I am level 46. Destruction is at 70something with lots of pe

Post » Sat Jun 09, 2012 11:24 am

Ps. The main point I was getting at here, is that I don't use my destruction things anymore, and have opted instead for essentially "toying" with everyone. If I deal damage myself, it's not with destruction.
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Amber Hubbard
 
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Post » Sat Jun 09, 2012 3:03 pm

without mods (balanced magic) you have to use conjuring and alteration with it to be viable
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Danny Warner
 
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Post » Sat Jun 09, 2012 4:19 am

I think bobjim has the illusion perk bug, it increases magic damage alot.

There is no way his figures are correct. I have a master mage too.
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Verity Hurding
 
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Post » Sat Jun 09, 2012 3:01 pm

My main point is, if you know what your doing destruction damage is perfectly viable even on master at high levels. I manage this very well, without endlessly staggering the enemy or having cost free spells. I'm happy playing my game, you should probably play a different combat style.
If Incinerates are doing 10% of a Draugr Deathlords health then a Fire Storm would do a lot less than 33%. Especially if you are talking about dual casting. Stop pulling figures out your ass, it doesn't do well for your argument.
That's my opinion, and it's working fine for me. Why would I lie? I gain absolutely nothing. Fire storm does more damage than stated, a lot more.

Not going to bother posting anymore.
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Calum Campbell
 
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Post » Sat Jun 09, 2012 1:13 pm

Ps. The main point I was getting at here, is that I don't use my destruction things anymore, and have opted instead for essentially "toying" with everyone. If I deal damage myself, it's not with destruction.

so your an illusonist/mind kinda mage and that's cool too :P
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Chris Duncan
 
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Post » Sat Jun 09, 2012 11:58 am

In those you have to atleast sneak and position first.

Because that's so hard...
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Sarah Knight
 
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Post » Sat Jun 09, 2012 5:44 pm

on another forum a member told me that he is one shot killing with his high level mage.

this thread seems to be about destruction magic being weak tho ?

is it weak for lower levels & then gets overpowered once you reach a high level ?
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Tamika Jett
 
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Post » Sat Jun 09, 2012 3:45 am


is it weak for lower levels & then gets overpowered once you reach a high level ?

Probably the opposite. I'm using expert spells, so can't see it getting much better.
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Schel[Anne]FTL
 
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Post » Sat Jun 09, 2012 9:13 am

I think bobjim has the illusion perk bug, it increases magic damage alot.

There is no way his figures are correct. I have a master mage too.

Indeed. The figures he is giving are much higher than reality. Incinerate deals 45 damage (perked) on Master while Fire Storm deals 75 (perked).

45 = 10% and 75 = 33%+ (a lot more apparently)?











Wut.

P.S Draugr Deathlord health is 1000 minimum.

That means in reality your uber Fire Storm knocks off a whopping 7.5% of a Draugr Deathlords health (assuming it's a low end one) on Master. For a Fire Storm to knock off 33% or more you would have to be playing on Novice difficulty.
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City Swagga
 
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Post » Sat Jun 09, 2012 5:37 am

There are still allot of balance issues with the game; underpowered destruction magic is one. When you get to a higher level the game also becomes VERY easy more so than it did in Oblivion.

People forget that by the time they finished with "Morrowind" and "Oblivion" they knew the magicka systems backwards and could create the most incredible spells.

Now because people can't dissintegrate enemies with a single spell they are saying Destruction is broken.

You have some people complaining that at higher levels destruction is broken because they percieve melee skills doing more damage.

You have this person here insisting that at higher levels magicka makes the game even easier than "Oblivion" where a high level touch spell would do enough damage to drop practically any enemy within a minute as you ran backwards.

We began loving "Morrowind" and "Oblivion" because it offered us new experiences and things to discover.

We finished loving "Morrowind" and "Oblivion" because we knew it so well we were lords and masters of all we surveyed.

Now you come to "Skyrim" and you aren't lord and master and reading a bunch of damage stats on a wiki thread isn't going to make you a lord and master either.

