I just want a good, competitive, solo SP campaign match

Post » Fri May 27, 2011 2:48 am

So, i'm level 16, and I finally just quit after watching 3 medics, all within 10 yards of me, and me being their "objective", just dance around for 10 seconds while under fire, and all die with out so much as even turning to me to toss a revive.

I'm not asking for a ton here, i was just wanting to have a decent, fun, competitive match without having to go through the bother of playing online. I personally dont like playing online, except with or vs friends. I hate dealing with the turds who think theyre god at whatever theyre doing, so i generally dont. Thats not unreasonable.

However... I've come to realize, that with out creating noob after noob after noob, that i cant have a decent match up. I've had to recently dumb it down to easy, in which case the AI's ALL act equally [censored], and i feel its bunk. I dont wana play with failtards, be they computerized fail or just normal player fail... Brink, to me, seems to force this onto you as you level up, and forces you out of playing the classes your comfortable and enjoy playing, to whatever you have to so you can basically solo the objective your self, while your allies just get ruled.

I've also noted, that for some reason, my weapons seem less, and less, and less effective, the higher up i go. I remember with my lowbie, using my SMG would rock any one who got within 5 feet of me, now its taking most of my extended clip just to down some one. I'm also having to glitch the AI to keep my self up, and complete objectives, which i dont find fun at all.

Wheres the game i bought, 15 levels ago? The one where me and my allies went in, executed some basic, AI conjured tactics, and if we did well, we held the objective, or when we didnt, we got pushed back. I've put in my effort to make my higher level character, i want to be able to have fun with allies that are as competent as i am.

I've thrown up a couple polls, to gauge what other people think. Do treat the second poll as a gauge of how you feel the AI behaves at various levels you've experienced/achieved.
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Clea Jamerson
 
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Post » Fri May 27, 2011 12:02 am

yeah the medics really need to be fixed, as well as the offense AI for completeing the objective. Im the type of person that likes to specialize in certain classes and for my first one, is a lvl 16 soldier and its been hell to get him there in sp.

The AI works fine for defense since all they do is fun around buffing and killing. On offense they get really stupid and constantly go after the control point instead of the actual objective, which I dont mind but when i actually use the objective wheel to say i will protect the person doing the objective i would really lik them to do the damn objective instead of just sit there or run in circles.

also they need to adjust the way difficulty is done since all easy mode does is makes the bots slightly more "awake", where as hard is impossible since the team AI just sits there or buffs (ive only beat the missions on defense in hard mode, cant do offense).
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FITTAS
 
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Post » Fri May 27, 2011 6:16 am

I think it would be a decent bandage if the AI was around, and if THEY were the right class, unless NO ONE else was around, that the objective would be their top concern. Also, if your gana make the player work in campaign, make the friendly AI work for the player. They should try to help with what the players doing, buff them, keep him alive. Not act like 10 yo olds that forgot their ADD meds. I mean, just one or two companions watching your back would be sweet, and feel real. Just... Something, anything to make it feel like your part of an actively operating team, not just a solo machine that was chumped up to impossible odds...
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Dominic Vaughan
 
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Post » Fri May 27, 2011 10:00 am

agreed, but since i play soldier i was constantly tryin to escort operatives and engineers to the objectives so it kinda felt like runnin with a squad (its just too bad that they rarely would do the objective when they got there).

maybe they could change up the AI a bit to allow them to work with whatever the players objective is, like when i say im goin to protect an operative, the operative would actually do the mission hes got to do while a medic could join in and revive and buff us.
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natalie mccormick
 
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Post » Fri May 27, 2011 4:55 am

Agreed. Like I said in another thread about the team AI, I have no problem multitasking. I just have a problem multitasking EVERYTHING for no other reason than to compensate for stupid AI.
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Krystal Wilson
 
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Post » Fri May 27, 2011 4:50 am

I'm close to level 10 (level 9 right now), and I feel that the AI is broken.
I wants a patch!

And don't tell me to go online, lol! This was supposed to a complete package. All other FPS'se [Halo: Reach; Killzone 2; CoD: MW1 and Black Ops] I have played had better single-player campaigns than Brink right now.

Agreed. Like I said in another thread about the team AI, I have no problem multitasking. I just have a problem multitasking EVERYTHING for no other reason than to compensate for stupid AI.

^This, lol! :D

This game would be heavenly if most of the bots were competent.
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victoria johnstone
 
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Post » Fri May 27, 2011 4:00 am

What I dont understand is that the friendly AI is pretty useless, but the opposition AI is actually quite smart and make decent pushes...whats the disconnect here?
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sophie
 
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Post » Fri May 27, 2011 5:40 am

What I dont understand is that the friendly AI is pretty useless, but the opposition AI is actually quite smart and make decent pushes...whats the disconnect here?

Agreed.

To draw a comparison for Halo: Reach players, I feel like the enemy is made up of Heroic Heretic Elites (possibly the most accurate and deadly class of enemy on equal footing with the player), and my teammates are clones of Kat.

The AI in Enemy Territory Quake Wars was good. Granted they stole a lot of my kills and objectives, but I'd be ok with that in Brink as long as they are competent. Which they are not, currently.

Remember how one of the devs promised that instead of you having to babysit the AI, the AI might wind up babysitting you? To quote Master Chief from the web series "Arby 'n' the Chief":

TROLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOL

But in all seriousness, Brink has a good foundation to be a great game. If the friendly AI was buffed (significantly), the enemy AI nerfed (not by a lot), and the lag eliminated, I would have no issue with this game at all.

Then again, I play as an Engineer. I could easily see human Medics become very frustrated with the single player mode, because they are combat support roles, not always the objective heroes the AI need you to be to proceed in the game. Soldiers and Operatives have things to do, yes, but Engineers, I think, have the more versatile role on the squad. Regardless if you are attacking or defending, turrets and mines are always useful, as are Upgraded Command Posts.

Currently, the only way Brink is truly a blast is if you are playing with three to seven friends online. I did that yesterday and we consistantly won, even against the Hard AI. Humans will organize both the class roles and the objective tactics far better than the AI. Humans are also far more capable of sitting back and letting others have the glory of the objective.

I experienced this yesterday too in the shipyard map playing as Security: we have six human players and two AI. When we got to the hack objective, the majority of us (even the dedicated Operatives among us) switched to support roles and provided cover fire for the two AI, who happily sat next to each other working on the objective, completely oblivious to the carnage of three Medium Turrets and rain of AR/SMG/chaingun/Lobster 'nade launcher fire around them.

Bottom line: Brink currently is a decent cooperative game. With some polish, it will be a great single player, cooperative, and competitive multiplayer game too.
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Cheryl Rice
 
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Post » Thu May 26, 2011 11:58 pm

I think the friendly AI needs a few tweaks, but I don't feel it's totally broken at this stage in the game - they're a little unreliable, and occasionally just slightly TOO stupid, but generally they strike a similar balance of useful and annoying to most players I've met (in other games, seeing as how I'm on PS3).

having heard that Richard Ham said they can tweak the AI, I'm fully expecting that as time goes on, that's going to happen, when they realise they messed up by passing on one of their intentions - they said even in single player you should feel like a team player, not the hero, but they made the AI reluctant to do any objective they can leave the player(s) to complete.

Not cool, SD. You say it's an easy fix... DO IT!

We don't mind competing with brutally intelligent allies just so we can get our XP. We want fun, and while the game IS fun so far, it could be EVEN BETTER!
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Jessie Rae Brouillette
 
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