[RELz] JaySuS Mods

Post » Mon May 16, 2011 10:54 pm

as long as beth doesnt answer my application form ill probably have to live by love and air alone, but that doesnt mean that you wont be able to enjoy my creations :)

in this thread you will find all my mods created for Fallout New Vegas

i will update this post with each mod released

for screenshots please visit the links supplied below linking directly to your trusty Nexus


========================================================================================================================


MODS:

http://www.newvegasnexus.com/downloads/file.php?id=34884
adds an eyebot for the start of the game, it can carry your load, change weapons (laser, plasma, flamethrower) and bump into your head


http://www.newvegasnexus.com/downloads/file.php?id=34894
adds 7 weapons from a more civilized time back when argonians and akavirii ruled the land (conversion of some of my oblivion swords)
http://hotfile.com/dl/87020750/6f2cdf4/JswordsV14.rar.html


http://www.newvegasnexus.com/downloads/file.php?id=35340
adds the M1 Garand Rifle to the game (uses "the mashine" model + varmint silencer + modified trail carbine scope)


http://www.newvegasnexus.com/downloads/file.php?id=35403
add throwing stars to the game, and boobs, nah just teasing, no boobs, sadly...


http://www.newvegasnexus.com/downloads/file.php?id=35530
adds a suppressor modkit for the 9mm pistol to the game, can be bought like usual from all 9mm pistol modkit vendors


http://www.newvegasnexus.com/downloads/file.php?id=35953
adds a splendid new Hideout and a neat companion to the game
http://hotfile.com/dl/87020894/f0359ec/JUnderwaterCaveHideoutV13.rar.html


http://www.newvegasnexus.com/downloads/file.php?id=35970
adds the iconic Tommy Gun to the world


http://www.newvegasnexus.com/downloads/file.php?id=36154
adds 3 new coats and a facemask to the game
http://hotfile.com/dl/87021158/625f609/JRogueRangerCoatsV12.rar.html


http://www.newvegasnexus.com/downloads/file.php?id=37325
adds a Ninja Suit and Mask, a Ninja Sword, Ninja Claws and Throwing Stars to the game
http://hotfile.com/dl/87021530/4fc9cbf/JNinjasV10.rar.html
http://hotfile.com/dl/87021564/19a7b04/JNinjasOptionalMods.rar.html


http://www.newvegasnexus.com/downloads/file.php?id=37505
adds the "famous" J-3 Rifle to the game


http://www.newvegasnexus.com/downloads/file.php?id=38373
adds a Sawed-Off Hunting Shotgun and a pistolgripped Pump Gun to the game
http://hotfile.com/dl/87034096/a52d262/JPumpGunsV10.rar.html
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CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Tue May 17, 2011 10:20 am

JaySuS Swords V1.1 released,
it fixes the texture bug, i forgot to set nifskope to use relative directories when i made the mod but thx to your bug reports thats a thing of the past now :)
enjoy!
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Cameron Wood
 
Posts: 3384
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Post » Tue May 17, 2011 9:30 am

@JaySuS Swords

heck, i dunno whats wrong atm but even after making the texture links relative in nifskope some people somehow still had that problem, i got sick of it and simply added texture sets via the geck, you should now be able to see textures ingame under any circumstances... well at least i hope so :D
go and enjoy!
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Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Tue May 17, 2011 8:23 am

mmh, seems like i cant edit my last post >.<

@eyebot Companion

changed the follow distance so he wont bump into your head anymore
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Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Tue May 17, 2011 10:36 am

@ JaySuS Swords and Eyebot Companion mods

it seems that Nexus is having a problem atm, if you upload a file and dont change its name in the file tab to be different from the file you just deleted, NexusAI restores the old file and hence there was never a V1.1 or V1.2 available for download,
i got it to work in the end and both mods are now available for download at the Nexus

enjoy it now finally ;)
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steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Tue May 17, 2011 11:30 am

@eyebot companion

i added a distance and cell check to the eyebot to make sure he can not, ever, get lost under any circumstances, should you change cell he will teleport to you, should the distance between you and him get too big he teleports to you, should you get abducted by aliens he will teleport to you too...
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~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Tue May 17, 2011 2:42 pm

@swords

added the swords into more levelled lists in the Jswords4sale.esp as to make em more available, they were really rare before
Version 1.3 is up

enjoy!
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Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Mon May 16, 2011 10:52 pm

why the heck can i not edit my first post anymore? yesterday that still worked >.<
annoying... annoying... annoying to say it in a friendly manner
edit: mmh after posting this i somehow can... wicked :D

