http://kerbalspaceprogram.com/ is a rocket launch simulation game currently under development but with playable alpha versions freely available, and it's already a ton of fun. I've been launching rockets for the past few days, each more outlandish than the last, many ending in catastrophic failure as I push the envelope ever further. It's not exactly rocket science, however - the interface is quite fluid, all the parts snap together cleanly (especially thanks to the new "symmetry tool" added in version 0.8.2) and you can be on the launchpad within minutes to pilot your flying Roman candles towards space. There's no real objective in the alpha version as yet, except for designing ever more efficient machines for plunging your Kerbals into the void.
You build your rockets using a mixture of solid fuel boosters and liquid fuel engines. Boosters give an immediate thrust increase and are lighter than engines plus their required fuel load, but liquid engines are better in the long-run when the boosters run out of fuel. http://www.youtube.com/watch?v=0TtCnJ7l8M4 one of my first launches using only solid boosters, barely lifting into the upper atmosphere. http://www.youtube.com/watch?v=RdFteXemRiQ was needed to reach high orbit - though it didn't quite achieve escape velocity (which someone calculated to be about 3.4 km/s.) That took a much heftier design: http://www.youtube.com/watch?v=3iqGngpwadU
(This was before the symmetry feature was added btw, so it all had to be painstakingly aligned - the slighest imbalance can be quite detrimental to stability at a thousand miles per hour!)
Give it a try - can you beat gravity, the atmosphere, and your own ambitious designs for ludicrous amounts of thrust to free the Kerbals from their tiny cradle?
edit: http://www.mediafire.com/?9dz3sdjwd288w23
