First the good stuff. SMART was seamless and really allowed fluid movement just as it shows in all the released clips. Very well done on Splash Damages part. The amount of weapons is nice and I like the aspect of a cool down for grenades. I personally have never seen that and I think it worked out pretty well. Graphics look good, physics and weapon cone of fire is polished. Animations were also good.
What is not so good. My primary problem is not being able to co-op with a friend... always got a server timeout error when either person invited the other. I'm guessing it is a port issue that I'll have to forward some ports, which is to say a bit of a pain. The second major issue I have with the game is how fast weapons and attachments can be unlocked. A full run through the Challenges area for one character took me about 3 hours including customizing the character with new weapons and load outs. So, in 5 hours I had two characters made, one heavy and the other almost level 7 that will be a light body class. Almost all the weapons are unlocked and all the attachments. That is WAY too fast. At this point only the campaign and unlocking skills remain to really do before end game. Plus SD made it seem like the weapons would be customizable with a lot of different attachments, which is true, but those attachments don't really adjust the traits of the weapons very much. The biggest adjustment was the drop in speed for equipping the weapons or reloading them. The added clip sizes was nice, but some weapon stats compared to like minded weapons didn't make sense. When most of the weapons can be unlocked nearly at the same time before online play even really starts is something that really took away from the game. I don't even know what max level is, but it feels like I'm there already, I'm just missing some skills for each class left to unlock and those really don't seem to make that much of a difference. Especially as much as SD hyped them.
Even with all this being said. The game is still fun to play. I just don't see me playing it that long before I'm ready to move on. I was hoping to see this take me to the release of BF3 and back to 64 player maps with 32 on 32 action. But at this point it might not even make it until SWTOR releases this year. Maybe getting together with friends on the same server will extend that a bit, but only time will tell. I think SD spent most of their time perfecting the SMART system and perfecting the maps for that system. I can only imagine the time it took to design a map to work with the new SMART system correctly. Giving ways to utilize the system isn't like just making a normal COD or BF map... the SMART system would be wasted on those maps. I think the game content suffered due to the development time and money put into the SMART system. They said they intend on having DLC and there is even a DLC link in the game. So, that is comforting, but how long will we wait for that? I'm guessing at least 3-6 months.
I'm sure there will be those that disagree with me and that is expected. This is after all my opinion of the game after about 6 hours of play. I do enjoy playing the game and look forward to the continued online action. I don't think Brink is a failure by any means. I think Medal of Honor was closer to a failure than Brink is. I honestly thought Black Ops was simply a repeat COD title with very little done to revolutionize the FPS market. So, at least Brink has that going for it.
