That "NPC" who you meet during the Thieves Guild quest line, 'dunno how to avoid a spoiler here so I'll call this NPC "Smexy voice" and that should let you know who I mean...
Smexy voice is bugged to hell, ends up at old quest location's, doesn't move to where they are supposed to go at the end of the quest and even though they don't really do anything except hang around at the "location" after the quest, it really breaks the feel of the game when I've got to go to a damn wiki site to check how to fix the issue, seems like every other quest I'm scrolling wiki's for console commands to "FIX" the game.
second issue with the Thieves guild quest is the Larceny item at the end, bug's the whole thing out, I found a work around after much wiki'in but yeah just letting you know that's messed up too.
there is probaly more but I'm wondering how this stuff wasn't spotted in the beta testing.
Rogue play style idea's
poison - if you have two weapon's equipped and you use a fav - hot key to apply it twice, instead of saying "that weapon is already poisoned" could it be changed so it actually does the poison to your off-hand weapon (the one without any poison on) an I think that would be really handy
Make poison last for more hit's? ATM it's 1 hit (I know I can get a perk that up's that to 2 hit's) from a lore view you could say it was "coated in poison" and like in regards to bow and arrows... maybe you poison a batch of arrows instead of the bow? I 'dunno poison as a damage buff in skyrim feel's... clunky would be great to see some changes to it to make it more fun to use and less tedious.
Dual wielding - the power attack's (Well attack...) is really a pain, you sneak up to some one on patrol, use it and your swinging at the air as they walk off, i think it needs some charge, side-step, back peddle power attacks to make it more... erm... more.... well so you can actually use it on something besides a dude who's not moving, also a "combo" attack like when you push down both attack buttons you do a sort of.. double out sweep with the weapon's and then you stop, why not add some moves on like... 1 - out sweep 2 - in sweep 3 - thrust with both weapons. (I don't mean power attack's I mean the bog-standard double tap attack)
FAV HOT KEY IDEA
Add an option to assign the item/spell W/E to offhand/Mainhand, not so much a boon for a sneaky type but trying to play a mage with all the dual casting and spell swapping and every spell going into the left hand is a pain.
I know there are mod's to fix it so it does that but if it's worth having why not have it in the game by default.
That's it, thanks for reading
