Lets talk about HORSES

Post » Thu May 17, 2012 2:30 am

Horse summoning / whistle + saddlebags are one my greatest mod wishes so far.

Then I would actually use my horse.
True, you could store items on horse and have it follow you while hunting and gathering and you can still ride in cleared areas.

The teleport horse to you was also very good, the horse was teleported some distance from you and come running towards you. The only problem was that if you called the horse close to the city wall it might end up on the wrong side, might be posible to solve with teleporting the horse again if it was unable to reach you.
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Laura Tempel
 
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Post » Thu May 17, 2012 5:50 am

The lack of first-person riding like in Oblivion is a HUGE blunder. There's already skyrim.ini fix for this that works OK; but it's no match for the woderful controles that Oblivion has. I wish Bethesda would fix this.
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Peter P Canning
 
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Post » Wed May 16, 2012 9:50 pm

yes lets talk about horses, except for the time i had to steal one for a mission i didnt try one...


yesterday i thought i'd try a horse from near solitude.. with in 3mins of buying it i was dead.. the horse fell 3 feet and killed me...

needless to say i wont ride a horse again...


oh when we get a new patch... REMOVE MOUSE LOOK FOR HORSES
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Bones47
 
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Post » Thu May 17, 2012 7:38 am

- Saddlebags of Holding (That can hold unlimited amounts of stuff).

a normal sack of holding i'd tresure more
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Honey Suckle
 
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Post » Wed May 16, 2012 6:29 pm

Been playing without fast travel, and there were two tweaks I just had to make. First, I boosted my horse's speedmult by 50, for 150% run speed. It's fast enough to feel fun, but not so fast that it seems unrealistic, or overtaxes my system by forcing it to load cells too quickly. That'd probably be covered by your variable horse speeds though. The other was to boost my horse's stamina attribute, and stamina regen rate, up into the thousands, so that I could effectively gallop indefinitely (I've only run out once, and when I did it only took a second to recharge). I'd say only the cheapest horses should ever get tired of galloping.
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SEXY QUEEN
 
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Post » Wed May 16, 2012 8:22 pm

I thought all horses had the same stats.

Another thread reported that - maybe from the strategy guide - I forget.

Is this not true?
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LittleMiss
 
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Post » Thu May 17, 2012 4:34 am

I thought all horses had the same stats.

Another thread reported that - maybe from the strategy guide - I forget.

Is this not true?

i assumed it was like oblivion, higher class horses from specfic regions/stables
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Danny Blight
 
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Post » Wed May 16, 2012 5:21 pm

Any chance you could change the dismounting? I mean, it svcks that the horse comes to a complete horse just for you to dismount. It'd be great if you could have the horse slow down and have the player hop off of it, that way one can get straight into battle rather then having the enemies get in a few early blows while you fumble off your horse.
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I love YOu
 
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Post » Thu May 17, 2012 6:02 am

@ OP: I would definitely use the heck out of this mod! I rarely fast travel because I have a horse to ride from hold to hold on, or I either use my own two feet. The one thing that immediately comes to mind however is concerning stabling your horse. Again, since I do travel on foot about the same amount of time I ride I might stable my horse in Whiterun, but end up in Solitude if that's where the Nine (or Eight and One if you're so inclined) guide me that particular session. I know I would definitely loose track of where I stabled my steed at times, but an easy remedy would be like what the "Dude Where's My Horse" mod did. It basically places a quest marker on your horse and a quest in your journal so you could easily and quickly locate our trusty steed. As it is now, all I need to do to get my horse back with me is just go out the the stables of the city I'm in, fast travel to where I'm already at and my horse re-joins me. I'm not opposed to the horse being stabled, but having a way to locate where you left them would be a must for me.

Also, definitely need saddlebags, more stamina, better AI, 1st Person riding, and the ultimate would be some sort of combat. Although I'm thinking the combat must be really, really difficult or Bethesda would have tried it. Hope you can do it!

