True, but massive ambitious RPGs cost a lot of money to produce, even if you're not voice acting them. And I doubt an indie RPG could get the popularity that Minecraft does.
It's a strange situation. The indies don't have the funds to create something truly huge. And while big companies would have the funds to make that game that the indie developer would like to make, they wouldn't be able to do it exactly like that, because they're expected to release a triple A product with good graphics and full voice acting and all that expensive stuff. And it has to appeal to a large audience too, so they are more likely to get that money back.
yeah its a messed up situation, too bad we cant have the best of both worlds... one great example of comparing the old way of making games with a grand scope compared to triple A small scoped game is deus ex vs deus ex human revolution.
While HR has great atmosphere and some pretty good ideas, it just fails in comparison to the original in aspects of a true rpg. HR was basically a shooter with rpg elements in it, where as deus ex is an rpg with shooter elements.
@Xarnac the term rpg gets thrown around so much now that the name has pretty much degraded into meaning you level up or theres loot... which is sad but its the truth and in that aspect that statement is correct. what i beleive your definition of rpg is, theres really no game coming out other than maybe skyrim that will fit that definition of rpgs and maybe kingdom of amalur reckoning depending on how it turns out.