Is Killing Paarthurnax Worth It?

Post » Thu May 31, 2012 7:56 am

What do you guys think? I mean he is Alduin's brother and former ally.
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Yonah
 
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Post » Thu May 31, 2012 12:42 pm

Basically this optional quest is a Blades Dialog Override quest, you can technically do all the recruitment for the Blades before this occurs.

Also to sum up a lot of different topics, the blades are illogical and Paarthurnax is an http://tvtropes.org/pmwiki/pmwiki.php/Main/TheAtoner so you can either http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceDoorSlam or http://tvtropes.org/pmwiki/pmwiki.php/Main/RedemptionEarnsLife.
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James Smart
 
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Post » Thu May 31, 2012 5:04 am

Do you get anything for it?
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kitten maciver
 
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Post » Thu May 31, 2012 12:16 pm

It blocks the Greybeards dialog options and unblocks the Blades dialog options. (You can continue the autogen (Boilerplate) quests to your hearts content?)

If you kill him before the end of the game you will not get some dialog from Paarthurnax as he is dead or the Graybeards as they are not very pleased with your actions.

I don't think there is any physical reward.
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ruCkii
 
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Post » Thu May 31, 2012 5:57 pm

I'll just keep him alive then.
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kyle pinchen
 
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Post » Thu May 31, 2012 11:27 am

** All kinds of spoilers warning **


The Blades quests offer a permanent active effect, Dragon Infusion, which is supposed to reduce incoming damage from dragons by 25%. It would be worth it - except the quest reward is completely broken. PC players can add the perk manually. The perk might be worth swaying your decision, especially if you have collected all of the Word walls. The greybeard will no longer have anything to offer you, and the only benefit you'll get by keeping him around is the ability to switch which shout meditation you use. If you prefer only one, you get to keep it even after he dies so that is even less incentive.


That said, you can actually do both of these quests lines if you start working with the Blades immediately after completing Alduin's Wall, when Delphine asks you to bring her recruits. You can go get the recruits, complete the [currently broken] Dragon Infusion perk quest, and start doing the dragon hunting objectives until you have cleared them all out. Your window of opportunity for this is between Alduin's Wall until reading the scroll at Time-Wound / Alduin's Bane. Once you've read the scroll, then the Blades require Paarthurnax's death.
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Cheville Thompson
 
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Post » Thu May 31, 2012 4:46 pm

Sadly, the quest with the blades is broken...
And it is short : (

Kill Paat or not just for the RP, or if you think he deserve it....

You don't even get Blades armor or the Akaviri Blade
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Lil Miss
 
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Post » Thu May 31, 2012 8:12 pm

What do you guys think? I mean he is Alduin's brother and former ally.
WAY TO RUIN THE GAME FOR ME
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Manuela Ribeiro Pereira
 
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Post » Thu May 31, 2012 6:45 pm

WAY TO RUIN THE GAME FOR ME
This thread is in the spoilers section; why are you even in this section if you don't want to see spoilers?
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MARLON JOHNSON
 
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Post » Thu May 31, 2012 11:30 am

do I want to kill the friendly dragon who evolved morally to see my own race as worthy of saving, without whom the world would have ended?

do I want to kill the dragon who tells me that his innate nature is full of rage and violence, but has spent his whole life in monkish pursuit of making himself a better creature.

so that I can hang out in a dank [censored] dungeon with two losers and virtually no added game fun.

sure. and while i am at it, I will try and murder hope, the belief that we can transform into better people, and all that is good in the world.


that sounds reasonable and not pyschotic at all.
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saharen beauty
 
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Post » Thu May 31, 2012 9:48 am

Like most of the quests in this game, it doesn't really matter. There's no huge feeling of consequence. I did it a long time ago and it barely even occurs to me.
The greybeards will hate you and ask you never to return, but the Blades will be nice to you. So there ya go, that's all there is to it.

Probably a spoiler thread, btw.
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Jeff Tingler
 
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Post » Thu May 31, 2012 2:40 pm

Like most of the quests in this game, it doesn't really matter. There's no huge feeling of consequence. I did it a long time ago and it barely even occurs to me.
The greybeards will hate you and ask you never to return, but the Blades will be nice to you. So there ya go, that's all there is to it.

Probably a spoiler thread, btw.

Technically speaking it depends on the player on the other side of the fourth wall as it is a RPG and if you stop to think about what you did then it might realize the http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeHorror.

It might take a little bit of extension but killing him does mean you killing an http://tvtropes.org/pmwiki/pmwiki.php/Main/TheAtoner and all the associated http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceDoorSlam ramifications for your PC as the http://tvtropes.org/pmwiki/pmwiki.php/Main/AndTheAdventureContinues.
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Tanika O'Connell
 
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Post » Thu May 31, 2012 3:43 pm

Ahh! TV Tropes! :ahhh:
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Jessica Phoenix
 
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Post » Thu May 31, 2012 7:21 pm

What do you guys think? I mean he is Alduin's brother and former ally.
Follow your instincts. :wink_smile:
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City Swagga
 
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Post » Thu May 31, 2012 1:18 pm

Ahh! TV Tropes! :ahhh:

http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools but it is a http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife.
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Pete Schmitzer
 
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Post » Thu May 31, 2012 5:56 am

I not up to this part yet after playing this game for 120 hours. Someone please type spoiler next to the title. To me its very grey. He help me but he was a very bad boy. I know its a long time ago. This is like 'The Pitt' in Fallout3. Take the cure or not. Dose it change or not. It did not change that much in The Pitt and I pick both side with different characters.
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Budgie
 
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Post » Thu May 31, 2012 11:58 am

I not up to this part yet after playing this game for 120 hours. Someone please type spoiler next to the title. To me its very grey. He help me but he was a very bad boy. I know its a long time ago. This is like 'The Pitt' in Fallout3. Take the cure or not. Dose it change or not. It did not change that much in The Pitt and I pick both side with different characters.