To master something you need to... well... master it.

Not that many people have done that yet.

There's a reason "Skyrim" plays the way it does just like there's a reason "Oblivion" plays the way it did and "Morrowind" played the way it did.

People will figure it out in time.

Azrael
The Nord with the Sword
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Agnieszka Bak
 
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Post » Sat Jun 09, 2012 12:00 pm

at high levels destruction is rubbish , its good for awhile but then ends up poor.

Pretty obvious it would as the damage doesnt change once you reach a certain level , then you can have another 30 levels with the same spell doing the exact same damage. Baffles me how anyone can argue otherwise. 30 levels with spell damage staying the same surely is an obvious problem to anyone with a brain?
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Sudah mati ini Keparat
 
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Post » Sat Jun 09, 2012 6:23 am

Firestorm with my gear used to reduce the cost of casting destruction works really well form me.. but so dose dual-casting fireballs (they are cheap, decent damage causing, and I can throw one after the other, killing a whole room in seconds with splash damage.)

I also wear heavy armor, so im not so squishy..

Besides, I think after lvl 50 or so, enemies stop scaling, so you become quite godlike by then..

But I also play my battle mage like a shooter.. I dont just stand there and throw stuff, heavy armor or not.. I circle strafe and stuff..

I think alot of the people having problems are not playing like that.. and doing so is like playing Call of Duty where you just stand and shoot targets.. get killed fast..

You need to play with tactics as a mage, not using the "hulk smash" style that warriors use, otherwise you WILL die..

It takes like 5-6 fireballs to kill dragons for me.. i believe destruction spells have a crit chance just like everything else it seems to me..
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Claudia Cook
 
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Post » Sat Jun 09, 2012 8:42 am

Probably the opposite. I'm using expert spells, so can't see it getting much better.
oh ok, ive mostly been a hack & slash player
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Shelby McDonald
 
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Post » Sat Jun 09, 2012 4:15 am

There are still allot of balance issues with the game; underpowered destruction magic is one. When you get to a higher level the game also becomes VERY easy more so than it did in Oblivion.

Beth said they were going to have this fixed by January but balance has not been addressed in the latest patch 1.4

I know they hare probably working their socks off fixing the many bugs the game has, but they should not have promised a january balance fix unless they were sure they would be able to fulfil that promise.

Where did Beth say they were gonna balance destruction?
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Makenna Nomad
 
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Post » Sat Jun 09, 2012 3:59 pm

Where did Beth say they were gonna balance destruction?

Not specifically destruction magic... just balance in general.

"Quest and balance issues are usually data, and those will start rolling in a large way with the January updates."

http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/
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Connor Wing
 
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Post » Sat Jun 09, 2012 4:35 pm

I also noticed that people are saying "expert level spells". Firestorm works wonders.. why not that?
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Nuno Castro
 
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Post » Sat Jun 09, 2012 4:31 pm

I got a mod for it.
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Ezekiel Macallister
 
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Post » Sat Jun 09, 2012 5:42 am

I got a mod for it.

Cool story.

:thumbsup:
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ZzZz
 
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Post » Sat Jun 09, 2012 4:08 pm

Because that's so hard...

No, but it proves my point. Spamming 1 ability (especially with 100% stagger) is simpler than spamming 2.
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lolli
 
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Post » Sat Jun 09, 2012 4:34 pm

No that's pretty much it. Make sure you dual cast though if you want to get the most out of it obviously.

Same thing kinda happened to me. I was gonna focus on smithing but found out it wasn't for me after investing numerous perks. I ended up finding armor and weapons better than I could make from scratch, so I see those perks as wasted now. It was just overkill for me. I thought it was more fun to use things you found rather than make. Sad day :(

Wait by "tactics" I thin khe mean get Impact perk and spam the stunlock!
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KiiSsez jdgaf Benzler
 
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Post » Sat Jun 09, 2012 12:31 pm

No, but it proves my point. Spamming 1 ability (especially with 100% stagger) is simpler than spamming 2.

