Just very curious--PC VERSION

Post » Wed Mar 30, 2011 7:01 am

i am just curious on how many people are getting bugs and glitches in the game....the reason why i am cursious is because im reading all these problems but yet im getting no bugs or glitches......the only problem im getting is that my second graphic card isnt being used in game, but honestly i dont see any difference
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courtnay
 
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Post » Wed Mar 30, 2011 3:19 am

i am just curious on how many people are getting bugs and glitches in the game....the reason why i am cursious is because im reading all these problems but yet im getting no bugs or glitches......the only problem im getting is that my second graphic card isnt being used in game, but honestly i dont see any difference


I find it hard to believe that you did not encounter the quick save and auto save bugs. Those two were game killers.
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JeSsy ArEllano
 
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Post » Wed Mar 30, 2011 1:33 am

I find it hard to believe that you did not encounter the quick save and auto save bugs. Those two were game killers.

i haven't even noticed those since i never use quick and auto saves, i personally dont like them
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katsomaya Sanchez
 
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Post » Wed Mar 30, 2011 7:26 am

I just had my first crash.

Other than that, nothing.
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HARDHEAD
 
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Post » Wed Mar 30, 2011 1:42 am

i've played for 12 hours, the only bugs i've encountered:

Saved Game Bug (fixed Patch)
Caravan Card Game (haven't tested after patch)
Workbench (haven't tested after patch)
some quest issues (haven't tested after patch
and the lag around NPC's (waiting for fix)

so i'd say it's really not bad, although some would disagree, but they MUST take care of this Lag around NPC issue or i'm going to use the game as a coaster in my living room seriously....


EDIT: no crashes, or freezes, so that's good
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Jacob Phillips
 
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Post » Wed Mar 30, 2011 6:44 am

I have around 25-30 hours of play time and I can tell you I have hit a lot, not just bugs of creatures getting stuck in the walls, but quests not completing, quests not advancing, stuff like that. Its really annoying, and its cooled my opinion of this game making me not even complete it until its fixed.
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Stephanie I
 
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Post » Wed Mar 30, 2011 3:16 am

Game was hideiously unplayable for me until I did "Toggleemotions" and my frame rate trippled (From 3 to 10). Then I got the revised directX .dll and it trippled again (to 30).
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Life long Observer
 
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Post » Wed Mar 30, 2011 1:43 pm

Anyone complaining about choppy framerates doesn't know how to research, the community already found a remedy for that and it's working like a charm.

What I noticed is creatures walking in a strange way on on smooth even surfaces... like as though they were walking downhill but on an even plain. That takes me out of the experience a bit.
Some of the clothes, like ghost's hat, I noticed that you can see her hair a bit, like it's pocking out of her hat on the side because it's too tight or something...

Other than that, the I spend a lot of time outside and so tend to save a lot, just in case of a crash (which I'm used to from modding the crap out of FO3).

I like the game. Needs to have a couple of patches though to make it perfect.
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RUby DIaz
 
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Post » Wed Mar 30, 2011 2:07 am

I've only played for about a hour, but I haven't noticed any glitches at all. Even the framerate is good, even though I have a low-end Radeon 4550 card, although I do play without any AA.

Oh wait, there was one moment where I used VATS when fighting a bunch of geckos and it took surprisingly long time for it to show the hit% windows. But that only happened once so far, and happened sometimes for me in Fallout 3 too.
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Alada Vaginah
 
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Post » Wed Mar 30, 2011 7:32 am

I hit a few bugs in the 2 hours, all of them were in VATS:

Queued up 5 head shots, the first 2 hit, then i fired the last 3 really quick and VATS closed immediately

Queued up a 4 or 5 shots, fired 1 or 2 then VATS closed i had full AP but the damage was still done to the enemy

Queued up a few shots fired them all, all of them hit, VATS closed and I had 0 AP but the enemy was back to full health

But I am 10 hours in now and haven't experienced anything detrimental, the only other bug I have encountered was at one point some of Caesar's Legioneers was supposed to have 2 powder gangers tied up, but one of the legioneers was tied up instead of one of the powder gangers. That just made me laugh. None of these glitches have made me enjoy this game any less, I love it.

PS no hard feelings spotted owl
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Jeff Tingler
 
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Post » Wed Mar 30, 2011 10:43 am

Almost 12 hours and have had the quick/auto save issue, but I don't rely on those anyway since I've had issue in other games in the past. I can see how that would piss off people though.

I had 2 experience with a Radscorpions with only the stinger and tail sticking out of the ground. I've had this type of thing happen in so many games.

I have had a couple times when VATS was a little slow to get %s up. Could be my mighty 9800 GSO (768Mb)

Have had some FPS drops when looking at lots of activity (like fire and smoke) and going to look down the sights, but it's a small drop. See above video card for potential problem.

I had an inventory glitch when I tried to shoot dynamite and missed and the dynamite looted broke all I had on me.

