Just a few improvements that need to be made

Post » Tue Jun 12, 2012 3:33 pm

Hi, the game has been improving a lot since release, the framerate has been improved (but not fixed totally!) and we r geting new stuf that was obviously mixing (new melee kill moves, ranged etc)

However there are a few things that still dont feel right.

1 - Why arent mage players able to see their staffs on their backs when sheated? if dual wielding the player would have crossed staffs on his back, I find this really annoying because my mage magically pulls his staffs out of his a**. The same applies for dual wielded weapons, we should be able to see both weapons sheated, not just 1.

2- some animations are clumsy and unfinished, the silent roll animation is horrible, the character dsnt finish the roll before returning to the standard position, and why arent we allowed to roll backwards? or sideways like in oblivion?

3- Allow us to make arrows! its annoyng having the best bow and armor in the game and having to carry iron arrows!

4- companions AI is ridiculous, especially when sneaking. My companion rushes into an enemy camp after I take my first long range sneak attack, even if im not discovered, he rushes in.

5 - Non combatant npcs should be scripted to take cover when a f***** dragon attacks! Im tired of having to reload saves because the blacksmiths wife decided to lead the charge against a blood dragon.

6 - when npcs are shot by a stealth ranged atack, they shouldnt go back to their normal routines after 5 seconds while saying "oh theres an arrow on my neck, must have been the wind" thats just utterly stupid. When engaged, they should allways stay in alert mode, searching around for you.

7 - make wolves more dangerous, increase the size of the packs god damnit. That howl should make u tremble, not make you sigh.

8 - add more random encounters? Your creation engine is just BS, we allways get the same lost farmer, the same mercenary, we cant do anything with them, there r no quests related, no tasks, no nothing. In red dead redemption random encounters required u to do something and actually made u steer of ur course to aid them.

9 - horses arent warriors, script them so that they dont charge into an enemy camp ruining ur sneaky ambush -.-

10 - This probably cant be fixed, but skyrim feels like a populational desert, the towns feel small, and lowly populated, you allways see the same faces, its like the whole population of skyrim is around 200 people -.- the battles are small (the "great" battle of whiterun was a 10 vs 10 battle -.-) I dont know.... every npc in the game feels essential, in oblivion u had essentials and cannon fodders, this game clearly lacks cannon fodders, normal civilians white routine lifes but with no ties to the plot, people that u can actually kill and rob without ruining ur game, oblivion had sh!tloads of non essential characters. 80% of skyrims population drops to their knees when killed only to get back up 10 secs later, so much for freedom.

11 - this cannot be fixed either, but in my opinion, u really screwd up with the dragonborn thing, it completely locks you and prevents you from being whoever you want to be, wich is the main point in the game! If im beeing burdened by the title of dragonborn, hero of skyrim since the 1st minute of play, its a bit hard to roll an evil character, or even a thief. I mean... im the hero of the people, yet im killing and murdering and robbing the exact same people. In oblivion you were a peasant, who, by mere luck crossed paths with the emperor. At no point you are burdened by titles or responsabilities, you are whoever you want since the begining, no strings attached, no hidden cache, just free play. Skyrim forces you to be the typical nord warrior, rescuer of the people, even doing quests for the daedric lords feels out of place because of beeing dragonborn.
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Matt Terry
 
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Post » Tue Jun 12, 2012 3:03 am

12 - Reputation! Our actions have no effect in the world! Im the leader of the companions and im still beeing asked if I fetch the mead! Im the archmage yet im treated like [censored] at winterhold! ridiculous!

13 - Guild questlines are horrible, rushed and uninspired! No memorable moments or characters.

14 - quests in general are generic and short, there isnt a single long quest.
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Rich O'Brien
 
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Post » Tue Jun 12, 2012 3:34 am

This should doesnt seem like a bug report, you should have this moved to the General section.
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Nathan Hunter
 
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Post » Tue Jun 12, 2012 8:39 am

Have to agree with most of your comments. Always room for improvement.
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roxanna matoorah
 
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Post » Tue Jun 12, 2012 12:56 am

I agree with most of that , especially 1 and 2 hehe..
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roxxii lenaghan
 
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Post » Tue Jun 12, 2012 2:12 am

I agree with 2, 3, 5, 6, 7, 8, 9, 10.


#2 - Animations are pretty poor. In fact, every bethesda game has been REALLY clumsy when it comes to third-person views. Your character runs with the same animation AND speed when moving backwards in third-person. A little realism wouldn't hurt.

#3 - This is also a good point. The ironic thing is that there are FLETCHING shops. You know what fletching involves? Sure, ranged, but what's it REALLY involve? MAKING ARROWS/BOLTS.

