I just LOVE Skyrim's Versatile Radiant AI!

Post » Fri Jun 08, 2012 9:00 am

http://www.youtube.com/watch?v=OEd1D-KD5xc
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Robert
 
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Post » Fri Jun 08, 2012 3:57 pm

Good song.
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john page
 
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Post » Fri Jun 08, 2012 3:28 am

Ah, I love that video...
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saharen beauty
 
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Post » Fri Jun 08, 2012 4:54 am

Skyrim has versatile radiant a.i.?
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Vickey Martinez
 
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Post » Fri Jun 08, 2012 3:12 am

I lul'd for a bit but...you know..I don't think the threads going anywhere. vids lol worthy though.
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Gemma Flanagan
 
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Post » Fri Jun 08, 2012 7:19 am

You mean the AI where people have schedules, have conversations with other people, and react to combat and the players actions accordingly?
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tannis
 
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Post » Fri Jun 08, 2012 5:07 pm

I lul'd for a bit but...you know..I don't think the threads going anywhere. vids lol worthy though.

Really? I thought it might have gone! O_O

- - and react to combat and the players actions accordingly.

^ Especially this.
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saxon
 
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Post » Fri Jun 08, 2012 7:12 am

Tell me lies Todd, tell me lies
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Jake Easom
 
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Post » Fri Jun 08, 2012 5:55 pm

Really? I thought it might have gone! O_O



^ Especially this.
I attack something, it attacks me back. If it's losing, they sometimes flee. If I make a noise, it will come to investigate the source of the noise.
If I drop items on the floor, the guy next to me tells me off, claiming that his house isn't a trash bin. If I walk naked, people shout at me in horror. If I'm diseased, people ask if I'm alright. When I shout in the cities, guards tell me off.

Seems like AI to me.
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Emma-Jane Merrin
 
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Post » Fri Jun 08, 2012 4:28 am

skyrim does not have radiant AI, oblivion's was better (at least more complex), NPCs would sometimes get into trouble when they could not find food (which NPCs in skyrim do not have to find) or some other object that their AI tells them to look for
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rebecca moody
 
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Post » Fri Jun 08, 2012 2:18 pm

More like scripted responses, I call something A.I when it changes/adapts to events interrupting the norm OUTISIDE of scripts. nah I'm not looking for HAL 2000, or SKYNET. but if I kill every NPC in a cave, and leave one. it comes across almost every body, makes a remark then goes back to eating bread and then afterwards sleeping? yeah my personal look on A.I is much more unforgiving lol.

I mean take for instance delieveries in oblivion

(skyrim doesn't do this anymore from what I've seen)

We've got a woman, the Orum Gang and the CAmmona tong.

The Woman takes from a barrel in the Imperial city owned by the Orum gang, skooma to give to the Cammona tong in their camp deep in the woods.

If I kill the leader of the Orum gang. she still makes the delivery

If I kill the cammona tong, she still makes the delivery.

if I kill her, they still wait and nothing happens

Now to bat off future "you're expecting a bit much" yeah sure why not, I mean I've seen much much better and you'd think such aspects would get a light touch for whats now being called "we pay attention to detail" kind of thing they have going on now no?

look, all I'm asking is can i has a little sensible reaction please? I mean I go a test out a modded weapon of mind on that bish mage at Dragon reach and the jarls son walks by and is like omg body!...then walks off. no guard alerts, no search packages activated nothing....I mean I'm not even sneaking lol
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Stat Wrecker
 
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Post » Fri Jun 08, 2012 8:40 am

My personal favorite: after a big battle, a soldier walks up to a dead body and remarks "what happened here?"

