- Potential features....
- Increased wasteland spawns module with scripts that allow you to further increase spawns above the hand placed spawns already added by the default mod.
- Larger verity of creatures and NPC combat archetypes. ( Some old, some new, some reskins, Albino rad scorpions, Night troggs? ect... )
- Increased faction patrols and guard stations.
- More deadly Ambushes from NPC factions. ( If they don't like you, get ready for hell... )
- More super mutants around the wastes. ( They have very little presence in the default game but now you will encounter pockets of them... )
- General adjustments to creatures in general
- Geckos no longer fight each other.
- Basic tweaks to creature AI.
- Anything else I can find.
I want general feedback, requests, and suggestions...
