I agree. The big problem I believe Skyrim has is that the dialogue choices are very limited. As you stated, some characters just say one liners and don't particularly have a role, which then makes the cities of Skyrim feel like they are empty. Unlike past Bethesda games, there was at least some amount of choices. Fallout 3 had a pretty good dialogue system that I thought was going to be implemented in Skyrim, but nope. Although Skyrim is a huge area and the cities are beautifully crafted, the same can't be said about the people. The lack of dialogue and choices are what make Skyrim a dull "RPG".
Same for someone reason even though Beth made Fallout 3, the dialogue is a lot better and you could choose whether to blow up an entire town with a nuke.
I don't care as much about random clowns on the streets of the tiny settlements they're calling cities not having anything to say as I am about Lydia and the other followers not having anything to say. I know lots of people want to undress her or whatever, but I'd love to ask her how she became a ThaneCarl, what she wants to do next, how she feels about the civil war ... hell, even how she enjoyed my taking over her the waterfall.
...and here I got all excited about Companions quest in the stats page, only to discover it has nothing to do with quests for my companions...
Exactly! this is what I'm saying as well, why does every house carl have the same speech. They could at least tell us where they're from.
Would It help if I vouch that Owain has infact not been a "whiner" since Skyrims announcements? and that he isn't "whining" now?
Thanks MK-OmegaX ! I was a contented optimist before release and now I've settled in to a contented realist with a few niggles
