Lack of Dungeons and interiors to explore :(

Post » Sun Mar 06, 2011 6:23 am

New Vegas, in my opinion, improves on Fallout 3 in every way but one.

There are no huge, multi-levelled areas to explore.

If we look back at F3, we had:

The Nuka Cola plant,
Red Racer factory,
Dunwich Building,
Yao Guai Tunnels,
Fort Constantine,
Fort Bannister,
Our Lady of Hope Hospital,
Statesman Hotel,
Anchorage Memorial,
Arlington Library,
Vault-Tec HQ,
Little Lamplight,
Bethesda Ruins,
LOB Industries,
Cliffside Caverns,
Hubris Comics,
Roosevelt Academy,
Chryslus Building
Capital Building,
History and Technology Museums,
National Archives

...all of which were huge, multi-levelled areas full of loot, visual gags and backstory.

Is there even one place in New Vegas that is as epic to explore as any of these?

All we have is 4 Casinos, some Vaults and an empty sewer.

I love how they did the Vaults in the game, but anyone else feel like the interior exploration is lacking?
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FABIAN RUIZ
 
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Post » Sun Mar 06, 2011 11:05 am

New Vegas, in my opinion, improves on Fallout 3 in every way but one.

There are no huge, multi-levelled areas to explore.

If we look back at F3, we had:

The Nuka Cola plant,
Red Racer factory,
Dunwich Building,
Yao Guai Tunnels,
Fort Constantine,
Fort Bannister,
Our Lady of Hope Hospital,
Statesman Hotel,
Anchorage Memorial,
Arlington Library,
Vault-Tec HQ,
Little Lamplight,
Bethesda Ruins,
LOB Industries,
Cliffside Caverns,
Hubris Comics,
Roosevelt Academy,
Chryslus Building
Capital Building,
History and Technology Museums,
National Archives

...all of which were huge, multi-levelled areas, full of loot, visual gags and backstory.

Is there even one place in New Vegas that is as epic to explore as any of these?

All we have is 4 Casinos, some Vaults and an empty sewer.

I love how they did the Vaults in the game, but anyone else feel like the interior exploration is lacking?

yes
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Stephanie Kemp
 
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Post » Sun Mar 06, 2011 4:02 am

Meh dungeons based on the Bethesda engine give me a headache and make me claustrophobic

The less the better

FO3 annoyed me after awhile if your not in a indoor structure your in a subway tunnel

Why the heck was the City not open ended that was the biggest let down ever!
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Chantel Hopkin
 
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Post » Sun Mar 06, 2011 5:32 am

Nah not really.
The buildings I could enter were nice enough as they were.
I'd complain that a lot of buildings are boarded up.
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Donatus Uwasomba
 
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Post » Sun Mar 06, 2011 10:56 am

i think theres another topic on this.
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matt oneil
 
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Post » Sun Mar 06, 2011 7:10 am

i think theres another topic on this.


200 post it's closed this is now the new one :)
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TRIsha FEnnesse
 
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Post » Sun Mar 06, 2011 6:14 am

200 post it's closed this is now the new one :)




*koff* Don't you mean "the new new one, as compared to the old pre-existing new one?"

http://www.gamesas.com/index.php?/topic/1138246-lack-of-dungeons-in-fonv/
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A Dardzz
 
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Post » Sun Mar 06, 2011 11:47 am

Yes, hopefully DLC will add more interior exploration.
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Heather Dawson
 
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Post » Sun Mar 06, 2011 2:27 am

Yes, hopefully DLC will add more interior exploration.

It's funny how we all wish that a DLC will fix everything.
I doubt any of our problems will be adressed in the DLC's though. /cynic
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Trey Johnson
 
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Post » Sun Mar 06, 2011 3:14 pm

Make them worth exploring and i'll be happy to have a lot of them in the next game.
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u gone see
 
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Post » Sun Mar 06, 2011 12:05 pm

I would've liked to see more interiors. Last night, I explored Camp Searchlight, Cottonwood Cove, Westside and the perimeter of New Vegas. And I noticed a vast number of "boarded-up" houses. Nearly all of Nipton's houses had interiors. Unblocked doors are like finding needles in haystacks.

Some of the environments are what I enjoyed - notably Camp McCarran and Camp Searchlight. I'm sure there will be more.
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Anna Watts
 
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Post » Sun Mar 06, 2011 1:20 pm

I would've liked to see more interiors. Last night, I explored Camp Searchlight, Cottonwood Cove, Westside and the perimeter of New Vegas. And I noticed a vast number of "boarded-up" houses.

Yeah,you'd think the legion would occupy the chalets in Cottonwood. They even look like Roman Legionary barracks!
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DAVId Bryant
 
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Post » Sun Mar 06, 2011 2:18 pm

There were also a vast number of boarded up buildings in FO3, don't forget. :)


But, yeah - there were also alot more available, interesting, and detailed non-quest locations in FO3. (Of course, this made up for the shallow quest system. At least for those of us who enjoy the whole "rooting around through buildings/sewers/etc" thing.)
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LuCY sCoTT
 
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Post » Sun Mar 06, 2011 1:56 am

fallout 3 had more things happening in the little settlements, vegas seemed to have a few people that sent you on tasks. Both games disapointed me on having just one real major city. They often forget the greatness of fallout 2. Ghoul towns ,mutant towns, raider towns , tech head towns, cheap towns... then New Reno.

The idea for costumes was great, but if I dress Up as an NCR guard then kill a NCR gaurd then remove my costume after being hidden... they still know its me ... How about some kind of reason other then some few dialogue choices for putting on a NCR uniform. (Reminds me of hitman)
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carla
 
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Post » Sun Mar 06, 2011 4:55 am

It's funny how we all wish that a DLC will fix everything.
I doubt any of our problems will be adressed in the DLC's though. /cynic



How sad is it when you think of the fact you have to pay for a fix.
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Elina
 
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