Kind of a fix for the GECK lighting issue

Post » Mon Mar 14, 2011 6:41 pm

After finding the awesome fix provided by RegentEagle for the room marker and havok issue (http://www.gamesas.com/index.php?/topic/1148040-how-to-fix-lighting-havok-and-rendering-issues), I found that lighting was still a bit dogy. Some cells seemed to update lighting straight away, whilst others broke when you moved a light source and required a refresh of the cell view. I've took a look at this, and have found that if you add a room marker to the cell, any size, anywhere, then lighting works properly in the geck. It's weird but it's kind of a solution :P
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Timara White
 
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Post » Tue Mar 15, 2011 2:13 am

It doesn't work that way for me. Even in cells with roommarkers & portals lighting update needs a refresh.
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Sophie Louise Edge
 
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Post » Tue Mar 15, 2011 1:39 am

Have you applied the other fix here?

http://www.gamesas.com/index.php?/topic/1148040-how-to-fix-lighting-havok-and-rendering-issues
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OnlyDumazzapplyhere
 
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Post » Tue Mar 15, 2011 4:57 am

Great fix!
Thanks, with these fixes the GECK works like its supposed to now.
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Eoh
 
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Post » Mon Mar 14, 2011 11:06 pm

I place one and lighting still doesnt show up.
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kasia
 
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