Lack of reality in history

Post » Sun Jun 10, 2012 4:44 am

oh yeah, I remember the other day I was jumping from rooftops just like in skyrim....

clearly the gravity is different, but you can ask that 87 degrees horse if you are not sure....

Have no idea what you're talking about with that 87 degrees horse.

Maybe you should get into parkour...
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Christie Mitchell
 
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Post » Sat Jun 09, 2012 11:15 pm

I think now you're confusing a matter of game mechanics with the intended physics of the game world. It'd simply be tedious to make it too realistic. I mean, jumping on roofs is a damn staple of games. If you don't put it in, then you're sure to piss people off.

I like kingdoms of amalur, but you can't jump worth a crap there... except in designated jumping spots.
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Noraima Vega
 
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Post » Sun Jun 10, 2012 2:32 am

...while others forget that, for some, it would turn out to be even more fun if the game became more realistic.

To a point...beyond that it ruins the fun.
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Marnesia Steele
 
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Post » Sun Jun 10, 2012 9:41 am

Have no idea what you're talking about with that 87 degrees horse.

Maybe you should get into parkour...

sorry, in the real world we aren't all americans or english...(like in skyrim)

http://www.indiegamereviewer.com/review-elder-scrolls-v-skyrim-and-the-indie-user-mods-that-brought-us-here/
check the 3rd pic
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laila hassan
 
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Post » Sun Jun 10, 2012 9:57 am

I think now you're confusing a matter of game mechanics with the intended physics of the game world. It'd simply be tedious to make it too realistic. I mean, jumping on roofs is a damn staple of games. If you don't put it in, then you're sure to piss people off.

I like kingdoms of amalur, but you can't jump worth a crap there... except in designated jumping spots.

then why shouldn't it be a different world? why comparing fantasy worlds with earth?
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jenny goodwin
 
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Post » Sun Jun 10, 2012 3:25 pm

Ahhh....
Sigh.
Double sigh.

Look at the screen. Watch closely.
Go into a wood or something. Notice how the same view could take place on Earth - but for some specific differences.
The wind blows. The grass waves. Snow falls. Water streams.

It's just like Earth but with the addition of a superimposing layer of Magic. Still, the similarities are overwhelming and that's why Tamriel is immediately recognizable.

The superficial similarities are there, but the only fundamental similarities can be found in the dreamtime of our species when we thought the universe was a mythical place and had not yet invented physics.
http://www.imperial-library.info/content/cosmology sums it up well.

To understand Tamriel first and foremost you need to understand the power of story, of myth.
(A myth is a religious fantasy. What you meant above when describing history was a saga.
A saga is a non-religious tale with a historical basis. A fairytale is non-religious fantasy and a legend is religious in nature and has a historical basis. These are the four main distincitions made in the epic genre of literature.)
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Laura-Lee Gerwing
 
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Post » Sun Jun 10, 2012 1:27 am

http://www.indiegamereviewer.com/review-elder-scrolls-v-skyrim-and-the-indie-user-mods-that-brought-us-here/

3rd pic

You're completely missing the point.

#1 I don't think that's intentional. It's painfully obvious it's a software shortcoming.
#2 WHat I mean is this: In all normal instances, Tamriel is just like earth. All laws of physics seem to apply, to the best of the software capabilities. Like I said, go into a wood. Watch closely. Is there anything, anything at all, that is fundamentally different from any wood on Earth?
#3 When magic comes into play, it suspends or aters the forementioned laws, but what that means is that those laws are in place and have to be suspended in this instance.
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Christine
 
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Post » Sun Jun 10, 2012 1:26 am

You're completely missing the point.

#1 I don't think that's intentional. It's painfully obvious it's a software shortcoming.
#2 WHat I mean is this: In all normal instances, Tamriel is just like earth. All laws of physics seem to apply, to the best of the software capabilities. Like I said, go into a wood. Watch closely. Is there anything, anything at all, that is fundamentally different from any wood on Earth?
#3 When magic comes into play, it suspends or aters the forementioned laws, but what that means is that those laws are in place and have to be suspended in this instance.

