Just hit the esp limit

Post » Mon Apr 11, 2011 3:40 am

I just installed a few mods that I had downloaded and finally hit the dreaded limit of esps. Luckily it was exactly 255 but I removed a few that I didn't need to make some room, obviously that's only a temporary solution so the next logical step in my development as a mod user is to learn to merge mods. I downloaded TES4Gecko and TES4Edit and all that jazz but the problem is I don't know what mods are safe to merge and what ones I should avoid. So I was wondering if someone could take a peek at my load order and see if there are any that can be merged safely. I'm not interested in merging stuff that's already imported and deactivated for the bashed patch because that's just over-complicating things for me.
Spoiler
Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]07  Enhanced Daedric Invasion.esm08  TamrielTravellers.esm  [Version 1.39c]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Kvatch Rebuilt.esm0C  Better Cities Resources.esm0D  Progress.esm  [Version 2.2]0E  NNWAEMaster.esm0F  CM Partners.esm10  Toaster Says Share v3.esm11  CustomSpellIcons.esm12  HorseCombatMaster.esm**  TNR - THE REDGUARDS.esp**  TNR - THE DUNMER.esp**  TNR - THE IMPERIALS.esp**  TNR - THE BRETONS.esp**  TNR - THE ALTMER.esp**  TNR - THE BOSMER.esp**  TNR - THE NORDS.esp**  TNR - THE ORCS.esp**  TNR - THE ARGONIANS.esp**  TNR - ShiveringIsles.esp13  Unofficial Oblivion Patch.esp  [Version 3.3]14  DLCShiveringIsles.esp15  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]16  Better Cities .esp17  Natural_Habitat_by_Max_Tael.esp18  All Natural.esp  [Version 0.9.9.5]19  All Natural - SI.esp  [Version 0.9.9.5]1A  Immersive Interiors.esp1B  Immersive Interiors - Lights Addon.esp1C  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  Symphony of Violence.esp1D  AmbientTownSounds.esp1E  MIS Low Wind.esp1F  MIS New Sounds Optional Part.esp20  Cities Alive At Night.esp21  WindowLightingSystem.esp22  AliveWaters_nofish.esp23  Arena_Ring_V2.esp24  Book Jackets Oblivion.esp25  7lbsBedrolls-OBSE.esp26  ChaseCameraMod.esp++  Item interchange - Extraction.esp  [Version 0.76]27  P1DmenuEscape.esp28  P1DanywhereSittable.esp29  P1DseeYouSleep.esp2A  Purge Cell Buffers - Cell Change.esp  [Version 1.0.0]2B  Quest Log Manager.esp  [Version 1.2]2C  Redecoration.esp2D  Slof's Oblivion Pillow Book.esp2E  TryBeforeYouBuy.esp2F  Update My Statue.esp  [Version 1.30]++  VA_BetterGold.esp30  Enhanced Economy.esp  [Version 4.3]31  Crowded Cities 30.esp32  Immersive Travelers.esp33  PTRoamingNPCs.esp34  C&C - The Blackwood Company.esp35  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]36  Map Marker Overhaul.esp  [Version 3.5.2]37  sr_super_hotkeys.esp  [Version 0.54]38  DLCOrrery.esp39  DLCOrrery - Unofficial Patch.esp  [Version 1.0.2]3A  SM Plugin Refurbish - Orrery.esp  [Version 1.11]3B  DLCMehrunesRazor.esp3C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.2]3D  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]3E  Adonnays Classical Weaponry.esp3F  Adonnays Elven Weaponry.esp40  Andragorn_Weapons_Armors.esp41  BarbarianShop.esp++  Darkgreen Glass Armour.esp42  DHAyleidShield.esp43  Nico's Dreadweave Bow and Arrows.esp44  JG Elven.esp45  Knight of Order Armor.esp46  PTArtifacts.esp47  Shdw_Armor pack02.esp48  ThiefArmor.esp49  Vvardenfell_Imports.esp4A  WarriorBandages_V2.0.esp4B  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp4C  RealSwords - Khajiit HI-NPC v1.3.esp4D  CallMountStableMaster.esp4E  Command Mount.esp4F  Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp  [Version 1.0]50  Cobl Glue.esp  [Version 1.72]51  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]52  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]53  OOO-No_Guild_Ownership.esp  [Version 1.33]54  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLLArmaVendor.esp  [Version 1.35]55  OOO 1.32-Cobl.esp  [Version 1.72]56  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - LessReaversInGates.