» Wed Jun 06, 2012 6:13 pm
The formula that determines whether or not an NPC will detect the player is more complicated in Skyrim than in any previous TES game.
From what I can tell these are some of the factors:
What your sneak skill is and the perks you have if you are sneaking.
Line of Sight and light sources.
There is a sight and a sound aspect to detection plus, I think at some point a random chance at detection is applied, if you are sneaking (If you have 100 sneak, all perks etc, you will never be 100% safe from detection when sneaking).
All spells make a sound as they are cast unless you have the Quiet Casting perk.
All spells cannot be seen in your hand even though you may see the spell as a light source.
Invisibility is 100% non-visible, but it does not render you silent.
Some of the factors that influence how noisy you are is your proximity to an enemy who may hear you, your speed of movement, the weight of your gear, and the Muffle effect. Swinging a weapon also makes noise dependent on the weight of the weapon. The player has a variety of ways to build noiselessness into their character, rather than one single route.
if you have the Steed Stone, or have perks to make your armor weightless, have a 100% Muffle effect or the Silence perk, and are Invisible (by spell, power or potion) you can run around without alerting anyone, so long as you don't bump into anyone or anything that may make a noise.
So basically there is no one aspect that can guarantee you are impervious to detection, which is much better than previous games. One thing I'd like changed though is to make Invisibility a percent like Chameleon in previous games, instead of an on/off 100% effect.