I'm sill of the idea that gravity is totally different from earth, not only in skyrim but in every TES game, so I still don't see the point in comparing a fantasy world with the real world, plain and simple, can you dig that?
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Kevin Jay
 
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Post » Sun Jun 10, 2012 7:18 am

You're completely missing the point.

#1 I don't think that's intentional. It's painfully obvious it's a software shortcoming.
#2 WHat I mean is this: In all normal instances, Tamriel is just like earth. All laws of physics seem to apply, to the best of the software capabilities. Like I said, go into a wood. Watch closely. Is there anything, anything at all, that is fundamentally different from any wood on Earth?
#3 When magic comes into play, it suspends or aters the forementioned laws, but what that means is that those laws are in place and have to be suspended in this instance.

Other way around Im afraid.
Tamriel is a deeply magical and mythological place and rather than the magic being superimposed on normal things, it is the normal things that are suprisingly present in a magical universe, likely due to convergent evolution or if you want an out-game explanation, because people need things to identify with when presented with a story.
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Nicole Elocin
 
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Post » Sun Jun 10, 2012 12:11 pm

The superficial similarities are there, but the only fundamental similarities can be found in the dreamtime of our species when we thought the universe was a mythical place and had not yet invented physics.
http://www.imperial-library.info/content/cosmology sums it up well.

To understand Tamriel first and foremost you need to understand the power of story, of myth.
(A myth is a religious fantasy. What you meant above when describing history you meant saga.
A saga is a non-religious tale with a historical basis. A fairytale is non-religious fantasy and a legend is religious in nature and has a historical basis. These are the four main distincitions made in the epic genre of literature.)

You have got to be kiding.
Tamrie is instantly recognizable
If any of the fundamental forces that help shape life on Earth wasn't present on Tamriel we would instantly notice the difference.
The fact that we don't speaks volumes.

You can quote bulky lore, yet that doesn't change the fact that if you go into a wood in SKyrim, virtually nothing will be ostentatiouslky different from planet earth. Your whole experience there will remind you and attempt to mimic a anologous experience on Earth. The same goes for villages and cities.

Regarding magic. Thefact you need a - let's call it transcendant for lack of a better word - transcendant device to suspend the on going laws of physics means...well...that such laws are on going.
Nirm is Earth with a layer of magic, for all purposes and effects.
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Michelle Serenity Boss
 
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Post » Sun Jun 10, 2012 1:42 am

The dark ages lasted over a thousand years with out change and the 1980's seemed to go on for longer than that.
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Dragonz Dancer
 
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Post » Sun Jun 10, 2012 1:39 am

Magic has changed with time, we dont need to make spells anymore and we can now shoot magic from our hands like a flame thrower.
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Aman Bhattal
 
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Post » Sun Jun 10, 2012 1:02 am

You have got to be kiding.
Tamrie is instantly recognizable
If any of the fundamental forces that help shape life on Earth wasn't present on Tamriel we would instantly notice the difference.
The fact that we don't speaks volumes.

You can quote bulky lore, yet that doesn't change the fact that if you go into a wood in SKyrim, virtually nothing will be ostentatiouslky different from planet earth. Your whole experience there will remind you and attempt to mimic a anologous experience on Earth. The same goes for villages and cities.

Regarding magic. Thefact you need a - let's call it transcendant for lack of a better word - transcendant device to suspend the on going laws of physics means...well...that such laws are on going.
Nirm is Earth with a layer of magic, for all purposes and effects.

In fact, the reason you can breathe on Tamriel is because of Kynareth's blessing.
There are no 'natural laws' as such in the Mundus, there are the Earthbones, which are Aedra wholly dissolved into the project at Creation to give it bones to hold it together.
These Earthbones can be manipulated in a variety of ways, the most famous of which were the tonal architects of the Dwemer who had found a way to reverse the subgradient tendencies of the Mundus into anti-creation.

A lot of our fundamental laws of nature are either not present or work vastly different in the Mundus.
The Dawn Era was 6500 years ago, so evolution as we know it is out.

It is widely, vastly different from Earth and the only similarities are superficial.
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Dragonz Dancer
 
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Post » Sun Jun 10, 2012 5:47 am

Nirm is Earth with a layer of magic, for all purposes and effects.

just....NOPE.
let me ask my orc friend, he's at the dwemer ruins...wait, there's no orcs or dwemer ruins on earth...
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Sarah Unwin
 
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Post » Sun Jun 10, 2012 9:53 am

Guess we'll have to agree to disagree then.
You keep quoting Lore.
But my screen says otherwise.