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]58  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]59  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Travellers4MMMHostileFactions.esp  [Version 1.39c]5C  TamrielTravellers4OOO.esp  [Version 1.39c]5D  TamrielTravellersItemsCobl.esp  [Version 1.39c]5E  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]5F  C&C - The Blackwood Company - OOO.esp++  MMM-Cobl.esp  [Version 1.69]60  Ivellon.esp  [Version 1.8]61  Arcane Services.esp62  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]63  Better Dark Brotherhood Sanctuary.esp64  BladeOfTheHaunted.esp  [Version 1.1]65  BrotherhoodRenewed.esp  [Version 1.0.5]66  GoldenCrest.esp67  GTAesgaard.esp68  hackdirtabyss.esp69  Kragenir's Death Quest.esp6A  KDQ - Rural Line Additions.esp6B  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp6C  Kvatch Rebuilt Weather Patch.esp6D  EiAmod.esp  [Version 1.1]++  EiAmod_ShiveringIsles.esp6E  LetThePeopleDrink.esp  [Version 2.5]6F  KragenirsDeathQuest-LetThePeopleDrink patch.esp70  LostSwordOfTheAylied.esp71  LostSwordOfTheAylied - OBSE Add-On.esp72  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]73  NNWAEDungeons-Series2EV.esp74  NNWARE06-RhyeliaEmeroEV.esp75  Region Revive - Lake Rumare.esp76  RomancingAhnassi.esp77  (SFL) Makeover - White Stallion Lodge.esp78  Shivering Isles Root System.esp79  Snow Line Lodge.esp7A  Spear_of_Bitter_Mercy.esp7B  The Ayleid Steps.esp  [Version 3.4]7C  Villages1.1.esp7D  Cyrodiil Travel Services.esp  [Version 2.0.3]7E  Cliff_RankDependantArenaSpectators.esp  [Version 1.0]7F  TOTF.esp80  TOTF-EiAE Patch.esp81  Enhanced Daedric Invasion.esp++  EDI - Aggression Fix.esp82  ElsweyrAnequina.esp83  ElsweyrC&CBlackwoodPatch.esp84  Tales from Elsweyr Anequina.esp85  road+bridges.esp  [Version 4.5.7]86  Feldscar.esp  [Version 1.0.4]87  Vergayun.esp  [Version 1.0.5]88  Faregyl.esp  [Version 1.0.10]89  Faregyl+Anequina Patch.esp8A  Molapi.esp  [Version 1.0]8B  xuldarkforest.esp  [Version 1.0.5]8C  xulStendarrValley.esp  [Version 1.2.2]8D  xulTheHeath.esp8E  XulEntiusGorge.esp8F  xulFallenleafEverglade.esp  [Version 1.3.1]90  Anequina-Fallenleaf-Patch.esp91  xulColovianHighlands_EV.esp  [Version 1.2.1]92  xulChorrolHinterland.esp  [Version 1.2.2]93  mythsandlegends.esp94  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]95  KragenirsDeathQuest-LostCoast patch.esp96  xulBravilBarrowfields.esp  [Version 1.3.2]97  Tales Elsweyr Anq Bravil Barrowfields Patch.esp98  xulLushWoodlands.esp  [Version 1.3]99  xulAncientYews.esp  [Version 1.4.3]9A  xulAncientRedwoods.esp  [Version 1.6]9B  xulCloudtopMountains.esp  [Version 1.0.3]9C  xulArriusCreek.esp  [Version 1.1.3]9D  xulPatch_AY_AC.esp  [Version 1.1]9E  xulRollingHills_EV.esp  [Version 1.3.2]9F  KragenirsDeathQuest-RollingHills patch.espA0  xulPantherRiver.espA1  xulRiverEthe.esp  [Version 1.0.2]A2  xulBrenaRiverRavine.esp  [Version 1.0.2]A3  xulImperialIsle.esp  [Version 1.6.5]A4  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]A5  xulBlackwoodForest.esp  [Version 1.0.4]A6  xulCheydinhalFalls.esp  [Version 1.0.1]A7  TearsOfTheFiend-CheydinhalFalls patch.espA8  KvatchRebuilt-CheydinhalFalls patch.espA9  DungeonsOfIvellon-CheydinhalFalls patch.espAA  Villages-CheydinhalFalls patch.espAB  xulAspenWood.esp  [Version 1.0.2]AC  xulSkingradOutskirts.espAD  xulSnowdale.esp  [Version 1.0]AE  Feldscar+Snowdale Patch.esp  [Version 1.0]AF  OOO-Snowdale Patch.espB0  