Jun 05, 2012 8:42 pm

You will have to invest in a weapon tree anyway, but smithing is entirely optional. Extra perks in smithing will make your equipment way more powerful than you really need and will rather spoil the game. But its your game, do as you please and dont let anyone tell you otherwise.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Tue Jun 05, 2012 10:50 pm

I made a warrior with no perk points in any of the combat trees (bar decaps, 'cause I love them so much).

I wasn't going to allocate any perk points at all, but alchemy is really fun, so I fully perked that. Plus I used 2 perks in smithing to get arcane smithing perk. It's doable, but it can be tough going at times.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Tue Jun 05, 2012 1:23 pm

I would only use 1h or 2h, heavy or light armor. Using all 4 would be to broad, you would miss out on the useful perks. Such as 1h dual wielding speed increase, or heavy armor reflect damage. You can always try the other style on a different playstyle.

But if you are set on doing this, I suppose it can be done, I'd go for the heavy armor route (in terms of smithing perks), then get the dragon scale armor at the end. So you have the best heavy and best light armor, glass armor is very similar in terms of base defense to dragonscale, it's just less perks using dragonscale via daedric.

You could probably hit the armor cap with either armor, without any perks. You will need alchemy and enchant too though, or the restoration glitch. Both ruin the game for me to be honest, but it might appeal to a 'jack of all trades' character.

What I like to do, is ignore all the smithing perks except steel and the arcane perk. So I can't craft stupidly powerful armor/weapons, but I can improve the armor/weapons I find. I can always craft daedric weapons/armor using the atronach forge (you need to max conjuration), which is more difficult as the materials are rarer, and I can't improve them to the extent available with the smithing perk.


Depends on how far he intends to go though doesnt it, i took 1h block heavy ench alch smith, so i could dual wield use shield and make all my own gear,granted every available perk is accounted for but i had no bother plowing through most of the storyline ( not the terrible unconnected/couldnt care less quests) in the first 20 or so hours.

I would put a bet on being able to finish the story on adept without using any perks.
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Tue Jun 05, 2012 1:41 pm

Oh, I seem to have overlooked that you can improve weapons and armor even without the actual perk. I thought you can only improve e.g. daedric weapons with the daedric smithing skill. Okay, then I think everything is fine. My character is not a warrior, she just needs a way to defend herself (I like melee combat more than destruction and archery). I want her to specialize in illusion, restoration and maybe conjuration. Also, I want to invest into the basic perks of alchemy and enchanting to have something to do besides of combat.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Tue Jun 05, 2012 9:40 am

Depends on how far he intends to go though doesnt it, i took 1h block heavy ench alch smith, so i could dual wield use shield and make all my own gear,granted every available perk is accounted for but i had no bother plowing through most of the storyline ( not the terrible unconnected/couldnt care less quests) in the first 20 or so hours.

I would put a bet on being able to finish the story on adept without using any perks.
Well I play on master, and I don't use enchanting, restrict smithing. Only improve armor I find/buy, without all the smithing perks (only steel and arcane).
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Tue Jun 05, 2012 10:05 pm

I still need to finish ench/alch just to fiddly and i cant be botherd, i played on expert but ramped to master, not sure if expert/master would be doable without perks though since i refuse to use potions apart from crafting.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am


Return to V - Skyrim