Proof is in the pudding, my good friend.
And the pudding in front of me is eloquent.

This kind of thing annoys me.
I present proof, rhyme and reason, all you do is repeat the same things which have been disputed and then claim you have eloquent pudding, suggesting you havent looked up the meaning of the word eloquent.
Its vexing because I have to shift my mental gears down just in order not to overshoot you all the time.
Im not really the patient sort though, so Ill just quote Vivec at you, which Ive found rather theraqeutic in circumstances like these.

"
What created the Wheel?
Anu and Padhome, stasis and change, both vast realms sitting in the void, they created it. Not vast, infinite, as the void was infinite. Imagine an infinity enclosed by another; you come away with a bubble. Now watch as the two bubbles touch. Their intersection is a perfect circle of pattern and possibility that we shall call the Aurbis. The Aurbis is the foundation of the Wheel.
What are the spaces within and without of the Wheel?
Outside the wheel is the void, bereft of anything. It cannot be named. If it has more aspects than stasis and change, they are outside of true language. Inside of the Wheel is the Aurbis, as I have explained.
What is the rim of the Wheel?
As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns. These etada eventually congealed.
Anu’s firstborn, for he mostly desired order, was time, anon Akatosh. Padhome’s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan. As time allowed more and more patterns to individualize, Lorkhan watched the Aurbis shape itself and grew equally delighted and tired with each new shaping. As the gods and demons of the Aurbis erupted, the get of Padhome tried to leave it all behind for he wanted all of it and none of it all at once. It was then that he came to the border of the Aurbis.
He saw the Tower, for a circle turned sideways is an “I”. This was the first word of Lorkhan and he would never, ever forget it.
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Elle H
 
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Post » Sun Jun 10, 2012 12:32 am

If I swing a two-handed axe at your head, you don't get up again...no matter what protection you are wearing. You accept that this doesn't happen, now just use the same ability to disregard logic and apply it to the parameters of the fantasy world...problem solved!
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Farrah Lee
 
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Post » Sun Jun 10, 2012 7:08 am

A: It's high fantasy, things generally don't progress beyond the Middle Ages. And it's better off for it, the game would loose its feel if we brought in guns. Fallout is better for that kind of thing
B: Technology evolves at an exponential rate, meaning the further along you are on a timeline, the faster the rate of technology grows. I mean, today, the world will look different when I die compared to when I was born. However, 10,000 years ago, the technology available (aka, basic tools and huts) would pretty much not change during my lifetime, or even my granchildrens lifetime.
C; On a side note, I was reading the lore yesterday too, and I must admit, it is pretty awesome. I'm amazed that they came up with like, 7,000 years of really rich and detailed history spanning an entire continent all from scratch.
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Jake Easom
 
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Post » Sun Jun 10, 2012 12:38 am

This kind of thing annoys me.
I present proof, rhyme and reason, all you do is repeat the same things which have been disputed and then claim you have eloquent pudding, proving you havent looked up the meaning of the word eloquent.
Its vexing because I have to shift my mental gears down just in order not to overshoot you all the time.
Im not really the patient sort though, so Ill just quote Vivec at you, which Ive found rather theraqeutic in circumstances like these.

"
What created the Wheel?
Anu and Padhome, stasis and change, both vast realms sitting in the void, they created it. Not vast, infinite, as the void was infinite. Imagine an infinity enclosed by another; you come away with a bubble. Now watch as the two bubbles touch. Their intersection is a perfect circle of pattern and possibility that we shall call the Aurbis. The Aurbis is the foundation of the Wheel.
What are the spaces within and without of the Wheel?
Outside the wheel is the void, bereft of anything. It cannot be named. If it has more aspects than stasis and change, they are outside of true language. Inside of the Wheel is the Aurbis, as I have explained.
What is the rim of the Wheel?
As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns. These etada eventually congealed.
Anu’s firstborn, for he mostly desired order, was time, anon Akatosh. Padhome’s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan. As time allowed more and more patterns to individualize, Lorkhan watched the Aurbis shape itself and grew equally delighted and tired with each new shaping. As the gods and demons of the Aurbis erupted, the get of Padhome tried to leave it all behind for he wanted all of it and none of it all at once. It was then that he came to the border of the Aurbis.
He saw the Tower, for a circle turned sideways is an “I”. This was the first word of Lorkhan and he would never, ever forget it.