SnowLineLodge-Snowdale patch.espB1  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]B2  EtInArkay-UniqueLandscapes Merged patch.espB3  Better Abandoned House.espB4  NRB4+RR Patch.esp  [Version 2.1]B5  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]B6  AutoRun.esp  [Version 1.4.1]B7  Cliff_BetterLetters.esp  [Version 1.2]++  DeadlierDarkBrotherHood.espB8  Dungeon Actors Have Torches 1.6 CT.espB9  Exterior Actors Have Torches 1.3 CT.esp++  Gold Change II.espBA  SaturationHealthIndication.espBB  KT_KhajEyeToggle.espBC  OriginalLeatherSI.espBD  P1DkeyChain.esp  [Version 5.00]BE  PersuasionOverhaul.esp  [Version 1.43]**  PWRunSpeed.espBF  kuerteeGoldIsAnInventoryItem.espC0  Enhanced Vegetation [150%].esp++  Short Grass V3.esp++  SigilStonesUnlevelled.esp++  Size of rats more normal.espC1  Toggleable Quantity Prompt.esp  [Version 3.1.1]C2  Kobu's Skip Intro Mod.espC3  SM Encumbrance and Fatigue.esp  [Version 2.6]C4  kuerteeEatAndSleep.espC5  RealisticForceMedium.espC6  JumpModifier.espC7  Disenchant.espC8  RefScope.esp  [Version 2.0.2]C9  Vector.esp  [Version 0.3]CA  Poison Arrows.esp++  EnchantmentRestore_Wells.espCB  MerchantsAlwaysBuyStolen.espCC  attack and hide medium v2.0.espCD  RenGuardOverhaul.espCE  sycHearNoEvil.esp  [Version 1.0]CF  Enhanced Grabbing.esp  [Version 0.5]D0  mighty_bows_arrows_recovery.esp++  mighty_bows_damage_bonus.espD1  Deadly Reflex 5 - Timed Block with no damage or durability changes.espD2  DeadlyReflex 5 - Combat Moves.espD3  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]D4  Duke Patricks - Actors Can Miss Now.espD5  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]D6  SMCombatRegen.esp  [Version 1.00]D7  Phitt's Phighting Phixes.espD8  nGCD.espD9  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.espDA  ProgressGSD.esp  [Version 2.0]DB  ProgressMBSP.esp  [Version 2.0]DC  ProgressSBSP.esp  [Version 1.0]DD  ProgressRBSP.esp  [Version 1.0]DE  ProgressRacial.espDF  ProgressArmorer.esp  [Version 1.0]++  OOO-Level_Slow.esp  [Version 1.33]**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Mehrunes Razor.esp**  Let There Be Darkness - OOO.esp**  Let There Be Darkness - Kvatch Rebuilt.esp**  Let There Be Darkness - Elsweyr.esp**  Let There Be Darkness - UL Colovian Highlands.esp**  Let There Be Darkness - UL Lost Coast.esp**  Let There Be Darkness - UL Brena.esp**  Let There Be Darkness - UL Blackwood Forest.esp++  Item interchange - Placement.esp  [Version 0.76]++  Smaller Elf ears.espE0  ElaborateEyes.espE1  Assassins Creed - Altair's Gear - Light Armor.espE2  Toaster Says Share Faction Recruitment.espE3  CM Partners.espE4  CM Partners NPC NE.espE5  CM Partners More NPCs NE.espE6  CM Partners Extra NPCs.espE7  CM Partners Khajits by Howabominable.espE8  bgBalancingEVCore.esp  [Version 10.52EV-D]E9  bgMagicEV.esp  [Version 1.7EV]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]EA  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]EB  bgIntegrationEV.esp  [Version 0.993]EC  Better Cities Full.espED  BCBravilFULL-Barrowfields patch.espEE  BCChorrol-ChorrolHinterland patch.espEF  Better Cities - Tears of the Fiend.espF0  BCCheydinhalFULL-CheydinhalFalls patch.espF1  BCSkingrad-SkingradOutskirts patch.espF2  Better Cities - VWD of the IC.espF3  Better Imperial City.espF4  OOO-Respawn_Week.esp  [Version 1.33]**  [GFX]_Initial_Glow-all.esp++  Detect Life Shader [New].esp++  RedBag - Fog.esp++  Real Lava 1.3.espF5  Hemingweys Capes.esp  [Version 2.00]F6  Vacuity.esp  [Version 0.2]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]F7  Bashed Patch, 0.espF8  Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.espF9  Streamline 3.1.espFA  Bounty.espFB  Better Cities - Vvanderfell Imports.esp

