Invisable wall meshes, seperate?

Post » Fri May 27, 2011 2:21 pm

So, every hill worth climbing over has an annoying collision mesh attached to it, which seems fairly pointless.
My question is, are these separate meshes or are they attached to the rocks?
I'm asking this because I'd really like to use a .esp that gets rid of them but mesh edits are a no-no for me.
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Heather Dawson
 
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Post » Fri May 27, 2011 1:22 am

You can easily edit those barriers out - they are mere collision planes/volumes used to section off areas where navmesh would not work out well (very complex terrain, and ultra-narrow pathways), and to bound the region of the Mojave.

O.
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Alexander Lee
 
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Post » Fri May 27, 2011 5:49 am

Wow, thanks a ton.
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 10:15 am

You can easily edit those barriers out - they are mere collision planes/volumes used to section off areas where navmesh would not work out well (very complex terrain, and ultra-narrow pathways), and to bound the region of the Mojave.

O.
Would there be any unintended side effects from doing that? (and what might they be?)

**Was this a tile-set mistake, or intentional?
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Dylan Markese
 
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Post » Fri May 27, 2011 1:28 pm

Would there be any unintended side effects from doing that? (and what might they be?)

**Was this a tile-set mistake, or intentional?

Companions/NPCs could mess up as it is a nav mesh issue. They can't really climb the hill though so that isn't much of a threat.
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Franko AlVarado
 
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Post » Fri May 27, 2011 4:18 am

What about those of us playing on a console that can't mod things?
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Cccurly
 
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Post » Fri May 27, 2011 7:54 am

What about those of us playing on a console that can't mod things?

That is the price of playing on a console, isn't it?
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Killer McCracken
 
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Post » Fri May 27, 2011 2:17 am

That is the price of playing on a console, isn't it?

More like the price of not utilizing your console's "unrelased" features.
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Jack
 
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Post » Fri May 27, 2011 11:22 am

More like the price of not utilizing your console's "unrelased" features.

True
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C.L.U.T.C.H
 
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