If it annoys you, there are several options avaiable to you, one of which is to skip my post.

The pudding is the game.
The game depicts Skyrim pretty much like Earth with the addition of magic - which suspends the laws of physics - and the addition of alien fauna - which pretty much is a variation on a theme, i. e., the creatures are not fundamentally different from our fauna.
Now, you can keep quoting Lore all you want but if for for all given purposes and effects Skyrim resembles Earth with magic and some xenomorphic creatures thrownn in, the argument that fantasy = / = reality is but a frail cop out.

One other aspect one has to consider is that the way the series depicts the landscape keeps shifting towards increased realism, i. e., likenes sto Earth:
- Shadows. More realitc, resembles Earth. Check.
- Grass waves. More realitic, resembles Earth. Check.
- Water behaviour and look. More realistic, resembles Earth. Check.

I could go on for ever.

So keep quoting lore all you wish. It does't change the fact that the game in front of me behaves like planet Eart 90% of the time. As for the other 10% it suspends the laws of physics which is an implict acknowledgement that such laws are in place.

I'm sorry if that annoys ou.
You'll have to deal with it anyway.

But I do find your cockyness refreshing.
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Danial Zachery
 
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Post » Sun Jun 10, 2012 10:31 am

If it annoys you, there are several options avaiable to you, one of which is to skip my post.

The pudding is the game.
The game depicts Skyrim pretty much like earth with the addition of magic - which suspends the laws of physics - and the addition of alien fauna - which pretty much is a variation on a theme, i. e., the creature are not fundamentally different from our fauna.
Now, you can keep quoting Lore all, you want but if for for purposes and effects Skyrim resembles Earth with magic and some xenomorphic creatures thrownn in the argument that fantasy = / = reality is but a frail cop out.

One other aspect one has to consider is the way the series depicts the landscape keeps shifting towards increased realism:
- Shadows. More realitc. Check.
- Grass waves. More realitic. Check.
- Water behaviour and look. More realistic. Check.

I could go on for ever.

So keep quoting lore all you wish. It does't change te fact that the game in front of behaves like planet Eart 90% of teh time. As forteh other 10% it suspends the laws of physics which is an implict acknowledgement that such laws are in place.

I'm sorry if that annoys ou.
But you'll have to deal with it anyway.

Well its funny really, because you keep missing the fundamental concept here.
That the superficial similarities are there is nothing when faced with the fundamental differences, and I have also already given you the out-game explanation.
You keep making little lists and never adress the point, which is that it is a mythical universe at heart, not a physical one.

And now, by popular request, more Vivec.

What are the spokes of the Wheel?
For ages the etada grew and shaped and destroyed each other and destroyed each other’s creations. Some were like Lorkhan and discovered the void outside of the Aurbis, though if some saw the Tower I do not know, but I know that, if they did, none held it in such high esteem. In any case, some of those that did see the void created its like inside the Aurbis, but each of these smaller voids sought each other out. Void shall follow void; the etada called it Oblivion. What was left of the Aurbis was solid change, otherwise known as magic. The etada called this Aetherius.
Now Lorkhan had by at this point seen everything there was to see, and could accept none of it. Here were the etada with their magic and their voids and everything in between and he yearned for the return to flux but at the same time he could not bear to lose his identity. He did not know what he wanted, but he knew how to build it. Through trickery (“We have made the Aurbis unstable with the voids”) and wisdom (“We are of two minds and so should make a perfect gem of compromise”) and force (“Do what I say, rude spirit”), he bound some of the strongest etada to create the World.
The spokes of the Wheel are the eight gifts of the Aedra, sons and daughters of Aetherius. The voids between each spoke number sixteen, and their masters are the sons and daughters of Oblivion. The center of the Wheel was another circle, the hub, which held everything together. The etada called this Mundus.
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Mr. Ray
 
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Post » Sat Jun 09, 2012 10:53 pm

I guess too many changes will make fans mad...just my opinion

yeah
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FirDaus LOVe farhana
 
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Post » Sun Jun 10, 2012 12:02 am

If it annoys you, there are several options avaiable to you, one of which is to skip my post.

