So I join the dark brotherhood with my next character and wow, it's like 10 hours of content, that was written better the guild hall seems more alive and with a purpose, and I'm impressed. Then I do the thieves guild and it's the same way. Nice atmosphere, merchants where you can find them, quests that seem to make sense, and decent reward items, as well as 10+ hours of content.
So my guess is Bethesda had one team do the db and thieves guild quests, and some newbie do the mages guild. The mages guild quest made no sense, none of the characters had a long enough part to even leave an impression on me, and I felt like what I was doing didn't matter one bit. I was never promoted like in Oblivion to a new rank, never given anything really cool, and the writing could have been way better.
Fighters guild was ok, but it seemed totally oriented towards werewolves rather than doing anything for the fighters guild. The werewolf part should have been a small side quest you do for the leader guy, not the actual companions quest itself! I mean really? This is it? 2 hours and its over? So the ceremony was cool, and the end part was a little emotional (trying not to spoil here) but other than that, it was too short and felt like it had nothing to do with being a companion, but more about werewolves.
In Oblivion the mages guild quest was better. Necromancers a growing threat and a nice long progression of character with rewards and a feeling you are a small part of the guild. The guild was cooler with people everywhere. I could never find anyone to sell me anything in the Skyrim one.
Does anyone else feel this way? Like they slopped together the mages guild and put their hearts into the evil quests instead? To me it looks like a different team did the mages for sure. It was crap compared to the thieves guild and dark brotherhood, and I like playing a good guy, I am by no means partial to the evil play style, I just thought the evil guilds are done 10x better.



