So yeah, might be intended as I'm not sure how damage scales with Difficulty. Here's the Bandit's stats:
Level 25
72 Marksman (Archery)
Using Imperial Bow + Steel Arrows (I checked his inventory)
My Stats:
Level 20
150 Health
160 Armor Rating
No diseases, etc.
So with an Imperial Bow having a base damage of 8 and Steel Arrows adding 10 to that shot, he's doing 8.4x base damage to me excluding AR. That seems a bit high.
Now if the 85% reduction cap is at 576 and assuming it's a linear increase then my 160 AR should give a 23% physical damage reduction, so that bumps up the damage he's doing even higher up to 10.25x base damage (at least).
Honestly I have ways of getting past this encounter, I just found the scaling odd. Other NPCs don't usually one-shot me unless they're much higher level or bosses. This is a BANDIT so it seems a little odd.
Edit: Bumped my health up to 200 with items and he's taking off 185 health per hit, so
Edit: On further testing with different difficulty levels it seems each level of difficulty increases damage done to the player by around 30%-50% over the previous level.
Master -- the bandit does ~240 damage (5.45x damage from base of 44 damage)
Expert -- the bandit does ~183 damage (4.15x damage)
Adept -- the bandit does ~120 damage (2.71x damage)
This is WITHOUT respawning the bandit, so he's at the same level, same stats, same weapon.
So there we go, our hidden multiplier. That's all I wanted to know