#5 - Ahahahah. I know this happens to me all the time. I don't like it either. Frankly, village people should be a little more terrified or shocked that there's a [censored] dragon in a game where they were 'supposedly' extinct.

#6 - This is also true. Adds a bit of realism. I want a fight, not another 'Elk' to kill (if you know what I mean).

#7 - True, wolves are already in packs, but last time I checked, AVERAGE wolf packs are about 4-6 wolves in size. I only find around 2-3 at a time. :l

#8 - Again, True. There is not much creativity or a set variety of 'side-quests' or 'random events' that you can do. It's all very limited to the same basic thing.

#9 - Agreed. My horse died the other night because it felt like attacking a Krosis that ambushed me, rather than following me so I could escape faster.

#10 - VERY true. Have you taken a look at the children in this game? Tell you what, go to Windhelm, look at a female child. Then go to Whiterun and look at a female child. The character models have maybe 2 or 3 different looks/variations, but that's about it. They're all soooo similaar.


As for everything I didn't agree with... I agree there are SOME flaws, but in those departments, they aren't as severe or dumb as the ones I may have listed. Needless to say, this is a VERY reasonable rant. :)
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joeK
 
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Post » Tue Jun 12, 2012 10:00 am

I'm glad i have mods that fix most of those problems..
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Alexis Estrada
 
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Post » Tue Jun 12, 2012 5:52 am

1. It is annoying but doesn't need to be fixed urgently.
2. Animations have always been clumsy, Oblivion's diagonal walking explains it all.
3. Definitely needs putting into the game
4. Ai have blocked me in a door before. Enough said ;)
5. This should happen as well, but to avoid it I just fast travel NEAR a city. They still need to fix this though
6. Maybe, this would stop sneak being OP as hell.
7. Need to have alpha wolves like in the demo showed by Todd. I totally agree with this
8. Yes but there is a lot already, over 90 in fact, maybe as a free update.
9. Yep, especially Shadowmere
10. Have you ever played Oblivion and seen the Imperial city? Arguably the most important city in Tamriel. Deserted!
11. I kinda see what you are saying here, but you can just ignore the quest and pretend you aren't?
12. Always been a problem, people not treating you with respect
13. Better in Oblivion 100%
14. They should have more quests that take a lot of time, kinda like museum of oddities, return to your roots, the collector etc.

Anyway that's just my opinion, I like posts like these :D
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Chloe :)
 
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Post » Tue Jun 12, 2012 3:39 am

Must say I actually agree with every single point raised here. Especially the guild thing... Also, I have no idea how that forward sneak roll animation EVER got into the game. It is clearly utterly unfinished. Your character only makes 2/3 of the roll, every single time. It's not like it only happens whenever you accident hit a wall, it's actually supposed to look like that.

Some people maybe disagree with this, but I too feel that the dragonborn thing is too forced. The game relies too much on the canon role of your character. By this I mean that sure you can avoid the mainquest like in morrowind, or even oblivion, but you cannot ignore the fact that half the dungeons use dragon shouts -as- the only valuable reward. This means that there is a bunch of useless content in the game, for people who do not want to play as the dragonborn.
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Emma Parkinson
 
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Post » Tue Jun 12, 2012 2:21 pm

1- The magic staff appears out of no where cause it's magic .
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Spooky Angel
 
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Post » Tue Jun 12, 2012 4:33 pm

I agree with about everything you say, this is especially annoying to me.
4- companions AI is ridiculous, especially when sneaking. My companion rushes into an enemy camp after I take my first long range sneak attack, even if im not discovered, he rushes in.
It escapes me how in an RPG they can think the behavior of followers regressing is a good thing. Think of how much better FONV's followers would play.

If only I had Boone with me we could snipe the whole imperial (or stormcloak) army without a scratch.
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x_JeNnY_x
 
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Post » Tue Jun 12, 2012 11:18 am

op - "3- Allow us to make arrows! its annoyng having the best bow and armor in the game and having to carry iron arrows!"

ummm... You do realize that you don't have to use iron arrows right? I went from having 4 daedric arrows to having well over 200. I gave one to my follower and I never really use archery. So, I just pick up the excess that I find thanks to my follower using mainly his bow. Now, if I need to kill some bandit with one shot before he even knows I'm there I can just whip out a daedric arrow.

The very thought that you "have to carry iron arrows" is laughable. But, I do agree that we should be able to make out own arrows. There is no reason one would need to but since I role a blacksmith I can see the fun in making arrows.
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~Amy~
 
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Post » Tue Jun 12, 2012 4:49 am

15. The food is POINTLESS. I'd really like there to be a "hardcoe mode" similar to FO:NV, with the need to sleep, eat and drink.

