Learning new weapons

Post » Sun Jun 03, 2012 10:38 pm

I'm level 20 and I was wondering if there would be any point in leveling up in two handed weapons? I'm 32 in two handed already and 62 in one handed (which I obviously concentrated on). I don't use any magic.

Can I max them both out with perks?
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Alexandra Louise Taylor
 
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Post » Mon Jun 04, 2012 5:27 am

There is a skyrim perk calculator, just google it. If you don't care about the game play so much and would only play the game long enough to get through stories and fractions go for it.
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Blessed DIVA
 
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Post » Mon Jun 04, 2012 6:40 am

Only if you want to level up further than the skills you actually use let you.
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Bereket Fekadu
 
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Post » Sun Jun 03, 2012 8:07 pm

You can, but I wouldn't bother. If you've already got a strong melee combat skill, you'll struggle to raise the lower one against level 20 enemies, and you'll be using perks to do what you can already do instead of branching out. Archery would be a valid branch-out, to give you a different offensive edge, but I wouldn't invest in another skill that does exactly the same thing.
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Siobhan Thompson
 
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Post » Mon Jun 04, 2012 8:59 am

I'm playing in character, I'm not really bothered about leveling up archery or using magic as thats not what my character is about.

I just want to know if I can max one handed and two handed out as I want him to be able to use both, well.
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jessica robson
 
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Post » Mon Jun 04, 2012 3:39 am

I'm playing in character, I'm not really bothered about leveling up archery or using magic as thats not what my character is about.

I just want to know if I can max one handed and two handed out as I want him to be able to use both, well.
Then do it, why ask?

It doesn't matter what you use (Not counting magic, because right now it svcks), you can be effective with any of the weapons (Or all at once) with proper leveling:
[http://pix.playground.ru/download/gallery/276634/a088febdcb595f5c9a0cc21fb4831664.jpg], [http://pix.playground.ru/download/gallery/276634/849737dccb86dd975b9b22cf84e5f545.jpg] or [http://pix.playground.ru/download/gallery/276634/b78438ee5d4a7f4541b15d28188948e8.jpg]
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naana
 
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Post » Sun Jun 03, 2012 10:42 pm

Then do it, why ask?

It doesn't matter what you use (Not counting magic, because right now it svcks), you can be effective with any of the weapons (Or all at once) with proper leveling:
[http://pix.playground.ru/download/gallery/276634/a088febdcb595f5c9a0cc21fb4831664.jpg], [http://pix.playground.ru/download/gallery/276634/849737dccb86dd975b9b22cf84e5f545.jpg] or [http://pix.playground.ru/download/gallery/276634/b78438ee5d4a7f4541b15d28188948e8.jpg]

I thought it was obvious why I was asking. And you even asnwered the question for me. So why ask why I'm asking?

Thanks for the info.

Edit - One more thing; is there an easy way to level up my two handed skill? I'm struggling a bit.
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Vincent Joe
 
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Post » Mon Jun 04, 2012 4:59 am

I thought it was obvious why I was asking. And you even asnwered the question for me. So why ask why I'm asking?

Thanks for the info.
I thought you didn't need our approval, thus the question :tongue:
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Timara White
 
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Post » Mon Jun 04, 2012 5:03 am

My orc would beg to differ that "magic svcks". RPing, he was shunned by his clan because of his magic ability. They thought him weak in combat, etc. He focused on Destruction, fire and shock. Three fireballs, well placed at a distance, is all it takes to down those bad @$$ necromages, even the most powerful. I just downed Molokei (sp?) last night, almost exclusively with fireballs. If magic is not working for you, you're probably not building the character well. Anyway, this orc took only the axe tree in one-handed and yes, his up close damage (depending on enemy) output may be greater, but then magic isn't really for melee anyway, right?
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Benjamin Holz
 
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Post » Mon Jun 04, 2012 9:07 am

I thought it was obvious why I was asking. And you even asnwered the question for me. So why ask why I'm asking?

Thanks for the info.

Edit - One more thing; is there an easy way to level up my two handed skill? I'm struggling a bit.

Bump
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Angel Torres
 
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Post » Mon Jun 04, 2012 6:02 am

My orc would beg to differ that "magic svcks".
Best direct damage destruction spells do 60 damage and best AOE ones do 100. They svck in comparison with what damage actual weapons can dish out.