@eyebotCompanion

1.3
-vastly improved the following behavior and ai package interaction
-eyebot now follows through doors
-eyebot does not flicker on cell borders
-eyebot does not teleport on cell change but depending on distance only, teleport effect less noticable
-eyebot now needs different items and player skills to have its weapons upgraded
-increased upgraded weapon damage
-eyebot tell you when he dies
-exchanging items fixed, exchange window conflicted with console buttons
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Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Tue May 17, 2011 12:58 am

Thanks jay can't wait to try these out
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Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Mon May 16, 2011 11:38 pm

always happy to please ;)

@Eyebot Companion
fixed the installation-not-working-bug for weapon upgrades, had a small script error

@swords
added a version in which the swords do 5 points more damage each

@M1 Garand
freshly released a new mod adding the M1 Garand rifle, ingame knows as pre-war service rifle
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Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Tue May 17, 2011 3:13 pm

@ Throwing Stars

here you go! now you can throw tiny lil stars made of metal, with pointy spikes and sharp edges into the anticipating bodies of your foes, like a real ninja cowboy! woho!
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Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Tue May 17, 2011 9:40 am

@M1 Garand

version 1.2 is out!

changlog:

-changed the scope HUD to biggame scope
-changed shellcasing to 7.68mm and hence removed the annoying sound they made when dropping
-"This Mashine" is now repairable with Pre War Service Rifles
-slightly increased range (4000 instead of 3xxx)
-more accurate (0.02 instead of 0.5 minimum spread)
-less health (400 instead of 600)
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Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Tue May 17, 2011 3:18 am

new mod is out:

JaySuS 9mm Pistol Suppressor Addon

adds the suppressor modkit to the game
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Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Tue May 17, 2011 8:06 am

hey jaysus, what do you think about making ur shurikens unarmed combat weapons instead of melee? unarmed is sorely lacking range afaik so i think small thrown weapons as unarmed instead of melee could help balance it out a little
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Jack
 
Posts: 3483
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Post » Tue May 17, 2011 11:02 am

to be honest, i thought thrown weapons would get their own skill... im rather dissapointed by them using melee too, but i dont think unarmed would be better since you still wield a weapon
balance wise i agree however...
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i grind hard
 
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Post » Tue May 17, 2011 7:26 am

true but shurikens and the like are thrown with but a flick of the wrist making them more unarmed like than melee. at least thats how i would justify it in my head :)
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Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Tue May 17, 2011 12:57 am

@JaySuS Underwater Cave Hideout

adds a splendid new Hideout to the game, complete with kitchen, bathroom, a scenic cave view, a hireable doctor companion if you cut yourself and other silly stuff...
link as usually in the first post of this thread
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Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Tue May 17, 2011 3:32 am

@Underwater Cave Hideout

version 1.2 is out,
made the key dropping event less likely to land the key in unreachable places
fixed the missing voice of Doc Vacation
added optional voice files for Doc Vacation in a British rather than a southern US accent (or what ever that is that i call that way)
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D LOpez
 
Posts: 3434
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Post » Tue May 17, 2011 2:11 am

@ Tommy Gun

its up, all go and enjoy it :)
made out of modified vanilla assets

link in the first post of this thread
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Wayland Neace
 
Posts: 3430
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Post » Tue May 17, 2011 8:52 am

Awesome job. Can't wait to get home from work and try it out. Are all these weapons just from vendors or do enemies and locations have these loot also?
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Gisela Amaya
 
Posts: 3424
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Post » Tue May 17, 2011 10:34 am

vendors, enemies and container loot ;)
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Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Tue May 17, 2011 2:37 am

@Underwater Cave Hideout

version 1.3 released, fixes a bug with Doc Vacation vanishing to Black Rock Mountain sometimes
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Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Tue May 17, 2011 5:18 am

@JaySuS Rouge Ranger Coats

-link in the first post
-adds 3 new coats and a facemask
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Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Tue May 17, 2011 1:56 pm

Tried most of your mods out and glad to say that I'm liking what you're doing with your mods by far.

~Sonny
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Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Mon May 16, 2011 10:51 pm

ok been working on some more stuff,
ill probably put it all in one mod, so far all the other mods released yet are all in it :)

here are some screenshots of some of the newest additions:

http://img201.imageshack.us/img201/4976/ninjarb.jpg

http://img225.imageshack.us/img225/613/jaysusarmorya01.jpg

any ideas, suggestions, critique, tipps, ect are welcome like always :)
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Marcia Renton
 
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