let Npcs walk to a marker spot

Post » Thu Jun 21, 2012 9:15 am

How can I let a npc move to a location (not teleport , but let him actually walk) ?I tried it with xmarkerheadings , with one and with more of them. Linking them of course. Tried to let him travel via package in a scene. But nothing works ! Help please
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matt oneil
 
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Post » Thu Jun 21, 2012 10:45 am

Did you create the AI Package and add it to his packages?

http://www.creationkit.com/Bethesda_Tutorial_Packages
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james tait
 
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Post » Thu Jun 21, 2012 2:48 am

yup I did create a travel package... better said i used it
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Kelvin
 
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Post » Thu Jun 21, 2012 10:53 am

Unless you are getting a package conflict (like the NPC is involved in a Quest, as an Alias or something) then the AI Package should work

If you must do it in script, you could use: http://www.creationkit.com/PathToReference_-_Actor
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Nikki Hype
 
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