Edit - One more thing; is there an easy way to level up my two handed skill? I'm struggling a bit.
You only progress in a skill when you hit viable targets. Try bashing summoned creatures to death.
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Ryan Lutz
 
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Post » Mon Jun 04, 2012 7:58 am

Of course you can, you can be a master of 1h and 2h if you want to be. The ebony blade, is a 2h weapon, it benefits from 2h perks and 1h perks for some reason. It also looks pretty sick and absorb health (30 with every hit) enchantment, which never runs out IIRC. I believe it benefits from the armsman 1h perk, which increases damage, but it benefits from the 2h perks like decapitation.
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Wane Peters
 
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Post » Mon Jun 04, 2012 3:35 am

Best direct damage destruction spells do 60 damage and best AOE ones do 100. They svck in comparison with what damage actual weapons can dish out.
Well my expert thunderbolt/incinerate spell doe 90 damage when used with one hand, when dual casted (which also staggers the enemy) it does 198 (90x2.2) damage. I have around 90% fortify destruction (which I made sure was the right amount, not to much), so I can cast a good few spells to do some damage, but not endlessly stagger the enemy.

Considering how fast you can shoot the thunderbolt, I can kill ancient dragons on master without to much difficulty. If I throw in a +110% destruction damage potion, I can do some serious damage.

So yeah, you have no idea. Thats not even talking about the chain lightning master spell, which does 112 damage per second for me. Thats without the destruction potion, of which I have 50+ so I can use them whenever I need to.
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Monika Fiolek
 
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Post » Mon Jun 04, 2012 9:19 am

Can you stop hijacking my thread unless you're going to answer my questions. Thanks.
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vanuza
 
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Post » Sun Jun 03, 2012 9:23 pm

Can you stop hijacking my thread unless you're going to answer my questions. Thanks.
I did answer your question, look above, just thought i'd add the other comment as that guy has no idea about destruction.
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Damian Parsons
 
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Post » Mon Jun 04, 2012 3:51 am

Is it possible to learn new weapons? How do one do this?
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Nancy RIP
 
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Post » Mon Jun 04, 2012 1:21 am

Train 2 handed from a trainer to help catch up to your level
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Anna Krzyzanowska
 
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Post » Mon Jun 04, 2012 1:13 am

Well my expert thunderbolt/incinerate spell doe 90 damage when used with one hand it does 198 (90x2.2) damage. I have around 90% fortify destruction (which I made sure was the right amount, not to much), so I can cast a good few spells to do some damage, but not endlessly stagger the enemy.

Considering how fast you can shoot the thunderbolt, I can kill ancient dragons on master without to much difficulty. If I throw in a +110% destruction damage potion, I can do some serious damage.

So yeah, you have no idea. Thats not even talking about the chain lightning master spell, which does 112 damage per second for me. Thats without the destruction potion, of which I have 50+ so I can use them whenever I need to.
Dual casting with +110% potion gives you 415 damage, assuming you provided correct digits.

[http://pix.playground.ru/download/gallery/276634/a088febdcb595f5c9a0cc21fb4831664.jpg] 1491 damage per hit

[http://pix.playground.ru/download/gallery/276634/849737dccb86dd975b9b22cf84e5f545.jpg] 1142 damage per hit

[http://pix.playground.ru/download/gallery/276634/b78438ee5d4a7f4541b15d28188948e8.jpg] 527 damage per hit

With no potion boost.

So yeah, I kinda have the idea what I'm talking about.
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ANaIs GRelot
 
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Post » Mon Jun 04, 2012 12:22 am

Dual casting with +110% potion gives you 415 damage, assuming you provided correct digits.

[http://pix.playground.ru/download/gallery/276634/a088febdcb595f5c9a0cc21fb4831664.jpg] 1491 damage per hit

[http://pix.playground.ru/download/gallery/276634/849737dccb86dd975b9b22cf84e5f545.jpg] 1142 damage per hit

[http://pix.playground.ru/download/gallery/276634/b78438ee5d4a7f4541b15d28188948e8.jpg] 527 damage per hit

With no potion boost.

So yeah, I kinda have the idea what I'm talking about.
I did that for my first character, do you honestly have fun with the game killing every thing with one shot without any planning?

That 415 damage can be fired from range, at a very fast speed, which surpasses the bow's fire speed. So yeah you can get damage like that with 1h and 2h, but for me that just ruins the game.

My point was that destruction can be used on master level, and it can do similar damage to the bow. It might be easier to use a bow, you can use paralyse enchantments like I used to, but you can use destruction at high levels.

You said they the expert spells do 60 damage, and the AoE spells do 100, which you can surpass using potions and destruction perks. I saw a thread a while ago that tested out the fire/ice destruction master spells, and they do a lot more damage than stated.
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Nice one
 
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Post » Sun Jun 03, 2012 10:28 pm

I did that for my first character, do you honestly have fun with the game killing every thing with one shot without any planning?
*shrug*

The planning part was at the start of the game when I leveled my character.

