Iron Sights & Snipers?

Post » Sat Feb 19, 2011 4:35 am

Do all guns have iron sights, or is it just a select few?, and iron sights in 3rd person?
Also, does anyone know about the snipers on this game, as the ones in fallout 3, well the scopes where terrible. and didn't give you much distence.
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Avril Louise
 
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Post » Fri Feb 18, 2011 5:55 pm

Do all guns have iron sights, or is it just a select few?, and iron sights in 3rd person?
Also, does anyone know about the snipers on this game, as the ones in fallout 3, well the scopes where terrible. and didn't give you much distence.

Pray tell me how iron sights are even possible to implement in 3rd person? Cosmetic iron sights maybe, an animation of the character looking through the sights, but not true iron sights. If I have missed some simple way to allow you to see a character's head and full body and simultaneously see out of their eyes, please, do tell me, I'm interested in how this reality warping is possible.
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xxLindsAffec
 
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Post » Fri Feb 18, 2011 8:13 pm

Pray tell me how iron sights are even possible to implement in 3rd person? Cosmetic iron sights maybe, an animation of the character looking through the sights, but not true iron sights. If I have missed some simple way to allow you to see a character's head and full body and simultaneously see out of their eyes, please, do tell me, I'm interested in how this reality warping is possible.


Splitscreen, my good man. Splitscreen. :P

Anyway, I strongly suspect that all guns that don't have scopes have iron sights, with the sole exceptions being guns like the plasma caster or minigun, which are held low. Guns with scopes would obviously use the scopes rather than the sights - sniper rifles, any gun modded with a scope weapon modification, etc.
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Manuela Ribeiro Pereira
 
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Post » Fri Feb 18, 2011 6:20 pm

I am hoping that snipers will be more accurate and have more zoom without the use of mods. But I actually think it would be interesting if you could toggle whether you want to use a scope or not. Doubt that feature will make in the game, but it could end up being useful.
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kitten maciver
 
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Post » Fri Feb 18, 2011 8:03 pm

I pray every night that they fixed the scope bug they had for the sniper rifles in FO3
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hannah sillery
 
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Post » Sat Feb 19, 2011 12:52 am

I put a scope on a 9mm Pistol and it looked better then the FO3 Sniper Rifle scope.
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rheanna bruining
 
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Post » Fri Feb 18, 2011 11:55 pm

I am hoping that snipers will be more accurate and have more zoom without the use of mods. But I actually think it would be interesting if you could toggle whether you want to use a scope or not. Doubt that feature will make in the game, but it could end up being useful.

From a practical standpoint, how would you do this? Most scope mounts either neccessitate removal of the sights or at least obscure them.
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Phillip Hamilton
 
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Post » Sat Feb 19, 2011 9:22 am

Pray tell me how iron sights are even possible to implement in 3rd person? Cosmetic iron sights maybe, an animation of the character looking through the sights, but not true iron sights. If I have missed some simple way to allow you to see a character's head and full body and simultaneously see out of their eyes, please, do tell me, I'm interested in how this reality warping is possible.

I wonder whether 3rd-person iron sights will work the way scopes do--that is, it will bring you into a first-person view when you press the 'aim' button, and return you to 3rd person when you release it.

@ .46ACP--if the scope is not part of the base model for the sniper rifle, then presumably you could look down the sights instead of mounting a scope... but since you can't remove equipped weapon mods, I doubt we'll see a sniper rifle without a scope. I wonder if you can swap on a better scope as one of the mods for the sniper rifle?
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sas
 
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Post » Sat Feb 19, 2011 3:40 am

From a practical standpoint, how would you do this? Most scope mounts either neccessitate removal of the sights or at least obscure them.

This. You have to pick one or the other in nearly every case. I personally prefer iron sights to scopes, but that is what I am most familiar with using in real life. When you are very accurate out to 500 meters or more with iron sights, it is kind of scary how easy things become with a properly sighted scope. I guess it just takes some of the fun out of it for me.
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Daniel Lozano
 
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Post » Fri Feb 18, 2011 10:58 pm

I put a scope on a 9mm Pistol and it looked better then the FO3 Sniper Rifle scope.


What was the zoom and reticle like? Can you put a scope on the magnum? Now that we get an unscoped magnum, I actually want to put a scope on it.
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Hazel Sian ogden
 
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Post » Sat Feb 19, 2011 3:06 am

What was the zoom and reticle like? Can you put a scope on the magnum? Now that we get an unscoped magnum, I actually want to put a scope on it.

