This kind of thing annoys me.
I present proof, rhyme and reason, all you do is repeat the same things which have been disputed and then claim you have eloquent pudding, proving you havent looked up the meaning of the word eloquent.
Its vexing because I have to shift my mental gears down just in order not to overshoot you all the time.
Im not really the patient sort though, so Ill just quote Vivec at you, which Ive found rather theraqeutic in circumstances like these.
"
What created the Wheel?
Anu and Padhome, stasis and change, both vast realms sitting in the void, they created it. Not vast, infinite, as the void was infinite. Imagine an infinity enclosed by another; you come away with a bubble. Now watch as the two bubbles touch. Their intersection is a perfect circle of pattern and possibility that we shall call the Aurbis. The Aurbis is the foundation of the Wheel.
What are the spaces within and without of the Wheel?
Outside the wheel is the void, bereft of anything. It cannot be named. If it has more aspects than stasis and change, they are outside of true language. Inside of the Wheel is the Aurbis, as I have explained.
What is the rim of the Wheel?
As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns. These etada eventually congealed.
Anu’s firstborn, for he mostly desired order, was time, anon Akatosh. Padhome’s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan. As time allowed more and more patterns to individualize, Lorkhan watched the Aurbis shape itself and grew equally delighted and tired with each new shaping. As the gods and demons of the Aurbis erupted, the get of Padhome tried to leave it all behind for he wanted all of it and none of it all at once. It was then that he came to the border of the Aurbis.
He saw the Tower, for a circle turned sideways is an “I”. This was the first word of Lorkhan and he would never, ever forget it.
If it annoys you, there are several options avaiable to you, one of which is to skip my post.
The pudding is the game.
The game depicts Skyrim pretty much like Earth with the addition of magic - which suspends the laws of physics - and the addition of alien fauna - which pretty much is a variation on a theme, i. e., the creatures are not fundamentally different from our fauna.
Now, you can keep quoting Lore all you want but if for for all given purposes and effects Skyrim resembles Earth with magic and some xenomorphic creatures thrownn in, the argument that fantasy = / = reality is but a frail cop out.
One other aspect one has to consider is that the way the series depicts the landscape keeps shifting towards increased realism, i. e., likenes sto Earth:
- Shadows. More realitc, resembles Earth. Check.
- Grass waves. More realitic, resembles Earth. Check.
- Water behaviour and look. More realistic, resembles Earth. Check.
I could go on for ever.
So keep quoting lore all you wish. It does't change the fact that the game in front of me behaves like planet Eart 90% of the time. As for the other 10% it suspends the laws of physics which is an implict acknowledgement that such laws are in place.
I'm sorry if that annoys ou.
You'll have to deal with it anyway.
But I do find your cockyness refreshing.