Invisible Outfits after Mod merging.

Post » Sun Jun 24, 2012 5:52 am

Well i recently began to merge mods together for personal use, with the app TESsnip and i had done before and it worked properly but went over broad with too many armors and weapons i didn't use and were just taking up hard drive space. I've started over again this time learning about the "Sanitize" option [ i didn't use this before ] and the find duplicate ids [ i didn't bother with this the first time either... ] and i went and made sure everything was set properly [ for example THEWICKED's armors clash when merged everything is suddenly MasterAsssassin too a long time but i adjusted them properly ]. I then made Outfits for npcs using the armors merged from the other mods. In the preview of the Creation kit everything is appears as it should in game however the characters are completely naked and only wear their secondary sleepwear clothes if they have them. I went back to check and everything seems to be in order in the Creation kit but the armors do not appear in-game.

I attempted at actually adding the armor into their inventory rather then just set it as outfit, when i hire the follower and check their inventory their armor isn't in there. I made sure to save my settings in the creation kit before hand.

I think anyone can assist me ? Thank you in advance for taking the time to read my post.
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amhain
 
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Post » Sun Jun 24, 2012 2:04 pm

Firstly, DON'T use TesvSnip, it will corrupt your mods.

Secondly check your CK version is 1.6.89.0, not 1.6.91.0, which caused object invisibility.
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Monika Fiolek
 
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Post » Sun Jun 24, 2012 8:41 am

the problem with tessnip (aside from causing file corruption) is that it does not respect the linked form chains.

armors have complex link chains ARMO > ARMA > COBJ > etc

simply cut+pasting the records into your merged file will break these link chains and cause a huge mess
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Benito Martinez
 
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Post » Sun Jun 24, 2012 3:58 pm

Ah damn , i didn't know that.. so i suppose there isn't an alternate way to merge mods together? I remember there was a program called " Fallout Vegas Plugin Utiliy " that let you merged mods together easlily I don't suppose there is one that exists for Skyrim?

UPDATE: I discovered something called "Verison Control" i haven't tried it yet but im going to give it a shot. If there are other alternatives please i'd still like to know. Thank you for your time ^ ^
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GabiiE Liiziiouz
 
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Post » Sun Jun 24, 2012 9:13 am

Just open both mods in Creation Kit, let's say modA.esp and modB.esp. Set modA.esp as active file. Duplicate every edited or added thng you have in modB.esp and rename it more proper, then save as modA.esp. Just common sense, the moment you duplicate it thinks it's new files and adds them to the active .esp file.

And avoid 1.6.91.0 as it does not store data corectly in .esp files, thus causing corruption.
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Claire Lynham
 
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Post » Sun Jun 24, 2012 1:18 pm

oh man .. sounds very tedious but it'll be easier then using TESsnip since for that i had to go and fix mixed up "armo" and echantments. Hopefully someday a Uility like the New Vegas one will pop-up from a talented programmer and make our lives easier.

Thank to everyone who took the time to read my post and thank you for your advice i really appericate it. ^ ^
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City Swagga
 
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