I ain't scopin' my trusty six-shooter. Not for my Cowpoke playthough, at least. And no fancy gizmos on mah Winchester neither.
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Nick Pryce
 
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Post » Fri Feb 18, 2011 10:52 pm

We know that there will be new sniper scopes, and even night vision. We will be able to zoom in and out with the scopes.
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Shannon Lockwood
 
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Post » Fri Feb 18, 2011 6:05 pm

Pray tell me how iron sights are even possible to implement in 3rd person? Cosmetic iron sights maybe, an animation of the character looking through the sights, but not true iron sights. If I have missed some simple way to allow you to see a character's head and full body and simultaneously see out of their eyes, please, do tell me, I'm interested in how this reality warping is possible.


they can do it like vegas 2 where you only see iron sights when you aim
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Liv Brown
 
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Post » Sat Feb 19, 2011 4:53 am

What was the zoom and reticle like? Can you put a scope on the magnum? Now that we get an unscoped magnum, I actually want to put a scope on it.


Oh the Irony. I hated not being able to get a regular magnum (without Zeta) and now we are all going to put scopes on our magnums anyway.
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Alex Blacke
 
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Post » Sat Feb 19, 2011 5:46 am

Oh the Irony. I hated not being able to get a regular magnum (without Zeta) and now we are all going to put scopes on our magnums anyway.


I agree. I see no purpose in a 'scoped' magnum. Even in Borderlands, people prefer scopes on everything. WHY?
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mike
 
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Post » Fri Feb 18, 2011 8:12 pm

I agree. I see no purpose in a 'scoped' magnum. Even in Borderlands, people prefer scopes on everything. WHY?


Scoped shotguns, man. Why the heck not?
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Amy Cooper
 
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Post » Sat Feb 19, 2011 12:39 am

Not all guns will have Iron sights. Some weapons will be to big and can only be fired from the hip.
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Silvia Gil
 
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Post » Sat Feb 19, 2011 1:57 am

I would not put a scope on a sidearm, its only meant for close range.
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Matt Terry
 
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Post » Sat Feb 19, 2011 7:55 am

I agree. I see no purpose in a 'scoped' magnum. Even in Borderlands, people prefer scopes on everything. WHY?

Because in games, it is easier for some people to sight in with them. I also preferred using scopes on my handguns in Borderlands, but mostly because their gun sights were nonexistant or svcked. The funny thing is, in life, sighting with scopes is usually harder, unless you're sighting in on an unmoving target. Not the get the crosshairs on the target part, but the hold the gun right, align you eye to the scope and aquire the target part. It is unnatural for the human eye to fucus down a tube. All depth perception is lost with the reduced field of view. Alternately, shooting over open sights should be harder, as you have to not only aquire the target, but also align the front and rear sight, something not modeled in computer games. You will always get perfect sight alignment in FO:NV. But for some reason the game machanic doesn't allow for the hand-eye coordination that simply take over when shooting a weapon irl. Without much thought, you bring the weapon to bear, align the sights, aquire the target and fire lin a blended motion mostly controlled by your relexes. It doesn't work that way in games. Because you're looking at a 2d screen, the depth perception that rules your reflexes is removed.
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Kelly John
 
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Post » Sat Feb 19, 2011 1:20 am

From a practical standpoint, how would you do this? Most scope mounts either neccessitate removal of the sights or at least obscure them.


I can pretty much guarantee they aren't in the game, but some company (don't remember who) makes a rail attachment that's actually just more rail, but offset at a 45 degree angle, but still in line with the barrel, you can mount anything you want on there. Jerry Miculek uses that with a red dot sight in conjunction with the scope on his rifle in competitions so he can aim at near and far targets without wasting precious time switching weapons. Not exactly scope and "iron sights" but i guess you could mount the scope at the 45 and leave the top bare.
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Danny Blight
 
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Post » Sat Feb 19, 2011 6:42 am

So how would you shoot a scoped sniper rifle while true sihts was off, will it be like it was in FO3 where you go into zoom in 3rd person?

Or will we get a ritecule over the actual scope lol.
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OnlyDumazzapplyhere
 
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Post » Sat Feb 19, 2011 6:50 am

they can do it like vegas 2 where you only see iron sights when you aim

Well, when your view switches to only see the iron sights when you aim, you aren't technically in 3rd person any more, are you?

