Ha! Hello G-Man...
I don't care for Lockpicking because it should be based on the skill of the character and not the player.
I kinda sympathize with that, but I know that people have kinda complained about Morrowind's combat, where they were pretty strict about doing it that way. I think the idea was "Yeah, I know my level 2 character doesn't have much skill, but I'm swinging a sword at a grazing sheep and he's
right there and I can't hit him because my skill is too low? I mean,
come on, the crosshairs are
right on the stupid sheep and I can't hit it?"
So I kinda sympathize with that point of view too, and I kinda prefer a balance of player skill and character skill. Sure, you don't want it to lean too far toward character skill so that a skilled player can take an unarmored mage with no one-handed skill and dance around killing two dozen bandits with a sword and never get hit, but on the other hand I don't like the idea of combat being "Stand toe to toe, hit the 'attack' button repeatedly and just hope that your character skill is higher than his" either.
It should also include spells, for mages and bashing for warriors.
I could see that, so long as there were some balancing factors like the spells and bashing being noisy or flashy and therefore un-stealthy.
Mini games in general...I am just not all hat thrilled about. I can always play solitaire on the PC.
That I agree with. I'm not impressed with the addition of things like marriage and wood-chopping either. They just seem extraordinarily bland and pointless. The first couple hours you play the game, you're like "Wow, that really enhances realism" but after another couple hours you're like "Oh yeah, this is why they call chopping wood
work or
a chore" and "Yeah, marriage to a nonexistent computer-generated entity? I'll pass. I already played
The Sims a long time ago and don't need it in my TES game."