User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Mon Apr 11, 2011 2:40 am

If you post your list of ESPs in alphabethical order I can compare them to my own list of merged ESPs.
But generally you want to merge small ESPs that don't edit vanilla content, that dont' edit any Worldspace and that don't conflict with other mods. Also not that merging may result in Scripts getting the wrong Form IDs for their variables, like the player character, which is 00000014, being changed to 10000014, thus making the script fail.
So after merging, run a Check for Errors with TES4EDIT and manually changes the errors.
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Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Mon Apr 11, 2011 4:54 pm

I would post an alphabetica list for you to compare but that would take forever. Is there an easy way to get an alphabetical list?
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W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Mon Apr 11, 2011 12:24 pm


** TNR - THE REDGUARDS.esp
** TNR - THE DUNMER.esp
** TNR - THE IMPERIALS.esp
** TNR - THE BRETONS.esp
** TNR - THE ALTMER.esp
** TNR - THE BOSMER.esp
** TNR - THE NORDS.esp
** TNR - THE ORCS.esp
** TNR - THE ARGONIANS.esp
** TNR - ShiveringIsles.esp

E8 bgBalancingEVCore.esp [Version 10.52EV-D]


You could save a few slots even and remove all the TNR Plugins

and use the TNR Version that Comes with Race Balancing Project Itself, Which would give you TNR Features along with Eyes and Hairs from Race Balancing Project added to Vanilla Npcs has well.
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roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Mon Apr 11, 2011 1:34 pm

Are you quite sure you've hit the limit? I did a quick count, and even including the partially-active mods (**), I was getting just over 200. So far as I know, mods that are merged (++) don't count towards your limit.
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Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Mon Apr 11, 2011 3:22 am

I currently have 252/321 active esps. I already stated I did remove a few unnecessary ones to make some extra room.

You could save a few slots even and remove all the TNR Plugins

and use the TNR Version that Comes with Race Balancing Project Itself, Which would give you TNR Features along with Eyes and Hairs from Race Balancing Project added to Vanilla Npcs has well.

I thought that if they are deactivated and merged in the bashed patch they do not count towards the limit? I use the TNR esps separated because I do not like the way they did the khajiits but if necessary I will use the one bundled with RBP.
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katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Mon Apr 11, 2011 6:01 am

I would post an alphabetica list for you to compare but that would take forever. Is there an easy way to get an alphabetical list?


I thought it could be done with Wrye Bash, but it seems I was wrong.
Oh well, I'll take a look at your load order, then.
These are the ones in your load order that I have merged:

17 Natural_Habitat_by_Max_Tael.esp
B8 Dungeon Actors Have Torches 1.6 CT.esp
B9 Exterior Actors Have Torches 1.3 CT.esp
BF kuerteeGoldIsAnInventoryItem.esp
C1 Toggleable Quantity Prompt.esp [Version 3.1.1]
C5 RealisticForceMedium.esp

I have also merged all the Progress files.
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BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Mon Apr 11, 2011 4:29 am

To be clear you merged the ones you listed into one and all the progress files into a separate one?
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Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Mon Apr 11, 2011 6:36 am

Clearly I need to count better, lol. Only one bug I found; for Race Balancing Project, you have merged the FCOM additions without FCOM (above # EA at the bottom). As far as merging and/or trimming your list, does Poison Arrows (#CA) do anything that isn't provided by Cobl Ingredients?
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SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Mon Apr 11, 2011 11:40 am

Poison arrows allows you to poison arrows (duh) AFAIK there's nothing of the sort in Cobl. Actually that file is also for OOO+MMM unless the description in the omod installation script I downloaded was wrong.
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Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Mon Apr 11, 2011 11:08 am

To be clear you merged the ones you listed into one and all the progress files into a separate one?


