» Sat Jun 02, 2012 3:01 am
A tip so you don't need to worry about this so much....
There are a lot of items that increase your carrying capacity. Once you find one, disenchant it, and then re-enchant a ring and a necklace with some grand soul gems. Weighing in at 0.5 but giving a +20 boost is worth hanging on to, and can help you out a lot in a bind. I found some boots that gave +40 and only weigh 2, those are great as well, since 20 seems to be the highest I can get this to at the moment making them myself. The potions are nice and all too, but the temporary effect means you need to have a bunch if you plan on finishing the dungeon you're in before returning to town, so these other items are a great help. Potions are nice though since they're lightweight, I just use them right when I'm ready to travel to town and sell stuff. Also, find the Steed stone, it's to the west of Solitude, and gives +100 carrying capacity. Or, invest in pick pocketing for the +100 carrying capacity perk. I find all this stuff worthwhile, because it saves me so much time with the whole item management thing. Followers work great too as pack mules - I tend to hate that they get in my way during fights, so I just have one of the Housecarls follow me until I fill them up, and then send them home so they're waiting at my house with my stuff when I get back.
And like others said, it should be a month before the dungeons reset. There seems to be some bugs preventing them from resetting properly, so some dungeons you can probably leave stuff there forever, but who wants to risk that?