Lack of some RPG-ish features

Post » Wed Jun 06, 2012 7:10 am

First off I'd like to say I love skyrim apart from the travesty which is the PS3 version, the actual game world is stunning. However after playing for a while I've noticed some problems that have surfaced especially through replays. I was playing Fallout New Vegas yesterday and I was talking to characters and listening to them and doing some faction quests. When I went back to Skyrim I noticed an epic loss of dialogue or perhaps quality of dialogue. In Fallout new Vegas, some random guy could give me masses of back story to himself and the universe. In skyrim I get ''do you get to the cloud district very often'' and ''I work for my mother''. Talking to parthunaax I realised he had about 5 questions that I could ask him and they weren't very in depth. When talking to Caesar I realised I could listen to about 20 min of dialogue from him and he was only 1 main faction leader of about 4 main faction leaders. I also noticed how most of the characters feel as though they have been put there to deliver the one line of speech then wander around the market for 12 hours a day. In New Vegas the people feel like they are actually there because it's their world(more about immersion). Another thing I noticed was how the factions don't interlink or conflict. How can I be the guild master of every guild in the game. It seriously doesn't make sense. I'm no hardcoe RPG fan at all and I know I've only compared it to New vegas but that is the last RPG I have been on.
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Baby K(:
 
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Post » Wed Jun 06, 2012 4:20 am

Do you expect a valid argument to be valued on these boards? Abandon all your hope.
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N3T4
 
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Post » Wed Jun 06, 2012 5:14 am

First off I'd like to say I love skyrim apart from the travesty which is the PS3 version, the actual game world is stunning. However after playing for a while I've noticed some problems that have surfaced especially through replays. I was playing Fallout New Vegas yesterday and I was talking to characters and listening to them and doing some faction quests. When I went back to Skyrim I noticed an epic loss of dialogue or perhaps quality of dialogue. In Fallout new Vegas, some random guy could give me masses of back story to himself and the universe. In skyrim I get ''do you get to the cloud district very often'' and ''I work for my mother''. Talking to parthunaax I realised he had about 5 questions that I could ask him and they weren't very in depth. When talking to Caesar I realised I could listen to about 20 min of dialogue from him and he was only 1 main faction leader of about 4 main faction leaders. I also noticed how most of the characters feel as though they have been put there to deliver the one line of speech then wander around the market for 12 hours a day. In New Vegas the people feel like they are actually there because it's their world(more about immersion). Another thing I noticed was how the factions don't interlink or conflict. How can I be the guild master of every guild in the game. It seriously doesn't make sense. I'm no hardcoe RPG fan at all and I know I've only compared it to New vegas but that is the last RPG I have been on.

I agree. The big problem I believe Skyrim has is that the dialogue choices are very limited. As you stated, some characters just say one liners and don't particularly have a role, which then makes the cities of Skyrim feel like they are empty. Unlike past Bethesda games, there was at least some amount of choices. Fallout 3 had a pretty good dialogue system that I thought was going to be implemented in Skyrim, but nope. Although Skyrim is a huge area and the cities are beautifully crafted, the same can't be said about the people. The lack of dialogue and choices are what make Skyrim a dull "RPG".
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Daniel Lozano
 
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Post » Wed Jun 06, 2012 1:54 am

I don't care as much about random clowns on the streets of the tiny settlements they're calling cities not having anything to say as I am about Lydia and the other followers not having anything to say. I know lots of people want to undress her or whatever, but I'd love to ask her how she became a ThaneCarl, what she wants to do next, how she feels about the civil war ... hell, even how she enjoyed my taking over her the waterfall.

...and here I got all excited about Companions quest in the stats page, only to discover it has nothing to do with quests for my companions...
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Jeneene Hunte
 
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Post » Tue Jun 05, 2012 10:11 pm

Would It help if I vouch that Owain has infact not been a "whiner" since Skyrims announcements? and that he isn't "whining" now?
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Oscar Vazquez
 
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Post » Wed Jun 06, 2012 12:07 am

I agree. The big problem I believe Skyrim has is that the dialogue choices are very limited. As you stated, some characters just say one liners and don't particularly have a role, which then makes the cities of Skyrim feel like they are empty. Unlike past Bethesda games, there was at least some amount of choices. Fallout 3 had a pretty good dialogue system that I thought was going to be implemented in Skyrim, but nope. Although Skyrim is a huge area and the cities are beautifully crafted, the same can't be said about the people. The lack of dialogue and choices are what make Skyrim a dull "RPG".

Same for someone reason even though Beth made Fallout 3, the dialogue is a lot better and you could choose whether to blow up an entire town with a nuke.
I don't care as much about random clowns on the streets of the tiny settlements they're calling cities not having anything to say as I am about Lydia and the other followers not having anything to say. I know lots of people want to undress her or whatever, but I'd love to ask her how she became a ThaneCarl, what she wants to do next, how she feels about the civil war ... hell, even how she enjoyed my taking over her the waterfall.

...and here I got all excited about Companions quest in the stats page, only to discover it has nothing to do with quests for my companions...

Exactly! this is what I'm saying as well, why does every house carl have the same speech. They could at least tell us where they're from.
Would It help if I vouch that Owain has infact not been a "whiner" since Skyrims announcements? and that he isn't "whining" now?

