Invisible Wall Removal Patch?

Post » Fri Feb 18, 2011 5:19 pm

Any chance that we can get a patch, or even have it part of the DLC to remove the needless invisible walls? I don't even feel like exploring the wasteland because I may come to a hill that I have to walk around. I'm reminded how bad this was just walking from Trading Post 188 to the Power Station for Mr. House. A small hill stood between the trading post and the power station. I couldn't go over, I had to go around. A COMPLETE WASTE OF TIME! Please consider that there are ALOT of people who are really angry about this, even a month after the game was released. PLEASE FIX THIS!
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sat Feb 19, 2011 1:13 am

Any chance that we can get a patch, or even have it part of the DLC to remove the needless invisible walls? I don't even feel like exploring the wasteland because I may come to a hill that I have to walk around. I'm reminded how bad this was just walking from Trading Post 188 to the Power Station for Mr. House. A small hill stood between the trading post and the power station. I couldn't go over, I had to go around. A COMPLETE WASTE OF TIME! Please consider that there are ALOT of people who are really angry about this, even a month after the game was released. PLEASE FIX THIS!


I would agree. In Fallout 3, there were some invisible walls as well; but they seemed a lot more predictable and well out of the way. You really had to try pretty hard to get blocked by an invisible wall. However, in New Vegas, they'll be in a doorway where you surely CAN walk through; but you can't. Or, they'll be between a corner of two buildings which prevents you from being able to walk through, but at another corner with the same dimensions, there's no problem. And don't get me started on mountain climbing! It's completely unpredictable! Bethesda talked about being to explore the way you want, but New Vegas really shatters that illusion with unpredictable walls that hinder your movements.

It just adds to the sloppiness that was done on the beta testing of this game. I don't know if they'll be able to fix this because it's not a glitch; it's bad collision box placement, and because there are just SO many of them. Obsidian needs to fire that guy to put them there in the first place! He's/ She's definitely last gen's computer game artist! :(
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Sat Feb 19, 2011 5:04 am

I was rather under the impression that said walls are there becaue there is nothing behind them?.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri Feb 18, 2011 10:06 pm

Yeah, between the invisable walls, and all the buildings with wood over the doors. Drives me nuts. I like to get up on ridges, and do my sniping, or looking around. Can't even do that on a small rock formation in the middle of the map.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Fri Feb 18, 2011 10:30 pm

Yeah, between the invisable walls, and all the buildings with wood over the doors. Drives me nuts. I like to get up on ridges, and do my sniping, or looking around. Can't even do that on a small rock formation in the middle of the map.


I have to concur whoever was the wise-a$$hole who decided "We should have more invisible walls to prevent unorthodox exploration!" and have them beaten with with a Super Sledge. Besides immersion ruining in-game, alot of the invisible walls are in the mose asine, and incredabily idiotic places, where they shouldn't be! If you don't want someone to try and climb/wall-walk a cliff-side, make the terrian actually look impassible! Plus with all the free climbing areas Oblivion and Fallout 3 had, I was shocked someone felt they had to put all these kill-joy invisible barriers near every rockface and mountain in the game.

I really do hope a patch sometime in the near future will erase a number of the walls, they're just...so unnessecary.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm


Return to Fallout: New Vegas