My big glitch was two giant Radscorpions not appearing on my HUD and sneaking up on me and just destroying me whilst I killed their little ones.
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Monique Cameron
 
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Post » Wed Mar 30, 2011 12:43 am

This quicksave and autosave bug is coming from Beth's own engine and has been around since Oblivion already. And they STILL haven't fixed it and now it seems that yet another game which uses it gets hit by it. I really wish that one of these days they would finally nail the damn thing. The "scariest" thing to do in Oblivion and Fallout 3 was pressing the quicksave button and wondering whether the game will totally crash and ruin the save or survive. Autosaves - sheesh, those caused the game to keel over frequently. I haven't yet experienced it in FNV because I turned off autosave. And I've played it for too little yet to encounter the quicksave issue, but since it's Beth's engine, chance is it's still there, waiting to ruin the fun...
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kasia
 
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Post » Wed Mar 30, 2011 8:15 am

I've had one crash after 4 hours and the sound can be a little twitchy at times, I've got about 7 and 1/2 hours logged so far and haven't problems any different to a fully patched version of Fallout 3, I was playing that for an hour the other day and it crashed, those of us who have played a lot of Gamebryo games know how twitchy the engine is, I knew I would get bugs and crahes, its par for the course (sorry if that sounded a little incoherent I've been awake for 22 hours!).
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JLG
 
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Post » Wed Mar 30, 2011 5:44 am

So far I've only encountered Cheyenne's eyes floating around and geckos running through solid stone, but right now I haven't seen any glitches. And hopefully i'm not going to see one.
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Amanda Furtado
 
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Post » Wed Mar 30, 2011 7:14 am

So far I've only encountered Cheyenne's eyes floating around and geckos running through solid stone, but right now I haven't seen any glitches. And hopefully i'm not going to see one.


I just finished the main quests in the Novac/Repconn/Helios area and have a companion and so far I've seen three widely seperated crashes in 12 or so total hours. But I avoided the quicksave/autosave issue by not using them until after the patch (seems to be working now). I've also not seen any other issues. My biggest problem was framerate stuff, but the .dll file community fix seems to have mostly solved that. So I'm pretty happy with the game right now.
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alicia hillier
 
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Post » Wed Mar 30, 2011 1:47 am

I've only played for two hours but I've not come across any issues, the game runs a lot better than FO3 did.
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DAVId MArtInez
 
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Post » Wed Mar 30, 2011 3:28 am

I played for 3 hours and crashed to the desktop. However I am not going on 7 hrs with out a problem.
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Julie Serebrekoff
 
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Post » Wed Mar 30, 2011 1:20 am

I've found (on PC) that the game doesn't crash or glitch so much if you use clean saves. Autosave still doesn't work. The saves seem to renumber only for each 'location'.

Much of the stability problem seems to be the same as the ones that cropped up after Broken Steel in F3 - crash to desktop, lockups, completely crashing rig.

Good game, but appalling stability for me. Saving after walking through every door or encounter svcks, but it's better than having to replay things.

Oh, and I'm also getting crashes in the trade menus.
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Tiffany Castillo
 
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Post » Wed Mar 30, 2011 9:28 am

No bugs, freezes, or crashes on my end.
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BEl J
 
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Post » Wed Mar 30, 2011 12:15 am

No bugs, freezes, or crashes on my end.



Same here
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David Chambers
 
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Post » Wed Mar 30, 2011 4:24 am

I'm using the dx9 and toggle emotions workarounds and my game is awesome. In fact, I'm getting better performance than I do with with Fallout 3. I find some minor bugs, mostly collision stuff, but those can easily be fixed with tcl.
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Liv Brown
 
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Post » Wed Mar 30, 2011 11:00 am

Nothing major to report on my end, either. I did run into the quicksave/autosave thing, of course, but I never, ever, ever rely on a quick or autosave as my primary method of saving. I'll use it before doing something that I'm unsure of (can I kill those enemies without dying? Can I steal this item without getting spotted? etc etc) so that I can quickly reset, and obviously I had to use manual saves for that until the patch. But whenever I'm going to turn off the game, or whenever I've finished something major like clearing out a big nest of enemies or completing a quest, I use a manual save. That's not just for Fallout, but for any game in general that uses this kind of save system.

As for other bugs or glitches, like I said, nothing major. I slow-mo killed a mole rat once and watched it sink into the ground. In Goodsprings, a random settler got stuck inside the bar in the saloon. As I was walking to Nipton, I found some ants that had killed a scorpion and one of them was stuck inside the scorpion so I couldn't kill it (the same thing happened a couple of times with radroaches stuck under debris in FO3, so that's nothing new). In Novac, as part of a certain quest where "something" is killing the brahmin, that "something" was just standing outside the pen all day and night, and it was marked as Friendly (this in no way prevented me from completing the quest).

Really, nothing that you don't occasionally see in Fallout 3.
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Vickey Martinez
 
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Post » Wed Mar 30, 2011 12:46 am

Two CTD's, FO3 still did that to me now and then.
1 bugged (I think) quest. Boyd's coversations options never let me interrogate the prisoner though I have been tasked to do so.
I never rely on auto saves anyway, that seems pretty basic to me, save early, save often.
Other than that I'm happy with the game, I feel for all those having issues though, been there with other games.
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Horse gal smithe
 
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Post » Wed Mar 30, 2011 12:46 pm

I get one or two a day. Par for the course for a game on this engine, really.
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mimi_lys
 
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Post » Wed Mar 30, 2011 11:04 am

So far with 20+ hours played, I've had;
1) a few creatures being part way stuck in a wall gliches. (2, maybe 3 times)
2) 1 gangmember floating 3 ft off the ground, stayed floating after i killed him :wink_smile:
3) 1 autosave crash, but I was trying to fast travel to another location as soon as I walked out the door, and the autosave may have be still trying to save, thus causing the crash.
4) alittle bit of a lag coming out of VATS once in awhile.

And that's all the problems so far. :brokencomputer:
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Tiffany Carter
 
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