Thanks!
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Katie Samuel
 
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Post » Wed May 16, 2012 10:31 pm

Just hoping to buy more horses, and had companions to use them.
And maybe, with CK and a unlimited companions and horses, have a mounted legion will be awesome.
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Etta Hargrave
 
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Post » Thu May 17, 2012 3:06 am

Someone should mod horses to work like RDR, just use the sprint button as the button used to increase horse speed in RDR. Tapping it would cause the horse to gradually get faster from the default gallop, etc. Anyone who plays RDR should know what I'm talking about.
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Eibe Novy
 
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Post » Wed May 16, 2012 9:11 pm

i assumed it was like oblivion, higher class horses from specfic regions/stables
It's not. The guide is pretty clear that they're all the same, with the exception of one special horse.

Anyways, the only thing I can suggest is that when the construction set comes out you make sure to double check that all the horses are made to respawn at the right stable. The palomino horse from Solitude respawned all the way in Riften for me after my first one died, and it completely screwed up the ownership flags for the two horses that were already in Riften's stables. Which is nice since I could just take either one out for a stroll, but annoying in that until I discovered it I honestly thought that horses didn't respawn at all after your first one from that stable died.
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scorpion972
 
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Post » Wed May 16, 2012 7:36 pm

My first priority would be companions being able to ride. It's ridiculous to have your companion not ride with you even if you have to buy the horse for them. That's actually why I'm browsing the forum. Wish there was an easy fix that doesn't need the CS. That is the biggest bummer.
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Kelly John
 
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Post » Thu May 17, 2012 12:06 am

My 2 cents:

- Faster gallop for all the horses. I kind of like them all being the same speed, but it's not a big issue for me; making them different speeds is okay.

- Only fight if attacked. I hate it when I jump off my horse to go fight a bandit and my horse runs ahead and attacks the bandit for me.
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Yep, my horse chases saber cats and bears. I always thought it was supposed to be the other way around...
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- Higher jump. Horses can jump over obstacles a lot higher than humans can.

- Saddlebags of Holding (That can hold unlimited amounts of stuff).
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Nominal load weight for horses is at least a couple of thousand pounds, if loaded by someone who knows what they are doing and, perhaps only a few hundred pounds if loaded by a complete idiot. That translates into 11000 triens - the triens being the Roman unit of weight on which the inventory limits and weights in these games are based - if we go by the numbers and what the objects weigh in reality. I think a realistic weight limit for horses would be dictated by a skill such as horsemanship - and certainly not the measely 45 pounds (250 triens) of the Oblivion GOTY saddle-bags. Moreover, loading a horse or a camel is a skill and probably one with more intricacy than controling a nuclear reactor or designing a word processor. Horsemanship could be added as a skill - with loading, combat, and terrain perks (such as being able to ride down steep grades at speed). The level of skill and the loading perk could be used to ultimately determine the load limit of your saddlebags. It would be really cool if the paraphenalia on the horse's back expanded as the load passed specific thresholds and better still, when within your character's load limit plus 850 triens of the horse's maximum load (determined by the player's horsemanship skill), the horse could no longer be mounted but had to be led.
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- Set player-owned horses to essential (Yeah, I know I'm probably in the minority here).
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Why not make stuff like this optional? Methinks more people may prefer your idea than you realise. On the other hand, the risk of loss during dragon attacks fits well with the game lore and themes. Knowing where to leave your horse so that it is less noticeable to dragons, etc. could be an additional horsemanship perk - assuming that horses are modded so they no longer prey on saber cats, bears and the occasional dragon!
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- Ride in 1st person.
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And if anyone has the skill to set up an option for riding in the first person, let's add the trot (a completely different animation) at the current speed of the "canter" - then bump up the canter and gallop speeds to something more believable (and progressively more difficult to control).
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And that's my 2.2 cents including GST.
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Natasha Callaghan
 
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Post » Wed May 16, 2012 11:36 pm

Although I'm thinking the combat must be really, really difficult or Bethesda would have tried it. Hope you can do it!