Uhh... hmm....
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Jaki Birch
 
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Post » Fri Jun 08, 2012 2:39 pm

Tell me lies Todd, tell me lies
He also said there wouldn't be werewolves.. What a bastard
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Charlie Sarson
 
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Post » Fri Jun 08, 2012 7:57 am

More like scripted responses, I call something A.I when it changes/adapts to events interrupting the norm OUTISIDE of scripts. nah I'm not looking for HAL 2000, or SKYNET. but if I kill every NPC in a cave, and leave one. it comes across almost every body, makes a remark then goes back to eating bread and then afterwards sleeping? yeah my personal look on A.I is much more unforgiving lol

Ninja'd. It's a bit shame really how few of these "remarkable AI finds" SomeWelshGuy managed to list. This, too, is all tied to voice acting. Ideas are a lot. "Hey, maybe we could also put NPCs to, say, buy things from each other, learn about and react to new happenings that aren't written in a storyline (say, PC killing a random NPC), use more than one phrase all in all, and generally act according to their personas, not some general line... But we'd have to make all that voice acting happen too, and we don't have time/resources for that. :("
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scorpion972
 
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Post » Fri Jun 08, 2012 11:03 am

actually I wouldn't mind if the search timer was -much- longer. and that you couldn't hide 2 feet infront of an NPC beside a torch. no I'm not kidding. Ustengrav, Necro vs Draugrs Nerco back pedals, kills some Draugr, TURNS AT ME as I sneak, I am near a torch. -NOTHING-


Fort greenwall, wastes about a handful of NPC's. rest go on search pattern -repeatedly- go look around "must have left" sees exact same body, goes on search again.


I'd like some consistency please lol
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Nick Jase Mason
 
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Post » Fri Jun 08, 2012 5:34 pm

I am a bit disappointed in the lack of evolution in the AI. They should be expanding it so that groups and organizations have AI in determining where they put forces, expand, recuit, etc. Certainly I'd expect the NPC AI to get more complex with each new version of the game.

I'm not sure if it is really designed in a way that makes it do a lot of the work rather than just making it a little easier to do scripting.
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Tiffany Carter
 
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Post » Fri Jun 08, 2012 2:56 pm

KOA's doing squad AI team effort....I must...not...KOA....Has...Zones...Not TES, Open World......Races......
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Sunny Under
 
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Post » Fri Jun 08, 2012 11:03 am

One minor thing that bugs me a bit... Is it just me or are there more than one person in Winterhold in mourning? Someone has that "I'm currently in mourning" line, someone's twinsister has recently been murdered, there's a murderer on the lose, etc, etc. Yet if you, say, kill Ulfberth War-Bear, the shopkeeper in Whiterun, her daughter (or was it wife? UESP says this but I tend to recall otherwise...) Adrianne Avenicci doesn't go all sad and begin her mourning even when they obviously are close. (Nor does she take over his shop even if TODD PROMISED SHE WOULD!1 ;(()

But hey, on the more bright side, this topic shouldn't be taken too seriously. I just thought the video was a cool jab. They call those "flamebaits" in internet but whatever, I just hope I manage to get out of this alive. :smile: I actually love the game nevertheless!
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Steeeph
 
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Post » Fri Jun 08, 2012 11:03 am

Ninja'd. It's a bit shame really how few of these "remarkable AI finds" SomeWelshGuy managed to list. This, too, is all tied to voice acting. Ideas are a lot. "Hey, maybe we could also put NPCs to, say, buy things from each other, learn about and react to new happenings that aren't written in a storyline (say, PC killing a random NPC), use more than one phrase all in all, and generally act according to their personas, not some general line... But we'd have to make all that voice acting happen too, and we don't have time/resources for that. :("
It's all tied to voice acting? Morrowind NPCs, apart from combat, had no AI whatsoever.
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Laura Hicks
 
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Post » Fri Jun 08, 2012 3:11 am

It's all tied to voice acting? Morrowind NPCs, apart from combat, had no AI whatsoever.

indeed. but lets not get fancy rigid scripting confused with A.I. I may be using a more draconian definition of A.I but to call a bunch of scripts A.I is pushing it. and to make sure its known I'm of reasonable opinion.

had RAI actually been

an NPC has a list of things they can do, and they themselves choose what they do based on a number of Factors -instead of - If, then routines. then I'd be personally impressed. I don't know, I'm aware that I'm...eh whats the word...oppressive? I don't know lol Opressive in this particular aspect since you can consider the fact that if it rains, then an NPC will change its schedule (did this in Oblivion, in skyrim its raning and thundering but the shopekeepers are still outside :o) sure yeah I get that...but what I'm talking about is


If NPC sees its boss and majority of grunts dead and it has not entered Combat, then it runs like a little girl AND DOES NOT COME BACK ;p
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FLYBOYLEAK
 
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Post » Fri Jun 08, 2012 5:19 pm