No, I merged them all, but not the Progress.esm (but probably safer do merge the Progress ESPs into one separate one).
This all the full list of the mods I've merged:

1.01.2001  23:23            15?545 AFK_PrayerIdles.esp02.01.2001  00:52             1?224 Arena Blacksmith.esp02.01.2001  00:08             3?087 BubbleFx.esp01.02.2001  23:07            13?470 BurySvenjaSnowSong.esp01.01.2001  23:32             1?556 CartographersUnite.esp26.03.2010  16:26             2?898 CDM - Dual Currencies.esp01.01.2001  23:22             1?370 CFVBloodgrass.esp01.01.2001  23:25             1?650 Chapel Tithe.esp01.02.2001  23:58            21?568 CLS-SneakyFeet.esp01.01.2001  23:52            22?431 Diplomacy and Mercy.esp01.01.2001  23:53            23?714 Disease Immunity (Oblivion + Shivering Isles).esp01.01.2001  23:21            13?107 Distant Chapel Bells.esp01.01.2001  23:39            10?716 Dousing The Flames.esp01.01.2001  23:40            12?410 DropLitTorchOBSE.esp02.01.2001  00:07            44?079 DS Flaming Arrows.esp01.01.2001  23:41            46?243 Dungeon Actors Have Torches 1.6 DT.esp01.01.2001  23:42            28?699 Exterior Actors Have Torches 1.3 DT.esp02.01.2001  00:09            53?544 FormID Finder4.esp04.09.2009  04:33            67?784 HackdirtCaverns.esp01.01.2001  23:33             5?285 Jade Dishes.esp02.01.2001  00:10            48?192 kuerteeCleanUp.esp01.01.2001  23:56            97?122 kuerteeClothingMatters.esp01.01.2001  23:49            14?936 kuerteeEncumberingLootArmourAndWeapons.esp01.01.2001  23:44            28?226 kuerteeGoldIsAnInventoryItem.esp01.01.2001  23:31             5?875 kuerteeIgnoringTheMainQuestHasConsequences.esp01.01.2001  23:43            94?811 kuerteeInventoryIsABackpack.esp01.01.2001  23:35            35?104 kuerteeWanderingEncounters.esp01.02.2001  23:59            12?785 LessHealthfulRest.esp01.02.2001  23:05             8?746 Letter to Dana.esp01.01.2001  23:26            20?385 marksman_challenge.esp01.01.2001  23:23            16?480 Medic!.esp01.01.2001  23:27               489 MM_TextLocks.esp01.01.2001  23:20            29?436 Natural_Habitat_by_Max_Tael.esp01.01.2001  23:58             4?522 nGCD Oghma Infinium.esp01.01.2001  23:18             6?227 Oblivion Citadel Door Fix.esp02.01.2001  00:04             6?434 ProgressArmorer.esp01.01.2001  23:59             5?709 ProgressGSD.esp02.01.2001  00:00             6?030 ProgressMBSP.esp02.01.2001  00:05             5?339 ProgressMercantile.esp02.01.2001  00:03            15?072 ProgressRacial.esp02.01.2001  00:02            12?607 ProgressRBSP.esp02.01.2001  00:01             2?459 ProgressSBSP.esp01.01.2001  23:28            11?328 Q - More and Moldy Ingredients v1.1.esp01.01.2001  23:50               184 RealisticForceMedium.esp01.01.2001  23:51               132 RealisticMagicForceLow.esp01.01.2001  23:45            10?174 SA Social Alertness.esp02.01.2001  06:51            29?122 SecretsoftheAyleidsClosure.esp01.01.2001  23:46               795 SkycaptainsBloodTime.esp01.01.2001  23:19             6?432 SM Plugin Refurbish - SI.esp01.01.2001  23:57             1?602 SniperSneakSkillup.esp06.09.2008  18:56             7?832 Spell Failure Chance.esp01.01.2001  23:37             4?244 StopDarkBrotherhood.esp24.05.2006  10:49             5?322 SwampyCaveFix.esp01.01.2001  23:55            42?277 Syc_AtHomeAlchemy.esp01.01.2001  23:47             5?355 talkwithyourhands2.esp01.01.2001  23:29            23?983 Thingamajigs Broken Armor DD Edit.esp02.02.2001  01:11            54?789 TIE_Hired Guards.esp01.01.2001  23:48            61?694 Toggleable Quantity Prompt.esp01.01.2001  23:17               682 UOP Vampire Aging & Face Fix.esp01.02.2001  23:04             5?241 VG0udyrfrykte.esp02.01.2001  00:06             9?208 Willful Resistance.esp01.01.2001  23:30             3?172 Xero's Fame Indicator.esp01.01.2001  23:34            21?116 XSPipeMod.esp

