Let me explain....SPOILER ALERT!
Spoiler
The first that happens when Lamplight is approached is a bunch of bandits come running out of the town and attack you senseless.
Just as your health is very low everything fades to black.
As you awake you can barely see and can make out the footsteps and forms of people are hardly recognizable as you hear the bandits argue over what to do with you.
At some triggered point you regain all of your sight to find yourself in some kind of cell underground (you start out a captive like most Elder Scrolls games do).
The Bandits decide that the most feared person in the Bandit Guild, Frank, should make the decision on what to do with you and you are taken to a spot where the person is hidden in shadows. It turns out that Frank is actually a little old woman.
Frank gives you a quest to prove your meddle.
Just as your health is very low everything fades to black.
As you awake you can barely see and can make out the footsteps and forms of people are hardly recognizable as you hear the bandits argue over what to do with you.
At some triggered point you regain all of your sight to find yourself in some kind of cell underground (you start out a captive like most Elder Scrolls games do).
The Bandits decide that the most feared person in the Bandit Guild, Frank, should make the decision on what to do with you and you are taken to a spot where the person is hidden in shadows. It turns out that Frank is actually a little old woman.
Frank gives you a quest to prove your meddle.
Is what I am wanting to do possible?
It seems like it is but I feel that it would take more than a noob like myself to pull it off.
Anyone care to help create this scene?
I'm not asking for someone to do all the work. I really want to learn this stuff but I have some sort of freaky mental block when it comes to quest making that I have to get over.
Thanks for any input


) a case of setting up markers/idles in cells to drive your Scene and adding actors with Action and Dialogue packages (and script) to get it to work.