So if the way you start it requires you to gain the trust of the associated Yarl for the plots in question. Does that mean it is set by a questline of scripts? If so, that should mean that I in theory should be able to use the workshop to then make one of my own empty plots then make a similar associative quest, and set up my own conditions to allow the player to claim it.
If I'm not mistaken this should all let us do some things we really mite not have been able to do before? I know oythers have said it before, the workshop didnt need this DLC, because we could have used the workshop, and simply done it ourselves right. well, I'm not too sure that was the case, why else would bethesda have made it. I could be wrong, but I dont think the game really recognized property the way it does with these plots before this was done. I think if one technically wanted to, they could make one plot, that then lets you build a completly different styled or theamed house, all on the one same plot.
now I do think this idea would require the ability to demolish, remove, and renovate, changes on existing parts, of that house as a convience to the player, but it does seem to be entirely doable. please correct me if im looking at it too hard, but it does appear to make sense.




I'd love my Dovakiin's future son and daughter try out the enchanted, health drain/soul drinking, legendary ebony daggers that I plan on gifting them.
Will just have to wait and see how the Workshop Adoption mod gets updated based on Hearthfire's new features. Might even get lucky with being able to gift them an enchanted sword once the dlc is released for the PC....