In my Fallout 3 mod, I used a script to calculate the weapon's skill requirement using its Damage, Action Point Usage, Projectiles and Spread. However, the script caused many bugs and with no one to report when they precisely happened but me, I've decided to let it go. For the NV version, I was thinking of scripting each weapon individually using a simple script. It will take some time, so I want to know if anyone is interested. Also, I will need help with balancing - each weapon, along with its modded variants, needs to be scripted, and I don't know what requirements to have on what weapon, so help is appreciated.
So, what do you say?
PS: Link to my Fallout 3 mod if anyone is interested in looking:
http://www.gamesas.com/index.php?/topic/1106706-relz-level-up/page__p__16204602__fromsearch__1entry16204602