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Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Mon Apr 11, 2011 4:21 am

Ok so it is for the most part safe to merge any of those that I have into one? Sorry for all the questions but I'm a total newb at this and I want to minimize my problems.
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Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Mon Apr 11, 2011 3:42 pm

You could merge these but they're still in active development so it might get annoying to have to keep updating it.

1A Immersive Interiors.esp
1B Immersive Interiors - Lights Addon.esp


These are probably safe to merge into an umbrella ESP:

1C Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
1E MIS Low Wind.esp
1F MIS New Sounds Optional Part.esp
2A Purge Cell Buffers - Cell Change.esp [Version 1.0.0]
2F Update My Statue.esp [Version 1.30]


You can probably merge these safely as long as you haven't left anything stored in containers belonging to them, and as long as there are no patches expecting them to remain in a certain order:

63 Better Dark Brotherhood Sanctuary.esp
B3 Better Abandoned House.esp


Lost track of whether you have all the official DLCs or not, but if you do, SM Plugin Refurbish comes with a merged version that handles them all.

This should be bash mergable, the 100% version is for me:

C0 Enhanced Vegetation [150%].esp


If you're really desperate for space, using Gecko to do a "merge to master" with each official DLC and its unofficial patch would save you a ton of slots. Be careful with this though and don't try to force the issue if you get errors.

If you're very careful to watch for problems, these can be merged to cut down on raw file count:

** Let There Be Darkness - Cyrodiil + SI.esp
** Let There Be Darkness - Mehrunes Razor.esp
** Let There Be Darkness - OOO.esp
** Let There Be Darkness - Kvatch Rebuilt.esp
** Let There Be Darkness - Elsweyr.esp
** Let There Be Darkness - UL Colovian Highlands.esp
** Let There Be Darkness - UL Lost Coast.esp
** Let There Be Darkness - UL Brena.esp
** Let There Be Darkness - UL Blackwood Forest.esp


No guarantees that any of this won't mess something up btw, so at your own risk, etc.

Also don't merge anything you know has a quest in it if you've made any progress toward it at all, because the process of merging will wipe it out.
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Channing
 
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Post » Mon Apr 11, 2011 11:24 am

To be totally clear do mods that are merged/deactivated count to the limit? Do partially active esps count toward the limit?

If you can merge enhanced vegetation into the bashed patch perhaps you could add that to the BOSS masterlist :whistling:

Would the sm plugin refurbish esps be mergable with their proper DLCs and patches or is that a no no?

Btw thanks for all the help guys :)
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^_^
 
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Post » Mon Apr 11, 2011 3:54 pm

To be totally clear do mods that are merged/deactivated count to the limit? Do partially active esps count toward the limit?

If you can merge enhanced vegetation into the bashed patch perhaps you could add that to the BOSS masterlist :whistling:

Would the sm plugin refurbish esps be mergable with their proper DLCs and patches or is that a no no?

Btw thanks for all the help guys :)


Merged/deactivated mods do not count to the 255 limit. They do however count towards the 400 limit before things are getting screwed up.

The unofficial patches (but NOT the two big ones) and the refurbish esps can also be merged with their parent files, but it's a tricky process and not recommende for noobs.
On the whole I'd recommend not merging at this stage, but to learn how mods and TES4EDIT works before you add more.
Adding too many mods and not being aware of, or being able to chech and fix conflicts, is a recipe for trouble.
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Jessica Colville
 
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Post » Mon Apr 11, 2011 12:04 pm

I was unaware of the 400 file limit I'll have to keep that in mind to. While I am not experienced with merging mods I only need to merge a few of them just to keep some room for a few others I plan on getting like the Lost Spires, Gates to Aesgaard Ep.2, UVII(when it comes out) and the necessary patches. I don't plan on merging every possible file that can be merged; just enough to make room for these and then my perfect build (in my eyes anyway) will be complete. I will backup my load order and esps so I can revert back if necessary but everyone has to start somewhere and it can't turn out too bad if I'm only doing it to a few files.
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Eliza Potter
 
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Post » Mon Apr 11, 2011 7:39 am

I was unaware of the 400 file limit


This limit refers to all esm, esp and bsa's in your data folder, whether they are active or not. I don't think there is an actual cutoff at 400, but when you get around that number things will begin to go wrong.

