There are still allot of balance issues with the game; underpowered destruction magic is one. When you get to a higher level the game also becomes VERY easy more so than it did in Oblivion.
People forget that by the time they finished with "Morrowind" and "Oblivion" they knew the magicka systems backwards and could create the most incredible spells.
Now because people can't dissintegrate enemies with a single spell they are saying Destruction is broken.
You have some people complaining that at higher levels destruction is broken because they percieve melee skills doing more damage.
You have this person here insisting that at higher levels magicka makes the game even easier than "Oblivion" where a high level touch spell would do enough damage to drop practically any enemy within a minute as you ran backwards.
We began loving "Morrowind" and "Oblivion" because it offered us new experiences and things to discover.
We finished loving "Morrowind" and "Oblivion" because we knew it so well we were lords and masters of all we surveyed.
Now you come to "Skyrim" and you aren't lord and master and reading a bunch of damage stats on a wiki thread isn't going to make you a lord and master either.
To master something you need to... well... master it.
Not that many people have done that yet.
There's a reason "Skyrim" plays the way it does just like there's a reason "Oblivion" plays the way it did and "Morrowind" played the way it did.
People will figure it out in time.
Azrael
The Nord with the Sword