16. I should be able to swing my sword from horse back. At the VERY least I should be able to shoot my bow.

17. The lack of kill animations for archers/mages seems like an insult.
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Danielle Brown
 
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Post » Tue Jun 12, 2012 9:40 am

15. The food is POINTLESS. I'd really like there to be a "hardcoe mode" similar to FO:NV, with the need to sleep, eat and drink.

Lets not forget Vegetable Soup god mode.

I agree with most of what the OP said. I think wolves should run in big packs, rather then just 1-3.
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Lisha Boo
 
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Post » Tue Jun 12, 2012 11:19 am

13 - Guild questlines are horrible, rushed and uninspired! No memorable moments or characters.

I agree with most of your points, but this is the one that I feel is the most important. Guilds are terribly short, and really qualify as one long quest-line with some training/vendor/dynamic quest perks associated with it. There's also not that many guilds to begin with - I was so disappointed that I couldn't join the Imperial Legion in Oblivion. Even more disappointed that the Imperial Legion in Skyrim svcks, but also that I can't join the SIlver Hand, or the Vigilants of Stendarr, and that there's no shadowy vampire faction, or a Dunmer nationalist faction, or any number of other great ideas that could've been implemented. Good, long factions with sub-plots, miscellaneous quests, branching quests, etc. all contribute to a great experience, and give a player something to do, be a part of, and tailor their gameplay a bit.

I know that in Morrowind I would often make a character with 1-2 factions in mind to join, and if I participated in them I would often get to a mid-level without even really paying attention to the main quest. This was possible because there were like twelve factions with 20+ quests each to join, with barriers to quick advancement based on your attributes and skills. Skyrim, by contrast has four factions with seven quests, and a Bards College with three fetch quests. Bleh.

Now that said I do somewhat disagree that the quests had no memorable moments or characters. I definitely remember Cicero from the Dark Brotherhood, I found the Thieves Guild to have a compelling storyline with many cool moments (though I take issue that the last half of it involved no stealing, instead it had a bunch of dungeon crawls), and in the Companions I kind of imagined a 'bond' between myself and Aela, or the brothers Vilkas and Farkas though I wish it had been expanded dramatically.

Had I been Mr. Bethesda for a week with complete discretion on what to add to a game here is how I would've done the Companions.

  • Take some of the ideas for dynamic quests - eradicating a vampire coven, or save the hostage for example, and turn them into actual quests with a plot/story to them.
  • Have the guild quests branch into two separate possible outcomes, either supporting Kodlak and his ideals or embracing more of Aela's attitude for the last couple of quests, which would have different objectives with different rewards.
  • After accomplishing the main Companions plot-line, there should be quest-lines for each of the three remaining Companions officers - Vilkas, Farkas, and Aela, each with three quests or so, each line with its own plot, writing, rewards, etc.
  • Slow the pace down, have more 'filler' quests where I go out with the lower tier of Companions members and do things. Right now it's like they don't even matter, I just jump right over everyone's head to become a member of the inner circle after a couple of quests. No interaction with the grunts.

And that's just after thinking about it for five minutes.
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roxanna matoorah
 
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Post » Tue Jun 12, 2012 6:53 am

I have to agree with what you have said. I still enjoy the game though. But there is always room for improvement.
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Marta Wolko
 
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Post » Tue Jun 12, 2012 10:35 am

Thanks for all the feedback =)

I know that bethesda dsnt pay much attention to this posts because they wont change their game now.

Lets just hope that this things are improved in the next elder scrolls.

It allways bugs me when a game has everything to be 10 out of 10, but then because of pure developer lazyness or stupidity it allways ends up as a 9...
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Marta Wolko
 
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Post » Tue Jun 12, 2012 10:44 am

Make kill cams optional.
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Nany Smith
 
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Post » Tue Jun 12, 2012 1:10 pm

11 is more than "a few."
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Britney Lopez
 
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Post » Tue Jun 12, 2012 4:09 pm

...Guilds are terribly short, and really qualify as one long quest-line with some training/vendor/dynamic quest perks associated with it. There's also not that many guilds to begin with - I was so disappointed that I couldn't join the Imperial Legion in Oblivion. Even more disappointed that the Imperial Legion in Skyrim svcks, but also that I can't join the SIlver Hand, or the Vigilants of Stendarr, and that there's no shadowy vampire faction, or a Dunmer nationalist faction, or any number of other great ideas that could've been implemented. Good, long factions with sub-plots, miscellaneous quests, branching quests, etc. all contribute to a great experience, and give a player something to do, be a part of, and tailor their gameplay a bit.
I wouldn't mind that as DLC or Expansion content. No new art assets (except for voice-overs and maybe armour and weapons), just raw content.
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BlackaneseB
 
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