The mod is in final stages and 1.8 should be released today
Here's a few things that happened with my game, finally finished it at level 30. The npc's who ended up being casualties were the gunrunner merchant at the bridge, he ended up in a sort of chain aggro type of thing getting killed along with one of his guards. I found him a small distance from the bridge. The Legion greeter at Nelson, the Brotherhood Scout at Forlorn Hope. And Snuffles, thanks for the change there. There also seem to be a very large percentage of giant scorpions spawning, I came across one at the merchant bridge then three more on the way to camp mccarran. I'd almost say the game seem to like picking scorpions over other spawns.
I played through almost the whole game with Boone and Ed-e and had a blast, we saved each others necks so many times.
I seem to have reduced the Rad scorpions from random spawns. Ill check on the gun runner merchant at the bridge.
I took a good look at many spawns such as the ones at nelson, nipton, ect.. What I have found is that the AI in this game seems to have a bug where even if the guy is a seasoned soldier badass in top end gear, even if the monster is not mad at him but is rather mad at someone next to him, he/she will run off like a wimp and cower in a corner. Its especially comical when you walk into nipton for the first time and see a bunch of badass legion soldiers walk slowly and calmly to their nodes then suddenly a baby mole rat 8000 feet away sends them running for their lives.
What is most odd about this is that its based on a radius around someone who has aggro. The AI handles direct aggro much better, they pull out weapons and wait for line of sight. But if something is mad at someone next to them its run cower and hide time. A lot of the AI seems to fall victim to this and it causes them to run far away from the spawn location into dangerous territory. This strange radius exists around the player and other NPCs.