You have to use every option to keep up. What if I use the +150% potions? :P
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FoReVeR_Me_N
 
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Post » Sun Jun 03, 2012 7:39 pm

*shrug*

The planning part was at the start of the game when I leveled my character.

You have to use every option to keep up. What if I use the +150% potions? :tongue:
Well if you have fun just playing the game to become the most powerful thing you can, killing everything in one shot, then go ahead. You are probably playing the wrong game...

It's hardly every option, I have used fortify enchantments to reduce the cost, and taken the perks to increase damage. Which is the same as you have done, getting the 1h perks and using fortify 1h on your armor.

The potions, which I hotkey for instant use, need little effort from me to use them and I have plenty of them so I don't run out.

You miss my point with the planning, I don't think you will understand anyway with your playstyle.
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Nicole Kraus
 
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Post » Mon Jun 04, 2012 8:31 am

Is there really only one two handed trainer in Skyrim?
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sam westover
 
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Post » Mon Jun 04, 2012 9:15 am

#snip#
Don't be a hipster. The "planning" you keep talking about does not extend any further than picking one of the three spells the enemy has weakness towards and gulping a damage boosting potion.

Is there really only one two handed trainer in Skyrim?
Try Burguk from Dushnikh Yal for one-handed and Vilkas from Whiterun for two-handed.
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Killer McCracken
 
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Post » Sun Jun 03, 2012 8:54 pm

The way leveling works... (Not exact, but this is how it works.)
- Leveling your first 2 things to 100 will yield about 20 perks (You are level 20 now.)
- After that... Leveling the next two things will only yield about 10 perks (You are now level 30, not 40... Though you have 4 things at 100.)
- After that... Leveling the next two things will only yield about 2 perk... (You are now level 32, not 60... Though you have 6 things at 100.)
- After that... you need to level four things to get a perk... (You are level 33, not 100... Though you now have 10 things at 100.)

It is best to level the hardest things to level, that you will actually use... early on. Once you level above 32, (the soft cap), skills become a LOT harder to level-up.

The exceptions are for non-battle skills... Those tend to level fast, though still slower with each level-up.

EG...
- From level 1... you can smith 200 daggers to raise the skill from 10 to 100.
- From level 32... you can smith 400 daggers to raise the skill from 10 to 100. (Takes longer 2x, since other skills raised your level. Something you want to save until later-on.)
On the opposite end... fighting skills...
- From level 1... you can hit a creature 3,000 times to raise one-handed from 10 to 100
- From level 32... You have to hit a creature 30,000 to raise one-handed from 10 to 100 (See, harder to gain levels x10. Thus, something you want to raise early-on.)

However... Due to bad use of perks... You actually gain from maxing ONE non-battle skill, since those give you god-like items. Like smithing, sneaking, alchemy, enchant.

Useless skills to raise early, are...
- Speach-craft... You can't talk your way out of a fight. (But creatures still get harder.)
- Pick-pocket... You can't pick-pocket magic or shouts from mages, dragons, and draugr-lords.
- Light-armor... It is already light, and most damage seems to go through it, no matter what the rating is.
- Two-handed... Eventually, you will need real ability to block, and be able to swing more than once per 3 seconds, to kill 5 things.
- Conjuration... Unless that is your ONE thing you intend to max early-on, for disposable companion masters of battle.
- Alteration... Oh, lights... but it is already bright at midnight, and in unlit dungeons, and well... everywhere... Shields are neat, but a waste of magica.

The above are not truly useless... but it is better to raise them later... Since they are easy, or not truly needed, once the other unlisted skills are raised to max. By then, you are already a 4x God, and can fight naked, unarmed, blind-folded, like Chuck Norris!
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Naomi Ward
 
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Post » Sun Jun 03, 2012 7:15 pm

Don't be a hipster. The "planning" you keep talking about does not extend any further than picking one of the three spells the enemy has weakness towards and gulping a damage boosting potion.
Nice job ignoring most of what I said.

I don't use spells depending on enemy weakness as I don't know the enemy weaknesses, I don't bother with ice spells though as most enemies are nords. I only use the damage potions against some dragons, and a group of draugr deathlords, which can be difficult. Otherwise I get on fine on master just dual casting the expert spells the way they are.

I assume you use armor that meets the armor cap all the time, I use robes as it adds a bit more challenge, you need to avoid being hit to survive. You obviously don't like challenge.
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CArlos BArrera
 
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