Thanks!
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I think that horse combat need not be difficult. If you make it a matter of simply offsetting the crosshair when a pike, lance or spear is equipped while riding then the player need only point the horse so that the offset cross hair (i.e. the tip of your lance or spear) finds it's mark. Another really cool thing to go with this would be to bring in halberds for pike infantry, as the hook on the back of the blade is a really nifty feature for forcibly dismounting armoured riders. The block function with a halberd, pike or spear againsted a mounted opponent would suffice to represent the slide, hook and heave technique for pitching an arrogant knight into the mud...
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Just some thoughts...
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amhain
 
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Post » Thu May 17, 2012 5:48 am

Lots of good feedback and things to consider... but I'm not a tes snip kind of guy, (or whatever ppl are modding with) I want the editor before I will do anything. I'm looking forward to doing something though, horses are a big part of the game for me and it's so annoying to have these nice looking horses they made and I don't even want to use them.
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mishionary
 
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Post » Thu May 17, 2012 12:58 am

I agree on all points of the original thread.

If 1st person is optional.

I would like to be able to interact with it so i choose if it follows me when i walk or stays still. For those into RP just add a lanyard so you can tie it to a tree or hobble it.

The horse attacking is annoying I spend more time trying to keep my horse alive then killing the dragon or saber cat that ambushed me.

I don't use my horse any more I have Frost and I just leave it behind its spoils the combat and for the very small gain in speed its not worth it.

P.S just remembered horse can walk backwards.
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Eire Charlotta
 
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Post » Thu May 17, 2012 3:56 am

This is really minor issue that would take a lot to fix (animations) but TORCHES. Having a torch out when you ride a horse currently burns your balls off. In Oblivion you held it up.
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Quick draw II
 
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Post » Wed May 16, 2012 4:03 pm

1. Horses already engage in combat now, would it be so difficult to have them rear up and beat something down with their hooves if you're on their back?



he meant the playerbeing able to attack without dismounting
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dell
 
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Post » Wed May 16, 2012 7:54 pm

Ok I am planning some epic big mods for Skyrim like Unholy Darkness vampire overhaul or a marriage overhaul including romance, etc..... like I did for Oblivion. But to warm up my Skyrim modding skills I think we need to address a few of the smaller issues the game has, like HORSES.

Here is what I think they absolutely need:
First person support
Make them flee to safety when attacked by anything a lot tougher than them or if their health gets below 70%. Then have them return to the PC once the threat is removed or no longer pursuing them.
Make various speeds of horses (maybe there is already, but it doesn't seem like it)
Be able to stable them so that when you fast travel they don't teleport with you. You need to walk to the stable, get on them THEN fast travel. When you arrive at destination, you are still mounted, not unmounted.
Maybe a whistle to summon them if they are nearby. If it fails a message says they are too far away to hear you or something.
A notification if they die.

Here is a list of optional features that would be nice:
Horseback combat(if not full combat, at least spell casting or archery)
Horseback harvesting and talking to NPCs (don't think you can right now?)
Able to activate an NPC while on horse back and new topic "get on" is there if they are a companion in follow mode that doesn't own a horse, allowing them to ride behind you.
Add saddle bags
Add ability to buy a horse for your companion and they ride it when you ride.

Am I missing anything? Is anyone else planning a horse overhaul?

I was going to make a post with suggestions on how I would like to see the marriage system modded.