Edit: I can't spell :sadvaultboy:
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Izzy Coleman
 
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Post » Mon Apr 11, 2011 6:50 pm

Yes, actually the cutoff is literally at 400. Anything over than and you're guaranteed to get anything from anomalies while playing to outright CTDs. What makes it a grey area is the fact that a lot of people start seeing trouble anywhere between 300 and 400 files, so there's a lot of play, but not once you exceed 400.
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Latisha Fry
 
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Post » Mon Apr 11, 2011 8:02 pm

Well the 400 file limit isn't an issue yet right now I have a pretty stable game with ~363 files esps,ems and bsa's included. Couldn't the bsa part be avoided by unpacking them?

I will probably be putting off merging until absolutely necessary as it is right now I still have a bit of room left for some small mods.
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Louise
 
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Post » Mon Apr 11, 2011 10:48 am

Well the 400 file limit isn't an issue yet right now I have a pretty stable game with ~363 files esps,ems and bsa's included. Couldn't the bsa part be avoided by unpacking them?


Yes. It also has the benefit of keeping better track of conflicts between mods using the same resources, if using BAIN. But the downside is that the files will likely be scattered all over your hard drive, affecting performance. Personally I unpack all the BSAs while I'm installing the mods and only when I've installed all the mods I'm gonna usa do I pack the biggest ones into BSAs.
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Lori Joe
 
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Post » Mon Apr 11, 2011 3:36 pm

No, I merged them all, but not the Progress.esm (but probably safer do merge the Progress ESPs into one separate one).
This all the full list of the mods I've merged:

Spoiler
01.01.2001 23:23 15?545 AFK_PrayerIdles.esp
02.01.2001 00:52 1?224 Arena Blacksmith.esp
02.01.2001 00:08 3?087 BubbleFx.esp
01.02.2001 23:07 13?470 BurySvenjaSnowSong.esp
01.01.2001 23:32 1?556 CartographersUnite.esp
26.03.2010 16:26 2?898 CDM - Dual Currencies.esp
01.01.2001 23:22 1?370 CFVBloodgrass.esp
01.01.2001 23:25 1?650 Chapel Tithe.esp
01.02.2001 23:58 21?568 CLS-SneakyFeet.esp
01.01.2001 23:52 22?431 Diplomacy and Mercy.esp
01.01.2001 23:53 23?714 Disease Immunity (Oblivion + Shivering Isles).esp
01.01.2001 23:21 13?107 Distant Chapel Bells.esp
01.01.2001 23:39 10?716 Dousing The Flames.esp
01.01.2001 23:40 12?410 DropLitTorchOBSE.esp
02.01.2001 00:07 44?079 DS Flaming Arrows.esp
01.01.2001 23:41 46?243 Dungeon Actors Have Torches 1.6 DT.esp
01.01.2001 23:42 28?699 Exterior Actors Have Torches 1.3 DT.esp
02.01.2001 00:09 53?544 FormID Finder4.esp
04.09.2009 04:33 67?784 HackdirtCaverns.esp
01.01.2001 23:33 5?285 Jade Dishes.esp
02.01.2001 00:10 48?192 kuerteeCleanUp.esp
01.01.2001 23:56 97?122 kuerteeClothingMatters.esp
01.01.2001 23:49 14?936 kuerteeEncumberingLootArmourAndWeapons.esp
01.01.2001 23:44 28?226 kuerteeGoldIsAnInventoryItem.esp
01.01.2001 23:31 5?875 kuerteeIgnoringTheMainQuestHasConsequences.esp
01.01.2001 23:43 94?811 kuerteeInventoryIsABackpack.esp
01.01.2001 23:35 35?104 kuerteeWanderingEncounters.esp
01.02.2001 23:59 12?785 LessHealthfulRest.esp
01.02.2001 23:05 8?746 Letter to Dana.esp
01.01.2001 23:26 20?385 marksman_challenge.esp
01.01.2001 23:23 16?480 Medic!.esp
01.01.2001 23:27 489 MM_TextLocks.esp
01.01.2001 23:20 29?436 Natural_Habitat_by_Max_Tael.esp
01.01.2001 23:58 4?522 nGCD Oghma Infinium.esp
01.01.2001 23:18 6?227 Oblivion Citadel Door Fix.esp
02.01.2001 00:04 6?434 ProgressArmorer.esp
01.01.2001 23:59 5?709 ProgressGSD.esp
02.01.2001 00:00 6?030 ProgressMBSP.esp
02.01.2001 00:05 5?339 ProgressMercantile.esp
02.01.2001 00:03 15?072 ProgressRacial.esp
02.01.2001 00:02 12?607 ProgressRBSP.esp
02.01.2001 00:01 2?459 ProgressSBSP.esp
01.01.2001 23:28 11?328 Q - More and Moldy Ingredients v1.1.esp
01.01.2001 23:50 184 RealisticForceMedium.esp
01.01.2001 23:51 132 RealisticMagicForceLow.esp
01.01.2001 23:45 10?174 SA Social Alertness.esp
02.01.2001 06:51 29?122 SecretsoftheAyleidsClosure.esp
01.01.2001 23:46 795 SkycaptainsBloodTime.esp
01.01.2001 23:19 6?432 SM Plugin Refurbish - SI.esp
01.01.2001 23:57 1?602 SniperSneakSkillup.esp
06.09.2008 18:56 7?832 Spell Failure Chance.esp
01.01.2001 23:37 4?244 StopDarkBrotherhood.esp
24.05.2006 10:49 5?322 SwampyCaveFix.esp
01.01.2001 23:55 42?277 Syc_AtHomeAlchemy.esp
01.01.2001 23:47 5?355 talkwithyourhands2.esp
01.01.2001 23:29 23?983 Thingamajigs Broken Armor DD Edit.esp
02.02.2001 01:11 54?789 TIE_Hired Guards.esp
01.01.2001 23:48 61?694 Toggleable Quantity Prompt.esp
01.01.2001 23:17 682 UOP Vampire Aging & Face Fix.esp
01.02.2001 23:04 5?241 VG0udyrfrykte.esp
02.01.2001 00:06 9?208 Willful Resistance.esp
01.01.2001 23:30 3?172 Xero's Fame Indicator.esp
01.01.2001 23:34 21?116 XSPipeMod.esp

