That's the issue... it's not every 10 skills. It's variable - each character level takes more "experience" to go up; and the higher a skill is, the more "xp" each point gives.
Hold on: are you saying,e.g., that I may receive a lvl per 5 skills early on but a lvl per, say, 20 skills later on.
Does the balance work as intended? (I'm acquiring far fewer skills as mobs get tougher.)
Related question: If I have a build that maxes, say, 5 skills to 100 which level should I expect to be then? (I would have suspected ~40 = 5x(80/10); assuming an average of 80 increase per skill?)