Ahahaha! :rofl:

Made my day.
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Scott Clemmons
 
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Post » Fri Jun 08, 2012 8:24 am

indeed. but lets not get fancy rigid scripting confused with A.I. I may be using a more draconian definition of A.I but to call a bunch of scripts A.I is pushing it. and to make sure its known I'm of reasonable opinion.

had RAI actually been

an NPC has a list of things they can do, and they themselves choose what they do based on a number of Factors -instead of - If, then routines. then I'd be personally impressed. I don't know, I'm aware that I'm...eh whats the word...oppressive? I don't know lol Opressive in this particular aspect since you can consider the fact that if it rains, then an NPC will change its schedule (did this in Oblivion, in skyrim its raning and thundering but the shopekeepers are still outside :ohmy:) sure yeah I get that...but what I'm talking about is


If NPC sees its boss and majority of grunts dead and it has not entered Combat, then it runs like a little girl AND DOES NOT COME BACK ;p
It's not scripted though. Radiant AI is the process of giving actors a selection of AI packages, which they then proceed to complete when the conditions are satisfied. Nazeem in Whiterun has a package to go to the market stalls at a certain time each day. While he's there, he detects the NPCs and talks to them with a line of dialogue based on who the NPCs are. Inn Owners will stand behind the counter at a certain time of day, clean if x condition is satisfied, go to bed if it's past x time. That's all Radiant AI is.

The beggars going under shelter AI in Oblivion was again just another package, just with the "IsRaining" flag enabled. However it was kind of flawed because rain went through shelters.

Radiant AI has never been absolutely miraculous. If anything, Skyrim's Radiant AI is even more like it was portrayed in the Oblivion E3 demo (NPCs speaking to different NPCs with unique lines of dialogue).
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Sakura Haruno
 
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Post » Fri Jun 08, 2012 2:19 am

I'm not suggesting Morrowind characters had AI; heck, they barely even more! I just pointed out that nowadays, the time (and money?) spent on voice acting narrow the choices that will appear in the final game into very few. I bet there are ideas - I guess our world's spontanious actions are the main goal - but those ideas can't be executed as long as there's a need to VA everything in. Even with RAI it would be very hard since there's still too much content to voice act. Maybe we could get a lot of bodily reactions, but then they would be silent. A major problem with Skyrim is they lack many, many, MANY of those bodily reactions as well, even though it was promised they don't. :tongue:

And I bet only important/visible characters get those above mentioned "packages" right now? I don't see a Random Bandit X having this package. He just blindly, and stupidly, attacks me, no matter what, and even his lines can sound very off the mark.
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xxLindsAffec
 
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Post » Fri Jun 08, 2012 11:21 am

It's not scripted though. Radiant AI is the process of giving actors a selection of AI packages, which they then proceed to complete when the conditions are satisfied. Nazeem in Whiterun has a package to go to the market stalls at a certain time each day. While he's there, he detects the NPCs and talks to them with a line of dialogue based on who the NPCs are. Inn Owners will stand behind the counter at a certain time of day, clean if x condition is satisfied, go to bed if it's past x time. That's all Radiant AI is.

The beggars going under shelter AI in Oblivion was again just another package, just with the "IsRaining" flag enabled. However it was kind of flawed because rain went through shelters.

Radiant AI has never been absolutely miraculous. If anything, Skyrim's Radiant AI is even more like it was portrayed in the Oblivion E3 demo (NPCs speaking to different NPCs with unique lines of dialogue).

What game have you been playing?!?! Certainly not Skyrim, the AI is a joke in that game.

The AI in Skyrim causes people to play one-man musical chairs, stand in the rain all day, stare at dead bodies then continue on sweeping the floor, tell me they work for Belethor at the general goods store 50 times, develop severe agoraphobia when married, and attack dragons with an iron dagger.
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Alister Scott
 
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Post » Fri Jun 08, 2012 7:27 am

Did you only just make up the "one-man musical chairs" part, or is there a musical chairs quest somewhere? I'd love to see one! :D That would actually be all the better the worse the AI is!

Also, attacking dragons with iron daggers: They're true Nords! They can do it, no matter the odds! *gets the urge to watch a poor movie and play The Star-Spangled Banner*
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Laura Tempel
 
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