In a (very brief) summarisation, you're saying a potentially strong female lead-role in a game that's wearing skimpy and essentially impractical armor along with her posture and briast physics have made her sixualised to the point it's harmful to girls.
Thanks for summarizing. It's also important to see that sixualization, in itself, does not necessarily need to be harmful. Many interesting female characters are sixual or sixy while not being self-denigrating (e.g. characters like Morrigan from Dragon Age). It's also important to see that
women can be sixy without dressing like six workers. This is a constant message fed to the audience by game developers: that the only sixuality women can possess is in a degrading position catering to the male audience. http://fallout.wikia.com/wiki/Veronica_Santangelo Was that game worse for it? Did the audience suffer for it? Did we lose out on the sixual degradation, somehow?
From an opposing viewpoint, what about Caddoc's objectification? I have no doubt he doesn't talk about his feelings and/or cries at any point during the game so he's the stoic hero that has no emotions, is this not damaging to boys in the same regards?
E'lara likely does not cry or talk about her feelings, either. These are traits that our culture puts forth as strong, useful, and mature. A warrior withholding their feelings is a virtue; so while stoicism is maladaptive, yes, so is being an elven warrior. This is also a gender role that we choose to teach in the home, in school, and in the workplace. It's embedded in our culture - games can't say much of that. Is sixual objectification a virtue taught to women at home, at school, and in the workplace? Is it a virtue at all? The objectifying features that we're talking about for Caddoc are, simultaneously, the basic virtues of manhood. Again, the question: is being a sixual object the exclusive virtue of womanhood?
Is there a good reason for this being the primary characteristic in female gaming characters? Why don't we apply the same design principle to male chars (sixual objectification)?
My theory is that it upsets gamers to be confronted with a strong female lead that isn't denigrated, relative to them and their male character, in some way. sixual denigration is the developer's method of comforting players feelings of inadequacy and fear of strong women. We saw this in a topic on this board, where people were complaining about being forced to play as a woman. Women are weak, sixually objectified, and useless - so why would I want to denigrate myself by playing one in a videogame?
Female heroes in most popular action films also have moments where they're baring skin or their clothing is short, but the audience still thinks they're awesome.
This is a great point. Female action film heroes have depth and are characterized - they have aspects of sixuality, aspects of strength, aspects of awesomeness and a variety of virtues. Even if they are depicted as sixy (see: the Resident Evil series), or not as sixy (Alien series), the films presents them as real human female people who are dignified, who exist outside of their sixuality, and who have many virtues. What virtues does E'lara primarily demonstrate?
NokiaSe, I agree that customization is preferable to forcing this image of women onto gamers. Mass Effect actually had several sixually suggestive costumes for both the male and female main chars, which were
OPTIONAL. It would be great if the developer could offer a separate set of clothing for gamers who don't take to sixual objectification of women, particularly the ones interested in playing a game where a
female warrior makes up half the game...
A new set for Seraphine would be nice, too, [snip]