So you prefer simple gaming over higher tactic & replayability? [ readin between the lines. ]

But honestly, I would rather have 10 spells to spam than one. One spell? Really? ... I'd rather just play a different class.

Again, here's the Mod to balance the Destruction Spells to scale as you level. -- http://skyrim.nexusmods.com/downloads/file.php?id=1245

--

100% stagger = instant easy mode gaming... not appealing.
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Jennifer Munroe
 
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Post » Sat Jun 09, 2012 5:53 pm

I don't think magic is underpowered, i think melee is overpowered. I've never made or used a single fortify smithing or enchanting potion on my 2h melee character so I don't have an "uber unbalanced" weapon. And I still kill elder dragons in about 3-5 swings. On master. Without having to use a health potion.

Destruction may or may not be unbalanced within the magic classes, i dont have enough experience to say, but the real problem with the game is melee. Mod's and bethesda shouldn't focus on boosting magic to meet melee, but reducing melee to meet magic. If you play on master, a dragon or deathlord SHOULD take a long time to kill.
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cosmo valerga
 
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Post » Sat Jun 09, 2012 8:33 am

I don't think magic is underpowered, i think melee is overpowered. I've never made or used a single fortify smithing or enchanting potion on my 2h melee character so I don't have an "uber unbalanced" weapon. And I still kill elder dragons in about 3-5 swings. On master. Without having to use a health potion.

Destruction may or may not be unbalanced within the magic classes, i dont have enough experience to say, but the real problem with the game is melee. Mod's and bethesda shouldn't focus on boosting magic to meet melee, but reducing melee to meet magic. If you play on master, a dragon or deathlord SHOULD take a long time to kill.

2,500 HP / 5 = 500hp per hit.

You can't hit that high without using enhancements / potions before smithing I'm pretty sure; especially when the hammer gets to around 640dmg at maximum.
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Project
 
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Post » Sat Jun 09, 2012 12:16 pm

2,500 HP / 5 = 500hp per hit.

You can't hit that high without using enhancements / potions before smithing I'm pretty sure; especially when the hammer gets to around 640dmg at maximum.

I may have been exaggerating and I don't actually count the swings, but my point still remains. Dragon encounters at high level are dragonrend + power attacks until im out of stamina, then regular attacks. I don't need to block, or use a health potion, or even a stamina potion. I bring two hammers, one ice and one fire enchanted to swap out based on enemy type, and kill absolutely every enemy in a matter of seconds.

Magic doesn't need a boost, melee needs to be nerf'd. Master is supposed to be hard regardless of how you play. Especially if your playstyle doesn't exploit game mechanics.

Also I misread your post and I think you misread mine. My hammers are improved to legendary and enchanted with perked enchantments and 100 enchanting. I don't use potions to improve them beyond that and create a ridiculously unbalanced weapon, i don't even put on an extra effect just because. I'm using a regular weapon that you'd expect a 2h smith to use, and its still game breaking.
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Lilit Ager
 
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Post » Sat Jun 09, 2012 7:13 am

I may have been exaggerating and I don't actually count the swings, but my point still remains. Dragon encounters at high level are dragonrend + power attacks until im out of stamina, then regular attacks. I don't need to block, or use a health potion, or even a stamina potion. I bring two hammers, one ice and one fire enchanted to swap out based on enemy type, and kill absolutely every enemy in a matter of seconds.

Magic doesn't need a boost, melee needs to be nerf'd. Master is supposed to be hard regardless of how you play. Especially if your playstyle doesn't exploit game mechanics.

Also I misread your post and I think you misread mine. My hammers are improved to legendary and enchanted with perked enchantments and 100 enchanting. I don't use potions to improve them beyond that and create a ridiculously unbalanced weapon, i don't even put on an extra effect just because. I'm using a regular weapon that you'd expect a 2h smith to use, and its still game breaking.

I won't be using potions at all, not unless its for Health or Mana, or to concoct poison for my arrows. Everything else is pretty cheap. Lol

And eh, I don't know. I'm too tired to think now. :P -- Time for bed.
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Justin Bywater
 
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