The pudding is the game.
The game depicts Skyrim pretty much like Earth with the addition of magic - which suspends the laws of physics - and the addition of alien fauna - which pretty much is a variation on a theme, i. e., the creatures are not fundamentally different from our fauna.
Now, you can keep quoting Lore all you want but if for for all given purposes and effects Skyrim resembles Earth with magic and some xenomorphic creatures thrownn in, the argument that fantasy = / = reality is but a frail cop out.

One other aspect one has to consider is that the way the series depicts the landscape keeps shifting towards increased realism:
- Shadows. More realitc, resembles Earth. Check.
- Grass waves. More realitic, resembles Earth. Check.
- Water behaviour and look. More realistic, resembles Earth. Check.

I could go on for ever.

So keep quoting lore all you wish. It does't change the fact that the game in front of me behaves like planet Eart 90% of the time. As for the other 10% it suspends the laws of physics which is an implict acknowledgement that such laws are in place.

I'm sorry if that annoys ou.
But you'll have to deal with it anyway.

I'm assuming you have only played Skyrim, and maybe Oblivion? Trust me, a lot of these people are Tamrielic lore aficionados, if they say something relating to the history of the lore, chances are, they are right. Also, it is high fantasy, Bethesda can do whatever the hell they want with it, just because it has some similaries, like including grass and water, instead of some made up liquid, doesn't mean the world as a whole corrosponds to the real world. Also, all three of your examples have more to do with increased graphics capibilities than anything else, you are really over thinking it.
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Silencio
 
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Post » Sun Jun 10, 2012 6:44 am

Considering that they produce games that are 200 years apart from each other that would make a 1000 year span for the 5 games (counting arena till Skyrim). Even the Dark age of Europe didnt last that long.

Besides that its seems that Tech in the Elder scrolls seems to be going back and forth and than mixed up, eg low tech on everything but 16th century saw mills are present in several villages?

There are a couple of things going on there that I think account for the difference

-- The recent fall of the Empire. That means that travel is harder, more dangerous and less likely. Most people in those situations would live within 25 miles of home. Another effect is the decline in educational levels -- which probably contributes to the loss of Magicks and the lower number of books in Skyrim -- which means that people know less than their ancestors. In the age of Oblivion/Morrowind, everyone was literate, thus could innovate and study at their leisure.

-- The wars. When you fear that you'll be invaded or killed, or that a civil war will burn down your village you spend more time and energy trying to protect what you have, rather than trying to innovate something new. Ulfric's war is probably holding back innovation as people don't think that the new inventions will survive an invasion by Stormcloaks, Imperials or for that matter Thalmor.

-- Thalmor themsleves. I find it hard to believe that they're only interested in Talos. They probably would nix any new magickal technique that's better than what the Psyjiics have simply because they know that they're going to be fighting again at some point. No sense in allowing Winterhold mages to create "Nuclear Enemies Explode" if they have the power to prevent it. That's why the Thalmor are in the Winterhold college, at least that's the logical reason -- to prevent innovations that threaten them.

-- Magicks in the world may very well make some of our technologies less desireable. Dunnmer have very little interest in airplanes -- they can levitate, and that actually works better than TWA in our world. And you don't need to remove your shoes and belt to levitate. It's the same with other types of devices -- if there's a magickal way to do that function, there's probably not all that much incentive to create technologies to do the same thing. They have magickal birds (the novels) for distance communications, so they aren't going to build the internet. They have magelight so lightbulbs aren't needed. There isn't much demand.
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Project
 
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Post » Sun Jun 10, 2012 7:53 am

Well its funny really, because you keep missing the fundamental concept here.
That the superficial similarities are there is nothing when faced with the fundamental differences, and I have also already given you the out-game explanation.
You keep making little lists and never adress the point, which is that it is a mythical universe at heart, not a physical one.

And now, by popular request, more Vivec.

