» Tue Jun 12, 2012 5:46 am
Combat is very lacking in this game, at least melee combat is.
I get so sick of the idiotic, "It's not about the combat" posts. Really? Of COURSE it's at least PARTIALLY about the combat, at least so much so that combat shouldn't be treated as an afterthought. The majority of quests involve some sort of combat, but it's "not about the combat"? This is moronic.
I'm not looking for a crazy combo, Ninja Gaiden type of combat experience. I like the realism here. But geez, give a FEW options to liven things up.
For starters, provide a lock-on button. Before some of you dopes start screaming "Not realistic!", let me pre-counter by saying that what isn't realistic is running at an opponent with your sword and then running right by them. Or swinging and missing because your character's clumsy movement.
The lock-on feature worked beautifully in Witcher 2. Simply keeps your character focused on who he/she's fighting and makes for a more realistic experience.
Second, make it seem like you're actually connecting with something other than a granite wall when you hit something or someone with a weapon. There's no real sense of "wounding" an opponent. It feels like you're fighting moving statues at times.
Despite what I said above, allow for at least a FEW combos, e.g., a way to thrust instead of just swinging back and forth.
I love this game. Just hit 100 hours recently, which is something I don't do in most games or want to do in most games. I just think it's a shame that they don't reach the full potential of this game by putting more time into arguably it's second most important aspect behind exploration.