The pit has an implied http://tvtropes.org/pmwiki/pmwiki.php/Main/MortonsFork in that there is always going to be slaves no matter who you side with. (You can also choose to peacefully resolve paths with speech checks too or even switch side in the middle of the last quest).

In Skyrim's quest there is a choice between ignoring it or killing him so technically it is significantly different than attempting to free slaves* (without consequence). In Fallout 3 neither side is particularly repentant about the state of their DLC area as they still have the slaves around and the slave dialog never changes after so they basically remain slaves even though you fought for their freedom. In this case your judging a single character for execution which is a lot more cut and dry as in one case he lives and the other he is dead. (Was bad but then is good now so killing him is like what kelticpete reason is: deny the possibility of hope, redemption, etc...)

Without any dialog options with the Blades the quest doesn't actually have any alternative paths other than taking the third option of ignoring it till it vanishes. In the Pitt you have an illusion of choice with about one outcome of weapons and items from the person of your choice. (And if looked in retrospect, if it doesn't change the working conditions then why kill an entire town just to replace the leadership with the same thing)(At least in this case Paarthurnax will literally try to change things for the better)

What is better then gray/gray morality or simulated real morality (http://tvtropes.org/pmwiki/pmwiki.php/Main/MoralityKitchenSink?from=Main.FullSpectrumMorality). And as TES is a fairly diverse universe there are a lot of black/gray/white, blue/orange, and every shade inbetween due to the variety. Which is good but at the same times the Blades are just illogical in Skyrim (Use call dragon in front of Delphine, Look its the previous right hand dragon).
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NIloufar Emporio
 
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Post » Thu May 31, 2012 5:50 pm

I was rather shocked when the blades asked me to kill Paarthurnax. After hearing Both his and the Greybeard's side of the story. (Paarth asking if being born good or struggling to overcome one's evil nature was the greater good especially got to me) I decided that the blades were not only narrow minded, but a relic from a past age who'd outlived their usefulness. I never bothered to bring them any recruits and decided it would be best if they just faded from history. Not to mention it was Paarthurnax who first taught men to shout, a power that might be lost forever if he died.

I like Roleplaying if you can't tell :P
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Alycia Leann grace
 
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Post » Thu May 31, 2012 11:53 am

i think my problem with it is that the blade really don't explain themselves well, they dont give me a great reason to do so
they just seem to be doing it cause they are dikes, i dont get it, like this is a new age for the blades
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Haley Merkley
 
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Post » Thu May 31, 2012 5:52 pm

do I want to kill the friendly dragon who evolved morally to see my own race as worthy of saving, without whom the world would have ended?

do I want to kill the dragon who tells me that his innate nature is full of rage and violence, but has spent his whole life in monkish pursuit of making himself a better creature.

so that I can hang out in a dank [censored] dungeon with two losers and virtually no added game fun.

sure. and while i am at it, I will try and murder hope, the belief that we can transform into better people, and all that is good in the world.


that sounds reasonable and not pyschotic at all.

Perfect, no more need be said. Actually, one more thing, dude if you're able to have these kind of insightful comments, it is indeed time to kill off the pink bunny in your sig. Actually all signatures should be killed off.
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Sammie LM
 
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Post » Thu May 31, 2012 4:54 pm

WAY TO RUIN THE GAME FOR ME

If this is a spoiler, you don't even know who Paarthurnax is....
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Nany Smith
 
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Post » Thu May 31, 2012 7:58 am

anyone who killed parthurnax is must have very sadistic impulses
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Alyesha Neufeld
 
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Post » Thu May 31, 2012 9:05 am

Perfect, no more need be said. Actually, one more thing, dude if you're able to have these kind of insightful comments, it is indeed time to kill off the pink bunny in your sig. Actually all signatures should be killed off.

OT: you can disable sigs displaying in your profile section....
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Krystal Wilson
 
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Post » Thu May 31, 2012 7:31 pm

do I want to kill the friendly dragon who evolved morally to see my own race as worthy of saving, without whom the world would have ended?

do I want to kill the dragon who tells me that his innate nature is full of rage and violence, but has spent his whole life in monkish pursuit of making himself a better creature.

so that I can hang out in a dank [censored] dungeon with two losers and virtually no added game fun.

sure. and while i am at it, I will try and murder hope, the belief that we can transform into better people, and all that is good in the world.


that sounds reasonable and not pyschotic at all.

:foodndrink: best response ever. Seriously, Beth, wouldn't been more logical to kill that [censored] Delphine(ridiculous name btw) and take the place as leader of the Blades :brokencomputer:
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Melis Hristina
 
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Post » Thu May 31, 2012 4:47 pm

:foodndrink: best response ever. Seriously, Beth, wouldn't been more logical to kill that [censored] Delphine(ridiculous name btw) and take the place as leader of the Blades :brokencomputer:

Weird. All woman "in charge" of something in this game (as far as I played) did something psychotic, annoying or stupid.

Womans that made your life worse:
1 - The Imperial Captain. She sends you to the block!
2 - Delphine with her psycothic "kill dragons, OMFG. Over there, kill 'eim awl".
3 - Astrid. She was a ass in the pain, dude. All-ego and she censoring drove Dark Brotherhood into a dark descent.
4 - Your wife, if you don't choose it wisely. Mjoll may be a problem if you're not a murderer.
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anna ley
 
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