Thanks MK-OmegaX ! I was a contented optimist before release and now I've settled in to a contented realist with a few niggles :)
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Dj Matty P
 
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Post » Wed Jun 06, 2012 11:10 am

I will agree that Skyrim lost some RPG aspects but they are still there just in different areas and more streamlined. Although the game is better off with the decisions that was made, it does lack depth but 3 years of development will cause that to happen, not to mention putting the release date 11 months ahead like that won't help much. Still Skyrim is a great game, better then Oblivion in most aspects and a huge improvement from a technical standpoint, With the exception of the PS3 version but that's Sony's fault for not releasing good tech that can handle huge file sizes.
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Strawberry
 
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Post » Wed Jun 06, 2012 10:42 am

It improves over Oblivion is every way except dialogue and interlinking factions which Oblivion didn't have either.
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Charlie Ramsden
 
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Post » Wed Jun 06, 2012 8:40 am

It improves over Oblivion is every way except dialogue and interlinking factions which Oblivion didn't have either.
I will agree a little bit on the dialoge, I miss my Imperial Guards.
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Lyd
 
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Post » Wed Jun 06, 2012 3:11 am

Makes me miss Veronica - I even got her a new dress...
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Marine x
 
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Post » Tue Jun 05, 2012 9:21 pm

Makes me miss Veronica - I even got her a new dress...

Yeah I miss that personal touch with companions as well. Especially the backstory they had too.
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LijLuva
 
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Post » Wed Jun 06, 2012 10:30 am

Playing New Vegas and then Skyrim is hard. In one of the downloadable contents for NV, the opening dialogue is about a half an hour. The amount of dialogue is ridiculous. Then go to play Skyrim, and there is hardly any. I miss the days of super long dialogue. Characters felt more...powerful. Skyrim, they are disposable. Shame, Beth published both games and should have taken queues.
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lydia nekongo
 
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Post » Wed Jun 06, 2012 7:22 am

Lol. A mod merged my topic with the other thread that was at 10 pages and basically at post limit, closes the thread, and then redirects to this one.

This series has imploded. RPG qualities are shallow as can be. Time for a reboot.
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Matt Bee
 
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Post » Wed Jun 06, 2012 11:24 am

Well apparently we've all been thrown here due to the nonsensical post limit. Yay.

But what is an RPG feature? Why can't the features of an RPG game change as time goes on?
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JD FROM HELL
 
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Post » Wed Jun 06, 2012 9:01 am

Playing New Vegas and then Skyrim is hard. In one of the downloadable contents for NV, the opening dialogue is about a half an hour. The amount of dialogue is ridiculous. Then go to play Skyrim, and there is hardly any. I miss the days of super long dialogue. Characters felt more...powerful. Skyrim, they are disposable. Shame, Beth published both games and should have taken queues.

Half hour VOICED dialogue is the worst to me. Im glad that skyrim's is short. I would much rather read a text than listen to voice overs, especially in an RPG. THats why i miss and replay a lot of older RPGS where i can read dialogue at my own pace, and it just feels better than hearing it.
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Daniel Holgate
 
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Post » Wed Jun 06, 2012 3:37 am

The writing is TERRIBLE.
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Niisha
 
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Post » Tue Jun 05, 2012 11:03 pm

the problem is that obsidian have some great script writers........... if bethesda can steal them........
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Joey Avelar
 
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Post » Wed Jun 06, 2012 10:31 am

The writing is TERRIBLE.

"Oh great, just what we need... another Dark Elf."

I will happily charge you only 10 gold for a room like everywhere else.

"I hate your guts and wish you would leave you grey skinned scum."

Only 10 coins please! :3
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Chenae Butler
 
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Post » Tue Jun 05, 2012 9:27 pm

I agree. New Vegas is significantly deeper than Skyrim.
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Thema
 
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Post » Wed Jun 06, 2012 6:50 am

Half hour VOICED dialogue is the worst to me. Im glad that skyrim's is short. I would much rather read a text than listen to voice overs, especially in an RPG. THats why i miss and replay a lot of older RPGS where i can read dialogue at my own pace, and it just feels better than hearing it.

That may be so, but you're perfectly capable of skipping through dialog and relying on your Pipboy in New Vegas. I'd rather they include that content so those of us who DO like it can listen to it and those of us who don't can just skip it. With Skyrim though, the former group is...well, severely disappointed and there's NO way to fix it now. I mean let's get real: we're not gonna get a patch or something that adds dialog. These NPCs are gonna be personality-lacking planks of wood forever.
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Milagros Osorio
 
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Post » Wed Jun 06, 2012 11:05 am

It's just the consequence of trade-offs. Skyrim's environments are far, far more compelling than New Vegas, but NV has better characterization, dialogue, and quest structure. No game is perfect, you're just seeing what each company excels at. Playing them back to back creates more contrast.
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Nana Samboy
 
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Post » Tue Jun 05, 2012 8:37 pm

Compelling environments and compelling characters aren't mutually exclusive.
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katsomaya Sanchez
 
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Post » Wed Jun 06, 2012 8:49 am

Compelling environments and compelling characters aren't mutually exclusive.
Of course not. Then again there's no such thing as infinite time and money.
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Kara Payne
 
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Post » Tue Jun 05, 2012 7:40 pm

Bugthesda has failed
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Rudi Carter
 
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Post » Wed Jun 06, 2012 6:35 am

Skyrim and Fallout: New Vegas were made by completely different developers. Obsidian is good with depth, characterization, and dialogue. Bethesda Game Studios is good at making massive worlds filled with hundreds of NPCs with 1-10 lines apiece.

There are hours of dialogue in Skyrim, but its spread very thin.
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Siidney
 
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