Because in games, it is easier for some people to sight in with them. I also preferred using scopes on my handguns in Borderlands, but mostly because their gun sights were nonexistant or svcked. The funny thing is, in life, sighting with scopes is usually harder, unless you're sighting in on an unmoving target. Not the get the crosshairs on the target part, but the hold the gun right, align you eye to the scope and aquire the target part. It is unnatural for the human eye to fucus down a tube. All depth perception is lost with the reduced field of view. Alternately, shooting over open sights should be harder, as you have to not only aquire the target, but also align the front and rear sight, something not modeled in computer games. You will always get perfect sight alignment in FO:NV. But for some reason the game machanic doesn't allow for the hand-eye coordination that simply take over when shooting a weapon irl. Without much thought, you bring the weapon to bear, align the sights, aquire the target and fire lin a blended motion mostly controlled by your relexes. It doesn't work that way in games. Because you're looking at a 2d screen, the depth perception that rules your reflexes is removed.

This. So much this. Most people have very little understanding of how sights work in real life, or how to focus your eyes to use them. In video games all the work is done for you. I would find it hilarious if you had to BZO each weapon after using a scope mod, or else all your shots wouldn't hit where you aim, but most movies and games ignore this.

I can pretty much guarantee they aren't in the game, but some company (don't remember who) makes a rail attachment that's actually just more rail, but offset at a 45 degree angle, but still in line with the barrel, you can mount anything you want on there. Jerry Miculek uses that with a red dot sight in conjunction with the scope on his rifle in competitions so he can aim at near and far targets without wasting precious time switching weapons. Not exactly scope and "iron sights" but i guess you could mount the scope at the 45 and leave the top bare.

I hate rails on weapons. I don't want to have to mess with adding a crap-ton of modifications for a weapon, or worse, having to remove them before using the weapon. Before I left the Marines, we switched to the M16A4, which I didn't like at all. Except for the unnecessary rail system, it offered no improvements over the M16A2 I had been using for years. The A4 wasn't accurate as far out as the A2, wasn't as lethal as far out as the A2, required you to redo your BZO any time you messed with the top slide rail, and had a stupid front handle that no self-respecting Marine appreciated - everyone unscrewed it and tossed it in a seabag as soon as was humanly possible. It screwed up the execution of every firing position you'd ever been taught, and made the weapon awkward to use with a sling. I guess I just like things plain-Jane vanilla. (Or, alternative theory, the A4 just svcks.)

That said, I plan on using weapons mods in New Vegas, because I can enjoy all the benefits with none of the drawbacks. I will continue to always hate slide rails. (In MY day we got by just fine without those things ya young whippersnappers! Rabble, rabble, rabble . . . ;) )
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tegan fiamengo
 
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Post » Sat Feb 19, 2011 9:32 am

Hopefully you can remove the scope off the sniper and use its iron sights.
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Lakyn Ellery
 
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Post » Fri Feb 18, 2011 9:37 pm

Warne (sp?) makes a new rig that allowes you to have 3 diferent sights, one top mount and the other two at 45Deg angles

and yes, the A4 svcked. and whats worse was the more expsensive "Civilian" version was actualy worse.
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Lifee Mccaslin
 
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Post » Fri Feb 18, 2011 7:34 pm

I would imagine that yes, any weapon which doesn't have a scope will have iron sights, except maybe weapons like the minigun on which they wouldn't really work, I'm not sure what we'll get there. But in any case, I doubt we're actually use the sights in third person, most likely, we'll see the animation for using them, but the game will just zoom in and let us aim with the crosshair, or maybe the game will actually temporarily change your view to first person, I don't know. I don't think we've ever been told exactly how using them in third person is handled, so I guess we have to wait and see.

As for scopes, I'd guess they work the same way as Fallout 3, except that now you can put them on any gun, at least any gun the scope attachment can fit on. Hopefully the bug that caused the direction your shots go to not be properly aligned with your crosshair has also been fixed, as it made sniper rifles rather hard to use at long range... you know, the kind of range they're meant to be used at.

So how would you shoot a scoped sniper rifle while true sihts was off, will it be like it was in FO3 where you go into zoom in 3rd person?


I'd imagine that using scopes will work the same with or without true sights.
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Hussnein Amin
 
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