...Who's the mentally-challenged mother-[censored] who decided to tie the Pyromaniac perk (which adds a damage bonus to fire-based weapons) to the Explosives skill? For those of you who haven't really approached fire-based weapons in any capacity, remember that they include the Incinerator, Heavy Incinerator, Flamer, Shiskebob, and Incendiary Grenade. The first three items on that list are classified under Energy Weapons in New Vegas. The fourth is so rare that it may as well be non-existent. And the fifth is an explosive which, like the fourth, is uncommon in the wasteland.
Now, my reasoning could be wrong here. I'm not sure if incendiary rounds and grenade rifle rounds are affected by Pyromaniac's damage modifier. But, it seems to me that when someone uses flame-based weapons, they're going to use the ones tied to energy weapons 9 times out of 10. Why do you think Obsidian tied this useful perk to explosives when there is only 1 (or possibly 2, if incendiary rounds from the grenage rifle count) explosive weapons that are flame-based? Why should I have to minor in explosives to get the most out of my energy-based character?
