To Jason Bergman

Post » Fri Jun 17, 2011 10:30 am

Can you give us a little preview of the bugs you fixed in Fallout :NV that wil be included in the upcomming patch?
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Pumpkin
 
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Post » Fri Jun 17, 2011 2:39 pm

Can you give us a little preview of the bugs you fixed in Fallout :NV that wil be included in the upcomming patch?

Are you asking for a video? A reply, or what? (I'm just asking)
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jessica sonny
 
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Post » Fri Jun 17, 2011 8:11 am

Are you asking for a video? A reply, or what? (I'm just asking)

I think he wants a list of the bugs they fixed.
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Lilit Ager
 
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Post » Fri Jun 17, 2011 1:10 am

I think he wants a list of the bugs they fixed.

Oh, okay.
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adame
 
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Post » Fri Jun 17, 2011 11:55 am

They fixed to audio bug on the mini guns & arms abive head that i know of. He posted it in another thread.
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Sammykins
 
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Post » Fri Jun 17, 2011 12:22 am

They fixed to audio bug on the mini guns & arms abive head that i know of. He posted it in another thread.


Arms above head. Thank sweet crap for that. How the hell does that not get picked up in bug-testing?
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~Amy~
 
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Post » Fri Jun 17, 2011 3:29 pm

He said something about it being a real [censored] to track down.
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:)Colleenn
 
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Post » Thu Jun 16, 2011 11:33 pm

He said something about it being a real [censored] to track down.


Yeah it only happens to me once in awhile but almost always if I go in and out of sneak mode 2-3 time in a row.
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Nicole Mark
 
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Post » Fri Jun 17, 2011 3:43 pm

There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.

Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.

Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.
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Killah Bee
 
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Post » Fri Jun 17, 2011 8:23 am

There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.


"A light shining in the darkness"
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saxon
 
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Post » Fri Jun 17, 2011 6:34 am

There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.

Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.

Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.

If you havent already do you thing you could look into this, rex always comes up missing when I tell him to return to the Lucky 38, and for some reason on mission "I could make you care" , some time visiting the 3 locations with veronica doesnt acsess all dialog , more specifically in camp maccarren , and if Im able to get all dialog chices when i get her to Elder Macnemara they just stare at each other and say nothing which freezes veronica.
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Peetay
 
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Post » Fri Jun 17, 2011 5:34 am

There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.

Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.

Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.


Thanks for sharing Jason. We hope to have more info on when the update and the content will be released very soon.

Thanks to all of you for your patience. :tops:
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Marion Geneste
 
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Post » Fri Jun 17, 2011 12:35 am

If you havent already do you thing you could look into this, rex always comes up missing when I tell him to return to the Lucky 38, and for some reason on mission "I could make you care" , some time visiting the 3 locations with veronica doesnt acsess all dialog , more specifically in camp maccarren , and if Im able to get all dialog chices when i get her to Elder Macnemara they just stare at each other and say nothing which freezes veronica.

i think also when you have rex prior to Dead Money he disappears and also Arcade is unable to join you when you finish Dead Money well in my last playthrough thats what happened. and speaking of bugs has anyone noticed a deathclaw by the quarry junction that only gives you 10 xp and also i think its called a young deathclaw although its the size a regular deathclaw. I play on 360 not sure if it happens to anyone else
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Kayla Keizer
 
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Post » Fri Jun 17, 2011 7:55 am

I'm glad at least, that the bugs are getting fixed.
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Raymond J. Ramirez
 
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Post » Fri Jun 17, 2011 7:21 am

There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.

Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.

Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.


Thanks for the update. Personally I haven't run into many problems (aside from generic crashes) with NV, even after 100 hours on the PC version, but I've heard a lot of complaints from other gamers and friends about various bugs, so this is definitely good news. Hopefully there'll be some news about the patch and the next DLC soon. :)
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Rhiannon Jones
 
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Post » Thu Jun 16, 2011 11:52 pm

There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.

Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.

Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.



Thanks for sharing Jason. We hope to have more info on when the update and the content will be released very soon.

