There's always that option, but I started the game on Adept and I've been playing it just fine for many hours. When you level up, it should feel like your character is getting stronger, not weaker. This was one of the biggest complaints with Oblivion and Bethesda have said they fixed it in Skyrim.
This might be part of the problem. I've explored almost all of the map so I have no idea what parts are supposed to be easy or hard. I played Oblivion quite a bit, but it didn't really matter where you went on the map. Enemies were the same level everywhere.
Last time I got pwned was near Morvunskar as part of "A night to remember". There were some mages dealing shock damage, and they basically one-shot killed me.
I started with Heavy Armor, but found it drained my stamina too quickly and limited how much I could carry. Light armor should be fine, there are some nice perks that get unlocked later but right now it's pretty hard.
The idea is that I use firebolts and the like for ranged attacks and then run in with a sword to finish the enemies off. Without ranged combat skills, killing dragons and some enemies becomes hard, especially out in the open.
It was working fine for the first 5-10 levels, but then my fireballs started doing ridiculously little damage. I then found arrows did more damage and started using them instead, but now arrows have also lost their effectiveness. The only weapon that still has any effect whatsoever is my elven war axe, but even that is starting to feel like a toy.
Here are my stats at the moment (just reached level 16).
Two-Handed: 17
One-Handed: 49
Archery: 38
Light Armor: 35
Sneak: 33
Lock picking: 23
Pickpocket: 16
Speech: 30
Alchemy: 22
Illusion: 15
Conjuration: 15
Destruction: 41
Restoration: 26
Alteration: 15
Enchanting: 21
Smithing: 20
Heavy Armor: 25
Block: 30
Magicka: 160
Health: 170
Stamina: 140
The reason Archery is so high is because I was forced to switch from Destruction to archery. It's impossible to kill dragons with fireballs. The fireballs move too slowly to even hit, and when they do, damage is like 5 - 10%. I noticed that at Destruction level 40, you can buy a new type of fire spell, which might work better..
I've been trying to do some alchemy to make health potions, but it's a skill completely unrelated to the stats of your character. It's all about remembering which ingredients do what and where to find them, which doesn't get easier as the skill increases.
I like your stats. They show that you increase where it should. For me it's pretty good. Just forget heavy armor and two-handed. Focuse on light armor and one-handed and block also. But for Alchemy it's more important than it looks. You won't find strong potion for enchanting, fortifying your health and specially improving your smithing. If you want a strong armor you must create potions first to fortify your enchanting skill which will allow you to enchant gloves (gauntlets), circlet, falmer helmet, necklace and ring with fortify alchemy, wear them and create stronger fort. enchant. potions, recreating new 4 pieces and recreate very strong potions for enchanting, fortify restoration (to drink before enchanting and improving armor and weapons and before your fortify smithing or enchanting potion). After that your gears will be strong, your weapons will do a lot of damage and your enchantment on your gears will protect you. When you reach dual enchanting perk, you can enchant your shield with almost 50% resist fire and 50% resist frost. With other 50% resist fire on another piece of gear, you can stand in front of a dragon with no fear. Besides you can put a lot of fortify health on different pieces of your light armor. Just choose well. With dual-enchanting you can fortify health together with magicka. And the same with necklace and ring. So now don't waste points on magicka, you will get them soon with enchantment. Don't worry, you are doing good. And to increase your one-handed and restoration as well as light armor, fight with a Mudcrab with a dagger, heal yourself... Etc.
