Level Design and Scale

Post » Sun Jun 10, 2012 9:10 am

What happened beth?
http://postimage.org/image/6vt0f1upt/
http://postimage.org/image/q5ls9vvm3/

the only decent dungeon was blackreach >.>
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Franko AlVarado
 
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Post » Sun Jun 10, 2012 5:38 am

So, you took the biggest cities and dungeons from Morrowind and Oblivion and then compaired them to smallest dungeon and city in Skyrim.
GJ
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Rachel Eloise Getoutofmyface
 
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Post » Sat Jun 09, 2012 10:38 pm

I do agree with you TC, but I'm already happy that Skyrim's caves are atleast handmade (unlike Oblivion's) and therefore each time different.

Same story with the cities, there might not be a lot of them (5) but they are each unique where as Oblivion had 9 cities that looked almost the same from the outside.

Skyrim has much more personality in tis design than Oblivion, which was basically LOTR 2.0. But you do have a point, things have been simplified and most caves are too liniear. However they do a good job in making a believable (non-liniear) location feel like it is liniear. Often castles arent just long halls but they let you go through them in such a way that you experience them liniear.

So the picture you've posted isn't compleetly fair. If you were to put all of Skyrim and Oblivion's dungeons in there than you'd see that Oblivion's dungeons would all have the same lego-block design that became very repetitive. Whereas Skyrim's dungeons are each handmade, even though they are liniear.
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Claudia Cook
 
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Post » Sun Jun 10, 2012 9:17 am

Let us not forget the sewer system underneath the Imperial City. Perfect getaway and hiding place for a assassin characters.
Why didn't you hit the capital of skyrim in the picture ? Instead you put the poor hill billy village.
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yermom
 
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Post » Sun Jun 10, 2012 3:15 am

So, you took the biggest cities and dungeons from Morrowind and Oblivion and then compaired them to smallest dungeon and city in Skyrim.
GJ

This is true, but he does have a point with the dungeons. In Skyrim they are very linear, even though i recall Oblivion's being almost just as linear.

He also has a point with the towns in Skyrim, they should have been more unique. However to compare them with the biggest cities in the previous games is unfair.
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Charlotte Lloyd-Jones
 
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Post » Sun Jun 10, 2012 8:28 am

This is true, but he does have a point with the dungeons. In Skyrim they are very linear, even though i recall Oblivion's being almost just as linear.

He also has a point with the towns in Skyrim, they should have been more unique. However to compare them with the biggest cities in the previous games is unfair.
In Skyrim the dungeons are designed to have a different exit/fast way back to the beginning, that can make them linear but it's much better than running all the way back where you came from. The dungeons are also all hand made and much less repeating overall than Morrowinds/Oblivions dungeons.

The cities in Skyrim are smaller than in Oblivion or Morrowind, but they aren't unique enough? Have you ever been in Markarth, Riften, Whiterun and Solitude? They are all different, unlike all the other than capital cities in both Morrowind and Oblivion.

Leveldesing in Skyrim is probably it's strongest point, and suggesting otherwise makes me wonder if the OP is just trolling.
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Yvonne
 
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Post » Sat Jun 09, 2012 8:14 pm

In Skyrim the dungeons are designed to have a different exit/fast way back to the beginning, that can make them linear but it's much better than running all the way back where you came from. The dungeons are also all hand made and much less repeating overall than Morrowinds/Oblivions dungeons.

The cities in Skyrim are smaller than in Oblivion or Morrowind, but they aren't unique enough? Have you ever been in Markarth, Riften, Whiterun and Solitude? They are all different, unlike all the other than capital cities in both Morrowind and Oblivion.

Leveldesing in Skyrim is probably it's strongest point, and suggesting otherwise makes me wonder if the OP is just trolling.
you didnt really have to run all the way back they would usually have a way of cleverly looping back to the start.
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Carlitos Avila
 
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Post » Sun Jun 10, 2012 1:58 am

you didnt really have to run all the way back they would usually have a way of cleverly looping back to the start.
I don't remember any dungeons like that in either of games. In Morrowind you at least had mark&recall but in Oblivion you always had to run back.

But feel free to prove me wrong and link a few dungeon from those games what had a loop back to start. I just can't remember any.
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Krystal Wilson
 
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