Some of these plugins contain scripts.
Examples:
01.01.2001 23:40 12?410 DropLitTorchOBSE.esp
01.01.2001 23:41 46?243 Dungeon Actors Have Torches 1.6 DT.esp
01.01.2001 23:42 28?699 Exterior Actors Have Torches 1.3 DT.esp

Is there a concern of reordering the FormIDs or does it depend on the script?
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Jerry Jr. Ortiz
 
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Post » Mon Apr 11, 2011 5:10 pm

Some of these plugins contain scripts.
Examples:
01.01.2001 23:40 12?410 DropLitTorchOBSE.esp
01.01.2001 23:41 46?243 Dungeon Actors Have Torches 1.6 DT.esp
01.01.2001 23:42 28?699 Exterior Actors Have Torches 1.3 DT.esp

Is there a concern of reordering the FormIDs or does it depend on the script?



Someone pointed out to me there is a http://tesnexus.com/downloads/file.php?id=26524 of this already merged on Nexus.

I just had a thought:

If an esp is not bash mergable I suppose then you can't merge it into another esp that is?
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Jaylene Brower
 
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Post » Mon Apr 11, 2011 11:14 pm

Relevant page from Tomlong's guide re merging esps:

http://tesivpositive.animolious.com/?page=plugin_merging

Not sure it's finished but you may find it useful
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Gwen
 
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Post » Mon Apr 11, 2011 4:50 pm

Some of these plugins contain scripts.
Examples:
01.01.2001 23:40 12?410 DropLitTorchOBSE.esp
01.01.2001 23:41 46?243 Dungeon Actors Have Torches 1.6 DT.esp
01.01.2001 23:42 28?699 Exterior Actors Have Torches 1.3 DT.esp

Is there a concern of reordering the FormIDs or does it depend on the script?


You'll just have to open the merged ESP in TES4EDIT and run Check for Errors and see.
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chirsty aggas
 
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Post » Mon Apr 11, 2011 10:25 pm

You'll just have to open the merged ESP in TES4EDIT and run Check for Errors and see.
Ok, I see. That's easy. Thanks!
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Chrissie Pillinger
 
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