What are the spokes of the Wheel?
For ages the etada grew and shaped and destroyed each other and destroyed each other’s creations. Some were like Lorkhan and discovered the void outside of the Aurbis, though if some saw the Tower I do not know, but I know that, if they did, none held it in such high esteem. In any case, some of those that did see the void created its like inside the Aurbis, but each of these smaller voids sought each other out. Void shall follow void; the etada called it Oblivion. What was left of the Aurbis was solid change, otherwise known as magic. The etada called this Aetherius.
Now Lorkhan had by at this point seen everything there was to see, and could accept none of it. Here were the etada with their magic and their voids and everything in between and he yearned for the return to flux but at the same time he could not bear to lose his identity. He did not know what he wanted, but he knew how to build it. Through trickery (“We have made the Aurbis unstable with the voids”) and wisdom (“We are of two minds and so should make a perfect gem of compromise”) and force (“Do what I say, rude spirit”), he bound some of the strongest etada to create the World.
The spokes of the Wheel are the eight gifts of the Aedra, sons and daughters of Aetherius. The voids between each spoke number sixteen, and their masters are the sons and daughters of Oblivion. The center of the Wheel was another circle, the hub, which held everything together. The etada called this Mundus.


I can see that it's difficult for you to be empathic, a word which I have googled, for we in the Third World cannot afford dictionaries nor a decent education.

Let's put it bluntly, shall we:

I dont give a F**K about lore.

Inhabitans of Nirn can breath because Daedra piss pearly drew drops of pink translucent oxygen, for all I care.
The reality of the game is what matters to me. If for all given purpoes and effects Nirn pretty much resembles planet Earth and if even the differences are variations of earthly themes, than no matter how you conjure up Lore on your defence, Nirn is Earth with magic and alien flora and fauna.

One also needs to realize the evolution of the series has been towards increased realism, i. e., the depiction of Nirn is getting closer to planet Earth. So, in what visible audible way is Nirn different from Earth, apart from magic and fauna?

Now, I'm all fine and dandy about you breathing lore, quoting lore. I Commend you for that.
Just don't assume others should like what you do and to the extent that you do.

If this doesn't get through to you, doesn't clarify my stnce and point of view to you, Heaven knows what will.
Finally, I would urge to quit the condescendence. Unlike the cockyness, It just doesn't become you.
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Isaac Saetern
 
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Post » Sun Jun 10, 2012 10:35 am

IF nessesity is the mother of invention and if you don't need something, then chances are it's not going to happen.

Plus who's to say that someone didn't try? We as a people don't really think in terms of what a "God" can do physically, because we don't see it, it's their in History, but not history we can touch, so to speak. The people of Tamerial "live with their Gods", They physically affect eveyday life. I don't have to read lore to see that, just "live" in the world while playing the game.

Go to an Alter get healed and other blessing's. I'm not even going to say how that wouldn't work in RL. opp's I did.

No matter how "Earth Like" it is, it's not. It's like something I read once. "If the six is bad it's 98% of a relationship, if the six is good it's 2%".

JMO.
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NAkeshIa BENNETT
 
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Post » Sun Jun 10, 2012 1:25 pm

I'm assuming you have only played Skyrim, and maybe Oblivion? Trust me, a lot of these people are Tamrielic lore aficionados, if they say something relating to the history of the lore, chances are, they are right. Also, it is high fantasy, Bethesda can do whatever the hell they want with it, just because it has some similaries, like including grass and water, instead of some made up liquid, doesn't mean the world as a whole corrosponds to the real world. Also, all three of your examples have more to do with increased graphics capibilities than anything else, you are really over thinking it.

OH, But I'm not disputing their knowledge. They sure are knowledgeable. No question about that.

Let me asky you a few questions then:

1. In what visible audible ways is Nirn fundamentally different from planet Earth, besides a ) magic and b ) fauna and flora?
2. Take fauna and flora. In what ways are Nirn's fauna and flora not a variation on earthly themes?
3. If you walk around Skyrim, say a busy Markarth street, in what visible audible way do people behave diferently from how they would on planet Earth under anologous circumstnces?

The corolary is, of course, that if Nirn is for all given purposes and effects pretty much like planet Earth, trhan in this instance the habitual statement
fiction = / = reality
holds no watrer.
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Timara White
 
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