A special knock out blow needs to deal a some small damage, but otherwise put the target to sleep without causing an aggression. It also shall have a chance to fail and to start a fight. Possibly with an integration into the skill system so one can improve the failure rate, reduce the damage and extend the sleep duration.
Such a feature would save me from using semi-instant kills with a legendary daedric dagger while sneaking. I would give up the 15x and 30x damage multipliers for such a feature. No more need for the "OVER9000!!!" sneak attacks for me.
Or: change how paralysation works and turn it into something that can be used for more than killing.