Thanks to all of you for your patience. :tops:


i love it when they do this.... :fallout:
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sexy zara
 
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Post » Fri Jun 17, 2011 5:38 am

What is the last instance of ED-E vanishing? Is it the fact that he can explode in core mode?
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vicki kitterman
 
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Post » Fri Jun 17, 2011 3:00 am

Thanks for the update Jason. This may seem trivial, but to me at least it's not. Can you get the team to finally patch the http://fallout.wikia.com/wiki/Pre-War_businesswear so that it shows the proper dark grey suit instead of the duplicate of the Dirty version? Thanks... :)



There's well over 100 fixes in this patch along with massive improvements to performance and stability in major areas.

Also a couple of subtle tweaks and other improvements. I'll try and post a list when the patch is released.

Other than the ones mentioned above, we fixed the last (very rare) instance of ED-E disappearing, and added the means to re-add him if he was lost in your save prior to earlier patches.

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He got the
 
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Post » Fri Jun 17, 2011 3:23 am

What is the last instance of ED-E vanishing? Is it the fact that he can explode in core mode?


ED-E is a companion, so he can still die in hardcoe mode like other companions. That's not a bug.

However there was an instance where he could disappear and still be considered with you, which was not good, since it prevented people from starting Honest Hearts. We fixed the most common cases in our previous patch, but for people who had it occur before that, we've added the ability to get him back again. Also there was one more rare case where he could disappear, and that's been fixed.

There was also a case where he could die in non-hardcoe mode. That's been fixed too.
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Timara White
 
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Post » Fri Jun 17, 2011 2:31 am

ED-E is a companion, so he can still die in hardcoe mode like other companions. That's not a bug.

However there was an instance where he could disappear and still be considered with you, which was not good, since it prevented people from starting Honest Hearts. We fixed the most common cases in our previous patch, but for people who had it occur before that, we've added the ability to get him back again. Also there was one more rare case where he could disappear, and that's been fixed.

There was also a case where he could die in non-hardcoe mode. That's been fixed too.


Jason, if I remember wasn't there a glitch with Boone's AI where he had a recurring bug in his programing causing him to re-anolyze his surroundings during combat every 5 seconds? Has this problem been attended too within the patch? And thanks for committing to solving these problems.
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Laura Simmonds
 
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Post » Fri Jun 17, 2011 2:09 am

wow im so impressed how dedicated these Devs are !

EDIT: does this also mean well get ED-E back from the whole dead money fiasco where he attacks you after you come back from dead money?
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Nick Pryce
 
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Post » Fri Jun 17, 2011 11:16 am

ED-E is a companion, so he can still die in hardcoe mode like other companions. That's not a bug.

However there was an instance where he could disappear and still be considered with you, which was not good, since it prevented people from starting Honest Hearts. We fixed the most common cases in our previous patch, but for people who had it occur before that, we've added the ability to get him back again. Also there was one more rare case where he could disappear, and that's been fixed.

There was also a case where he could die in non-hardcoe mode. That's been fixed too.


I looked on The Vault and discovered I'm not the only one with this bug. Is there anyway the glitch where it will suddenly become impossible to re-hire Arcade can be fixed.
Showing up with no followers causes him to reply that the Courier has "quite the menagerie" at their disposal, and talking to him with just Rex or ED-E but no other followers yields no conversation options relating to hiring him.

It seems kind of trivial, but it has happened to me on 3 out of 3 playthroughs (well 2.5 out of 2.5, but that was thanks to the Strip hat glitch that is now fixed), so it's getting a little tiresome.
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Amanda Furtado
 
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Post » Fri Jun 17, 2011 8:03 am

By the way does this fix ninja perk?
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sas
 
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Post » Fri Jun 17, 2011 10:38 am

I wonder if they fixed the combat ranger armor when you holster a rifle or something and it goes threw the coat and backpack?
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michael flanigan
 
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Post » Fri Jun 17, 2011 1:54 pm

Thanks for sharing Jason. We hope to have more info on when the update and the content will be released very soon.

Thanks to all of you for your patience. :tops:



:whistling:
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Da Missz
 
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