Marriage system should involve different phase that lead to getting married in game. Each step would be a different phase of the relationship. And each phase would have steps and quests that have to be completed before moving to the next stage of the relationship.
Marriage system phases
1. Courtship
2. Girlfriend/Boyfriend
3. Engagement
4. Marriage

? Common Quests for all phases of Marriage System (Random quests that don’t end)
1. Giving Gifts Quests (Give Stolen/bought gifts to partner, can’t trade back)
2. Dating Quests (Taking them places and protecting them)
3. Rescue Quests (saving them from danger)
4. First Aid Quests (find or make medicine to heal partner from illness)
5. Defending Their Honor Quests
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Stu Clarke
 
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Post » Thu May 17, 2012 6:03 am

I was going to make a post with suggestions on how I would like to see the marriage system modded.
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Trust me, horses are much safer. Marriage, on the other hand, is a real sore point for all too many people.
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However, the option to marry your horse would seem far less strange than the stories I hear of married characters sleeping in seperate beds...
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Averielle Garcia
 
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Post » Wed May 16, 2012 10:25 pm

I'd do some kind of random quest generator like the companions have for courting/engagement. Take her to place a,b,c get her gift a, b, c etc. I finally got married last night and was amazed at how my bride took off right after the cermony. I'd say auto-follow mode would be much better and some kind of comsumation at least a hint that she's going to do you some serious favors in the bedroom. Nope, just runs off.

Another annoying thing I found is they never sleep and if you sit down with your wife at the table she goes "yes dear" 1000 times non stop. It's insane.

Skyrim is just like Oblivion when it comes to all the little stuff... romance, vampires etc are all very lacking.
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Robert Jackson
 
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Post » Wed May 16, 2012 10:31 pm

"Yes dear"? That must be infuriating. But I must point out that it is in character with an NPC portraying a person who never sleeps. After all, sleeping trouble is a major indicator of mental illness because humans deprived of sufficient sleep suffer brain damage and all the mental and emotional instability that follows the random death of large numbers of neurons. Automated responses (e.g "Oh, right." and "Yes dear") are suggestive of both sleep debt as well as old unresolved and severe emotional trauma. However, in this case I think that ultimately the goverment censor is to blame. Bethesda's creative team obviously have an idea that they are not allowed to publish or even endorse, so they give us the ridiculous shell left by those idiotic censorship people and hope that nature will take its course - but they are not allowed to admit this or even to question the judgement of the censorship board because no form of tyranny can survive questioning or scrutiny (without the obvious consequences that follow).
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Let me elaborate on the type of consequences I'm talking about for those who were sheltered from the indignities of our greatly barbaric past: I'll happily build the guillotine pro bono if you just overthrow the irresponsible government. and prepare the appropriate persons for their just desserts. I'll even throw in the defect in the gear for a bit of comic relief at the expense of an obsessive compulsive beaurocrat. I can just imagine the fate which unfolds for that government censor...
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[Priest:].................................."But you can't feed him face up into the guillotine. It's inhumane! What would the RSPCA say?"
[Animal Welfare Expert:]........"Nothing because he's not an animal"
[Biologist:].............................."Yes he is!"
[Priest:].................................."No he's not, he's a child of the gods and goddesses"
[Attending Physician:]............"Actually, yes he is an animal, class mammalia..."
[Judicial Representative:]......."Oh, would someone please get rid of those damnable scientists before they become the undoing of justice"
[Prisoner:].............................."Er you can't just execute me like this."
[Executioner:]........................"What? Like this?" [Pulls the lever and the blade falls but slams to a stop halfway down]
[Prisoner:].............................."Told you so - what with that little bit of bone jamming the rails"
[Executioner:]........................"This little bit of bone?" [Thunk]
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The moral of the story? There's no point losing ones head over a technicality...
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Wayne W
 
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Post » Thu May 17, 2012 5:01 am

My first priority would be companions being able to ride. It's ridiculous to have your companion not ride with you even if you have to buy the horse for them. That's actually why I'm browsing the forum. Wish there was an easy fix that doesn't need the CS. That is the biggest bummer.


I agree . That's really the only thing that really bugs me. Everything else, I either dont care or is a small deal.
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Luis Longoria
 
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