and again a question:
I've created a small mod (see signature) that provides a spell to mark an undepleted ore vein of any type in the player's vicinity. Now I have added similar spells that will mark only ore veins of a specific type (e.g. 'Find Malachite').
I thought it would be nice (instead of scattering spell tomes in the game world) to give a specialized sniffer spell whenever the player (already in possession of the generalized spell) mines a new type of ore, like an experience bonus.
So I need a method to register when a piece of ore is added to the player's inventory due to mining (not buying). In order to stay compatible with other mods I would very much prefer, not to change the MineOre(Furniture)Script.
Any idea on this?
As a second topic it would be nice to give the spells 'Harvest Flora' (also in the mod) and 'Find Any Ore' to the player when he does the introductory alchemy/smithing quests ('do you need help...').
I imagine, I could put something like
if (TutorialBlacksmithing.IsCompleted() )into a run-once quest?
Thanks, again!
