Level 100 Destruction before leaving opening dungeon...

Post » Sat Jun 02, 2012 6:08 am

Powerlevelling in a single-player game just makes things overwhelmingly boring. Sure, it might give you higher-levelled items and skills earlier on, but all it really does is reduce the enjoyment of discovery and progress as you journey throughout the story.

I learnt this the hard way through the iron daggers trick :/
i agree it is boring, so i utilize all methods to raise my skills, sometimes i'll just pay for skill training, but other times if i want a perk by a certain level, yeah i'll grind a skill for 10 or 15 minutes, but since i don't rely on just grinding because it is boring, i utilize it when i need to....like i want to be able to dual conjure, you need a 100 at conjuring for that, and i don't feel like waiting till level 80 to use it, so i'll utilize some grinding in order to get it to 100 by level 50 or so, but if someone wants to spend 3 hours firing fireballs at giants or mammoths etc, its their playthrough, i'm really not into dictating how others play their game. a 20 year old kid might not mind grinding for 3 hours, an older person like me prob isn't gonna do it quite as much...i want to spend more time actually playing the game...but i will defend someone else's right to grind a skill all they want.
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Jack
 
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Post » Sat Jun 02, 2012 1:33 pm

Just seems odd that they would let this pass into the release version. But I'm happy to spend the time it takes to max it out first and get it out of the way. Perhaps they will do a hotfix/patch in the future to make Ralof and the other Imperial version guy so that they are not targetable in this fashion if this was not intended.
a patch to fix it? ROFL the game mechanic is if you use a skill it raises the skill...so if you decide to shoot a thousand fireballs at a giant or mammoth from a rock in safety, its gonna raise the skill, so if if they "fixed it" so you couldn't shoot fireballs at the guy from the beginning of the game, its just as easy to shoot giants and mammoths from a rock or spot they can't reach you from...so what do you suggest then? for them to make invisible walls all over the place so you'll be happy that someone can't shoot fireballs at giants from a rock or cliff? the only thing broken is all the people who like playing game police and for some reason it bothers them that other people grind skills....well just learn to live it, its their game to play how they want.
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NAkeshIa BENNETT
 
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Post » Sat Jun 02, 2012 6:10 pm

Just seems odd that they would let this pass into the release version. But I'm happy to spend the time it takes to max it out first and get it out of the way. Perhaps they will do a hotfix/patch in the future to make Ralof and the other Imperial version guy so that they are not targetable in this fashion if this was not intended.

This isn't even close to the oddest or least obscure thing they let pass in the release version.
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Austin England
 
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Post » Sat Jun 02, 2012 10:23 am

This is absurdly pointless, even moreso than the blacksmith iron dagger grind. Sure, your Destruction is 100, but all other skills are 20 and now mobs have leveled up with your gimp self and will wreck you hardcoe bc you grinded levels off a single skill.

This is what i don't get, people saying the blacksmith iron dagger grind is pointless. at some point or another, it's required. I find it hard to believe that people who play the game properly and want Daeric armour don't have to do some sort of grinding. I mean, if you just use the forge/workbench/grindestone when you need to make or improve the gear you and your companions are wearing there's absolutley no way you're gonna get a high smithing skill. The only way to reach the better armours is by grinding at some point or another.

Anyone that says they reached daedric or dragon gear without grinding at some point is either lying or using console comands.

If people don't grind, then they're gonna have to hope they find some high teir gear. It as simple as that.
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Rob Davidson
 
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Post » Sat Jun 02, 2012 8:37 pm

This is what i don't get, people saying the blacksmith iron dagger grind is pointless. at some point or another, it's required.
Anyone that says they reached daedric or dragon gear without grinding at some point is either lying or using console comands.

If people don't grind, then they're gonna have to hope they find some high teir gear. It as simple as that.
i agree, if you don't grind a skill, you might not ever be able to get a perk you want, like double enchanting or conjuring dual things, or any perk you need a 100 for, if you don't grind a bit you might not get close and therefore you'll never get your perk you want or skill level you need etc, so whether i decide to enchant 200 iron daggers in a day or a month at some point you need to enchant those 200 daggers if you want to raise that skill high enough.
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Silencio
 
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