Understand I am not here to give you blatant issues without giving statistical calculations. Before coming here and saying that "your just not using Destruction right" Please understand the following stats and the reason why Destruction pales in comparison to it's counterparts. Aswell as how Destruction gets weaker as you level and enemies start to scale. Not to mention a warriors DPS is much greater than Destructions, not by a little, ALOT.
One handed Perks: Armsman(100% damage), Bladeseman(20% chance of doing more critical damage(assume 100% extra damage, so equates to 20% damage increase), Dual flurry(35% extra damage) dual savagery(50% extra damage), Savage Strike(25% damage), Fighting Stance(25% more effecient power strikes). Oh, and they can also do power attacks, that about doubles their damage while they can do them.
Destruction Perks: Destruction(50% more effecient), Augmented Fl/Fr/Sh(50% damage), Dual Casting(20% damage boost, 25% less effecient.)
Culminating in...
One Handed: 400% damage, 1200% damage when using power attacks, and 75% normal stamina usage And did you know you can power attack with even one stamina?
Destruction: 180% damage, and 70% stamina usage.
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One Handed Novice Weapon Stats(first perk used): Iron Sword x2: 17 damage per dual strike with no stamina use, ~25 damage per dual power strike.
Destruction Novice Spell Stats(first perk used): Flames x2: 16 damage/second with 12 magicka/second. No power attack available.
Add a second perk, and we get this:
One Handed Novice Weapon Stats(first perk x2): Iron Sword x2: 20 damage per dual strike with no stamina use, 30 damage per dual power strike.
Destruction Novice Spell Stats(Novice Destruction, Dual Casting): Flames x2: 19 damage/second with 17 magicka/second. No power attack available.
Now, let's jump to the endgame, and no enchantments(single skill only.)
One Handed Mastery Weapon Stats(All Perks): Daedric Sword x2 (100 damage per hit, 300 damage per power strike, power strikes now take 75% of previous stamina and stamina meter is much larger. Assume 500 stamina(most points into stamina) Assume 10 power strikes before depleted: Total damage before depletion: 3000 damage, then damage drops to 100 damage per second)
Destruction Mastery Spell Stats(All perks): Lightning Storm Dual Casting (112.5 damage per second, 59 magicka per second. Assume 500 magicka(most points into magicka), lasts for about 10 seconds, for 1125 damage. Magicka regenerates at 3% per second, base, resulting in 28.125 damage per second once magicka is depleted.)
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Now Include Support Skills(Armorer, Enchanting, Alchemy), but all separate(to avoid absurd alchemy/enchanting stacking)
One Handed Boosts: Legendary Daedric Sword+Smithing= 75% damage boost = 175 base damage, 525 power attack damage. + Alchemy = 30% damage = 220 base damage, 680 power attack damage, + Enchanting = +75% damage = 370 base damage = ~1.1k power attack damage.
Destruction Boosts: Smithing: None. 112.5 damage per second. Alchemy: +30% damage, = 146.25 damage per second, Enchanting = zero magicka cost, making this damage perma.
Final Conclusion, with all forms of enchanting:
One Handed: 370 constant damage, ~1.1k power attack damage every ~3 seconds. Average: 613 damage per second.
Destruction: 146.25 damage per second. No power attacks. 146.25 damage per second.
Final Conclusion, without (possibly broken) enchanting:
One Handed: 680 damage for 10 seconds, followed by 211 damage, with 680 power attack damage, average 367. With stamina potions stabilizes at 680.
Destruction: 146.25 damage per second for roughly six seconds, followed by ~28 damage per second indefinately. With magicka potions, stabilizes at 146.25 damage per second.
Ok before you post saying how many topics there are of this, I must reiterate the idea of repetition goes far beyond the boundaries of such minds.
Destruction is nothing compared to Archery and Melee.
Now you might say that Destruction is "overpowered" or that its absolutely fine regarding effectiveness and stop posting threads like this.
However, times that miniscule the actual effectiveness of this skill is being shunned and after 6 patches and Dawnguard most likely wont do anything to recompense for such damages that were sustained.
But again, like insensate Nords, you will all argue that the magic system is not flawed. Most will say that Destruction isn't that bad, or its simply overexxagerated in terms of usefullness.
But I take this quote from someone.
"Actually it IS that bad. It is a spell school that offers nothing other than the ability to deal damage. No utility at all, unless you want to count the "side effects" of certain spells like draining magicka or stamina, which BY THE WAY, you are more likely to just straight up kill your target rather than deplete his stamina/magicka reserves. And who uses frost spells when a majority of the enemies you will fight have large amounts of innate frost resistance. Anyways, this is a school which offers only the ability to deal damage, and yet, schools of magic such as conjurations, or my favorite, illusion, offer the ability to do way more damage and have some killer utility applications as well. The dremora twins have FAR more damage potential than a destruction mage with limitless magicka. They keep going until their time is up or you're out of targets. Oh, and lets not forget that they'll take all those hits for you. A frenzied briarheart can wipe out an entire forsworn encampment by himself, and if it was one of the caster briarhearts, possibly more if you could lead him to them. And then if he ever did set his eyes on you, lol calm and walk away. You can't do that with destruction. You'll simply be left out of magic running around a table wishing you picked something other than destruction to hurt things with.
Now you could go into the whole enchantment thing, but that's putting a band-aid on an amputated arm. Even with 0 cost destruction spells, it does less damage than those other two schools. If there were damaging restoration spells, I have full confidence that THEY would be better than destruction spells. Hell, they'd probably have cool side effects like healing you to boot.
Wait a minute, isn't there like a guardian circle restoration spell that fears and burns undead while healing you? "

